Glad Classic is doing well, but don't get the hype

Incorrect. The biggest gripe people had with retail wasn’t class design at all. The biggest gripe is how retail somehow managed to push people away from each other, which is kinda paradoxical given the “Massively Multiplayer” bit. Classic forces players to work together in more aspects of the game, it’s a little more difficult to be entirely self sufficient. This in turn promotes a sort of play style that is appealing to grown ups who want more than a soulless grind for welfare epix and ilvl.

That’s the draw for me. You know you’re going to get out of it what you put in. Everything you earn feels like an accomplishment; from levels to mounts to gear to maxing out your professions.

You can go as slow or as quickly as you like. There’s no artificial time gating.

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I disagree greatly the classes feel authentic and different than in retail and it’s really quite charming, yes there isn’t giant glowing lights to keep you stimulated or mechanical aptitude to challenge you but it doesn’t have to be.

Watching a steamer and something being boreing. I think i figured out the problem :hugs:

You’re used to playing an action game. This is an RPG. How fast things happen is irrelevant. Action games rely on speed. MMORPGs are supposed to be slow paced. If you want speed in an MMO, that’s how you ruin it.

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If you don’t like it, you don’t like it.

You love pizza, I don’t love pizza.

Classic doesn’t really compare to the current iteration of the game at all.
Playing it feels like an entirely different game.
It’s more of an Adventure game than a mechanical type of game like we have now. Blizzard was still figuring things out at that time.

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It’s difficult to deny that the moment-to-moment gameplay of Classic aren’t very interesting… but there’s one big detail that gets in the way of Classic in most cases.

OPTIMIZATION

The biggest problem with Classic (like Vanilla WoW before it), technical limitations and the lack of interaction between abilities means that the simplest approach is frequently the best.

Case and point – spamming Frostbolt as a Mage.

This comes from the fact that bosses have limited debuff slots (16 I think is the case for Classic), often resulting in the best approach avoiding everything else a class can feasibly do. Warlocks in particular suffered and stacking them was effectively impossible, there’s just not enough debuff slots to go around for several DoTs per warlock.

So despite the fact the gameplay appears simple… there’s actually a significant amount of depth hidden just below the surface, quite a bit of it being utility-oriented spells and skills. Strangely enough, PvP is where many classes are actually able to flex their abilities because there’s fewer players attacking each enemy at any given time.


This actually draws me to one of the BIGGEST issues I have with the modern version of WoW.

Too much focus on throughput.

Classes have more interesting gameplay in modern WoW… but it’s ENTIRELY dedicated to maximizing damage output. You’re hitting a dozen different abilities in a specific sequence to do more damage.

… but beyond that, there’s nothing else.

Classic gives classes more utility, allowing for a high degree of customization and experimentation.

An easy example is the class I’m leveling in Classic, Warrior. There’s a few utility abilities which no longer exist in WoW, or their evolution has resulted in their actual utility being lost.

  • Stances – Each warrior ability is stance-locked, with a handful of exceptions. You can only use Charge in Battle Stance, Shield Block in Defensive Stance, and Pummel in Berserker Stance (Shield Bash is an interrupt for the other two stances, but as the name implies, requires a shield to be equipped).
  • Sunder Armor – Wholly replaced by devastate, which is a flat damage ability with no extra effect. It used to be an upgrade to Sunder Armor (dealing damage over just applying the debuff), now it’s just… damage.
  • Mocking Blow – Battle Stance taunt-like ability. It HAS worked for me on the rare occasion.
  • Overpower – While the name is the same, it is HEAVILY changed from the olden days. It used to be only available after an enemy dodged, a way to hit them harder to evading your attack. The inability for an enemy to dodge/parry/block this ability still remains.
  • Bloodrage – Sacrifice a small amount of health (5%?) for instant rage and rage over time. VERY handy… and completely gone in modern WoW.
  • Shoot Gun – Completely replaced by Heroic Throw, but having a ranged weapon for precise pulls is critical in Classic.

And that’s just the abilities I have available at level 16.

In Classic, it’s not just about damage output… and I’m loving it for that reason.

How man? Naxx 40 is a ton of fun as well as BWL and AQ! No one ever asked for all those dance mechanics that are present in the modern game. Retail raiding is just exhausting. Long Live Classic!!!

People only call it slow because they don’t like managing resources and planning ahead. It separates the good from the bad.

Some people like doing more than standing still dpsing with 1 button in a raid??

Different strokes and all i guess.

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I’ll try: It is because the systems in Classic all work together to make a well-rounded and fun experience, but in a vacuum they look boring. Just the combat looks terrible, just grinding out professions seems boring, having to spam in /2 for a dungeon group is aggravating.

But finally finding a group and popping the potions you made to fight and kill a boss all comes off as a fun experience that rewards the investment. Winning a roll on a rare weapon is exciting because of all the prep that you put in to earning that item, even though the item itself isn’t that great.

Whereas in BfA everything is flashy and polished and fun by itself, but there isn’t as much culmination. Everything is more of a “fun but whatever” activity without the big payoff. You still kill a boss for a weapon, but you are being rewarded more for the effort during that single dungeon , instead of all the stuff that lead up to killing a boss.

I say this as someone who leans toward retail over classic, but all of my friends are on Classic right now so I am doing that.

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There are a lot of fights where this is wrong lol. Don’t you have some retail forums to troll?

Why do people feel the need to post their feelings like this? I see 10 similar threads every day. If you don’t like it, move along.

There are a lot of fights where its true…

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This is only happening bc Blizz sucked a big donkey nugget and allowed (a) exploiters to lvl to 60 using known bugs and (b) nerfed the crap out of all the stats on bosses in MC by releasing them in their 1.12 state. My dog can clear molten core now on a lvl 56 mage in green/blue quest items, and he only has 3 legs and 1 eye.

Many share his opinion that aren’t “boomers”. Do you know how old a boomer is? I was born in '84 ( a long time ago ) and I’m still a millennial, unfortunately.

pretty sure a 35 year old is not a millennial.

“Boomer” is in reference to the “baby boomer” generation shortly after the end of WWII. Only fools think it means “old.”

A 35 year old Millennial is a guarantee. Learn about generation labels.

My reading comprehension must be short circuiting.

You said baby boomers are the generation after WWII, and then said a fool would think that person is old. My grandfather and my father are baby boomers. They are 56 and 72. I would say that’s pretty old.

I said I’m a 35 year old Millennial and you called it a guarantee.

My point is a lot of people aren’t fans of streaming. They aren’t a bunch of old people. There are many people of younger generations that share the same opinion.

What on earth are you trying to convey to me?