Edit: TLDR: Quick Sim is only casting GS after Flurry proc, this leads to (in some cases) strings of 7+ icebolts cast with 5 icicles up. This seems to be causing a 25-35% reduction in GS build sims. Quick Sim shows Thermal Void (on my toon) doing 15-20% more than GS build, but when I test, I get GS build ~ 10-15% higher than TV build.
I checked out a bunch of spec issues over the last few days, primarily driven by posts where I saw “there’s zero reason to take anything other than Thermal Void”. I don’t have the icebolt legendary, but everything else seemed sound. I’m also being pressured to look at fire, but that’s going to require a covenant change and major changes to playstyle (my brain has problems with 20 spell casts in 10 seconds).
I simmed the icy veins recommended frost build and my current build on raidbots (using quick sim). I also simmed the icy veins recommended fire build (again, with the wrong leggo). This is what I got:
GS build: 4320 dps
TV build: 4840 dps
Fire build: 4750 dps
Fine… but then I tried GS vs. TV on training dummies:
Keep in mind: no lust, no flask, no food, no oil, no combat pot…
Boss+add training dummies (just 1 add):
GS: 5200
TV: 4700
I figured - ok, maybe GS build cleaves better…
Boss solo:
GS: 3800
TV: 3200
Now, I may cast some things wrong, but this is night and day on the relative side. Instead of TV being 15-20% higher dps than GS build, it’s 10-15% lower. The thermal void rotation is absolutely brain dead, so I don’t see how that’s the problem. It’s literally only 3 spells (frostbolt, flurry, icelance) + occasional buffs and 1 minute/+ c/ds - and all of the stuff outside those 3 spells are the same for GS.
Between buffs and an overall problem with how I cast (i.e. when to queue spells), I am not worried about the baselines being off by ~33% (i.e. I get 3200 when Quick Sim says I should get 4800).
I looked a little closer at what Quick Sim gives as the spell rotation for my GS build. Every, literally every GS is cast after Flurry, and before Ice Lance. Now that’s not particularly terrible, but there’s one point in an example parse from them where they cast, with 5 icicles already up, 7 icebolts in a row. Presumably this is to proc Flurry… but this is insane. For one thing, I tried doing flurry - GS - ice lance and I can’t even tell if the ice lance is getting the frozen target bonus with GS stuck in the middle (doesn’t look like it). And GS doesn’t seem to hit harder this way. For another, apparently when you cast icebolt with 5 icicles up, it tosses an icicle out at the target (maybe, I didn’t really pay attention)… fine but that icicle is garbage (couple 100 damage). My base GS is 10500+/-1200, with almost identical 2x crit. If I had cast GS first (without flurry), then the 7 frostbolts, it would cost me 2.7s to add an average of 15000 damage, or 5500dps, compared to the lame dps of frostbolt [1500] + icicle [800] doing about 2700/1.8s or 1500 dps.
I’m getting pressured to switch to fire, but as far as I can tell, the frost spec that people are comparing to may be getting handled in a peculiar way at the theorycrafting angle.
The only thing I can see as a benefit on fire is that it peaks in the 10k+ dps range for 10s out of every combustion cycle. But then it’s trash (literally below 65% of average for 24 out of 60 seconds). This has potential benefits. But so far I’m not even convinced that my potential dps throughput on fire will be remotely as good as my frost dps, when built properly.
Is this type of bizarre-o thing with Quick Sim a problem? Or is there something strange I’m not getting right about TV build? I ran a few 1M dps samples against the raid tank boss with no group or consumable buffs. At 209 ilvl, with an aoe leggo, and I could only hit about 3200-3300 dps with TV build. Do others get similar?