I have not been corrected once. You can think you are better than me. Just like you can think SnD is great for everyone. Neither means you are correct. I have more pve xp than you do. You have more pvp xp. I’d say that makes us even. But if you want to pretend to be better go ahead. It just shows how childish you are. I would prefer to just have a normal conversation instead of taking shots.
I wouldnt call getting carried to 9/12 mythic more pve exp. You have no more than one mythic boss killed on any previous tier this expansion aside from 3 in uldir.
Just my opinion though.
Carried? Lol ok. If you say so kiddo. Keep hiding on alts. At least I am not embarrassed of my main toon.
Yes carried.
Based on logs and raiding history.
This is my new main toon. Its the only thing I play in prep for SL.
Oh so you have 0 raiding xp. Gotcha. I haven’t seen your logs but I’m sure you are rank 1 lol. You are swapping back to rogue now that sub looks good. Big surprise from the fotm mage hero lol.
As fun as it would be to keep going back and forth with you. I have to be the bigger person here and end this shouting match by ignoring you. Good luck with rogue in SL, I hope it is everything you hope it could be.
Because I stopped raiding for the tier my guy. /facepalm
What a hill to die on.
Ah, yep there it is. Supporting nonsense changes because it makes a spec you don’t enjoy more clunky, making you feel less obligated to play it.
I’m convinced that the people who parrot this don’t play assassination in multitarget scenarios. Rupture costs five combo points and garrote has a 6-second cooldown. Maintaining both on all targets in a fight without allowing them to expire, overriding snapshots of say, shrouded suffocation, or clipping a pandemic windows isn’t all that easy. Assassination is an easier spec than sub or outlaw in single target scenarios and objectively more difficult in multitarget scenarios.
Anyway… if you felt that the spec (or any spec) needed to be made more difficult, there are ways to do so without reimplementing a static autoattack speed buff. It isn’t interesting or fun.
If you actually cared about depth, you’d be protesting the removal of toxic blade which rewards timely energy pooling and cooldown syncing with other abilities such as marked for death or vendetta. You’re lying to yourself if you think taking that away and replacing it with slice and dice / shiv will make the spec more difficult to play.
Did you not know toxic blades is going to be baseline for assassination by being baked into shiv?
No, I wasn’t aware it was going to have additional functionality for sin. I just thought the toxic blade passive talent reduced shiv’s cooldown and that was it. Thank you, glad to be wrong.
It’s actually not a nonsense change. SND used to always be a part of sin rotation until legion or WoD (can’t remember for sure)
You’re acting like keeping bleeds on two targets is very difficult or something.
As someone else already stated that TB is now baked into shiv. The only complaint I see valid with that is using shiv for the TB aspect and then needing to shiv an enrage in mythic plus (though high pushers will either be outlaw or sub depending on week)
Like I have stated before. I think sin is mind numbingly boring to play and has to easy a rotation. Adding slice and dice will help separate good rogues from bad rogues on all three specs.
Pretty much. Good Assassination Rogues will not maintain a 100% uptime on SnD. It is not a maintenance buff the way it is for Outlaw and Subtlety. It does not provide CP or Energy, the only thing it does is damage. You will press it when doing so gives you more damage than pressing Envenom or Rupture, which will not always be the case. And knowing when to press SnD and when to let it fall off because you need to press Envenom or Rupture instead is helpful in giving Assassination more skill expression.
Finally someone gets it.
Yeah, this is usually the first place people go to when defending SnD’s return. It used to exist and therefore it should still exist now. That actually isn’t an argument in itself.
The difficulty scales with the number of enemies in the fight, which is not the case for outlaw who presses blade flurry and continues the single target rotation or sub who has one fewer dot to manage and typically selects a high priority target in the group to just repeatedly eviscerate in between shuriken storms anyway.
The reason I brought up TB at all was to use it as an exemplar for what positive depth looks like. An autoattack speed buff that’s brainlessly refreshed every 36 or so seconds ain’t it.
You call it “skill expression” I call it another maintenance buff.
That’s because you don’t understand what a maintenance buff is and how SnD is not that for Assassination.
It’s great we can all have opinions.
You’re acting like I’m advocating expose armors return or other things that used to be required. Did you ever play in Cata? Where your energy regeneration was baked into recuperate?
SND returning is one of the reasons I am looking forward to playing my rogue again.
Spamming shuriken storm and dumping eviscerates into a target is different then spamming FOK hitting rupture and tab targeting?
Knowing when to refresh SND or prioritizing Rupture is the definition of making a choice and making the right choice is a skill.
Do they work above level 110 tho
I agree with what you are saying here. Don’t mind Expliclt. He has trolled a lot of rogue forums lately making the same weak arguments and resorting to name calling when people think slightly differently than he does.