I wouldn’t exactly mind us getting access to Bloodlust since it would help in getting into groups that aren’t synergistic for warriors, but in all honesty with groups centred around a warrior it wouldn’t really matter when it comes to building a M+ group.
With the change of Windfury Totem going from Enhancement only to any shaman you’re generally always going to want to group up with any variation of shaman in an ideal comp yourself if you were building a M+ group as Arms or Prot as they both get major benefits from this buff being present, fury not so much but still gains a benefit from the flat mastery increase.
Then there’s the whole who wants a Warrior in the group, STR/AGI which only has one ranged option given most M+ groups will tend to always stick to having at least 1 range dps in the party so there’s a good chance you’ll have a hunter in the group which also brings bloodlust.
Competition between the other tanks though Prot warrior doesn’t bring a Bres just like VDH/BM, while Bear/Blood/ProtPal all do however with the fact that the engineering battleres is a thing I don’t see this really being a problem in inviting a Warrior tank over others assuming people have the foresight to bring the correct consumables to a group.
In terms of what utility a Warrior could bring instead that would be more fitting while also increasing the benefits from inviting one to your party, I’d think any of the following would be helpful (obviously not all at once).
Buff Rallying Cry in overall and then a further 50% for 5 man groups, first addition would be a 10% health shield added alongside the 10% flat health + a heal 0.1s before the expiry of rallying cry for the health lost to provide the following.
- More of an upfront bonus.
- Larger benefit in smaller groups without it being overpowered in raid.
- Removing the troll ‘died to rallying cry’ deaths that happen due to healers not being aware that rally is about to expire.
The addition of a new skill - “Ground Stomp”
Basically a carbon copy of the D3 barbarian skill of the same name and then just add in the ‘wrenching smash’ rune put it at a 2min CD or so and have it in a revamped class tree. Basically giving warriors the ability to have a mass grip while also not stepping too much on the toes of Blood DK having a 90s gorefiends or the VDH 60s Chains sigil so it allows for more variability in group comps and add control, plus it allows a DPS other than DK to group up problematic mobs.
Add in a Enrage Steal in the class tree for all specs, basically mage’s spell steal, but for enrage. Which would allow a warrior to fit into the comp of groups missing an enrage dispel while also being able to turn it against the mobs. Basically out raging the enrage.
Demoralising Shout being moved from the Prot Tree to the class tree, and then the PvP node “Morale Killer” being added to it. Allowing us to debuff the damage dealt by enemies to help survivability of the group. Maybe this effect could be baked into Piercing Howl as to not mess with prot’s talents effecting Demoralising Shout and how that tree is set-up.