Give us default raid warnings

While most of us just use boss mods, some players don’t seem to. I think simple text on the screen with an audio would help guide these players. Basic commands like “Spread!” “Soak!” “Run away!” “Interrupt!” integrated into raid and dungeon bosses would be fine. Of course this can be turned off.

If Blizz wanted to take it a step further, they could have unlockable voice packs through achievements.

1 Like

i demand the “run away little girl run away!” voice.

6 Likes

As long as I can disable it, they can do whatever.

1 Like

“You’ve got tae move!”

7 Likes

Theres already visual cues for which puddles to soak and which ones to avoid.

Most abilities have an audio cue as well.

Not to mention the 3 second visual build up.

Yall just need to pay attention a little more lol

3 Likes

Frankly I’d rather go the opposite direction and break the api that allows for boss mods and weakauras to tell you what to do and what’s coming. (if that’s even possible without breaking totally innocuous addons).

I don’t hate addons.
But I think those 2 categories in particular go too far too often.
Especially Weakauras, but Boss Mods as well.

Not a soul runs a stopwatch if their DBM isn’t working. Acting like it’s just information we have already being presented more clearly is disingenuous.

2 Likes

Raid leaders would if you removed addon timers. Especially ones that are pushing Mythic. Get timings and abilities in PTR, notate everything, run a timer to make proper callouts.

People who ask for weakauras to be removed fundamentally don’t understand what weakauras are, especially since there are a plethora of other uses besides just raid timers.

Blizzard removing DBM and WA would result in one of two things: Bosses going back to the difficulty level of vanilla followed by a mass exodus of players, or boss fights remaining the same difficulty level followed by a mass exodus of players. It’s not going to happen.

3 Likes

I dont feel addons are necessary for Heroic level.

Is there a way they could add difficulty to that to make it “Mythic” without requiring everything to tracked and shouted at you?

Not really. The only way to add difficulty is by adding mechanics. You could add flat scaling like M+, but for raids all that will do is make it a gear check. Once your group has enough gear, you pass the check.

You could also implement some sort of “randomness” where the abilities aren’t linked to timers, but that’s incredibly anti-fun when classes that need to ramp for their output have zero indication on when to do so or get hit in the crotch by back to back abilities without a break for cooldown resets.

Raids are based around predictable timings and group coordination. There isn’t an addon that will dodge swirlies for you, move your character to the correct zone for you, break out of roots for you. All DBM and WAs do is inform you of the upcoming ability so you can prepare for it, and people still screw it up constantly. So how much are they even truly helping?

Today, you could give the raiding guild that can’t kill Queen on Heroic every WA pack that Liquid uses, and they still won’t kill Queen on Heroic.

4 Likes

There’s a stopwatch / combat timer on most mythic raid UIs.

Just let me keep boss ability cooldown timers. :wink:

There’s no API that tells addons that, it’s purely from people mapping the timers manually and adding them. There’s nothing that will stop that, short of making things random, which screws over pretty much every class in terms of timing your CDs (aka removing skill expression) .

I would agree but whats stopping those players getting raid add on lol

No addon can ever help unless people already know wtf they are supposed to be doing.

Puddle poppers killing everyone on Queen are the clearest example.

And it’s pretty clear by watching LFR that players are getting information, there’s gotta be some kind of notification popping up. They interpret every single mechanic as, “run as far from the group as possible!” And that’s always the wrong response because there hasn’t been a proximity damage bomb in forever.

That you think a stopwatch would be useful in modern raiding shows how disconnected from it you are.

Dangerous boss abilities come out far too frequently for it to even be plausible these days. You internalize what’s coming pretty well after a hundred pulls.

Correct. We learn the mechanics n pay attention.

I… I don’t know what to say. It’s always fascinated me with how some of you cannot function without add-ons. I’m reminded of the WoTLK days when a patch broke all the add-ons and we still raided. People were shocked that so many warnings had been built into the game.

Let’s look at modern WoW. Did you know that when Ky’veza targets you, you get a giant text warning in the middle of your screen, in red, that says “You are being targeted by TWILIGHT MASSACRE” and this red line points at you.

The devs have already hinted that they are going to limit what is possible with these addons in the future, specifically as it relates to encounters. I think it is a good thing as they go too far BUT blizz needs to do a way better job of communicating what is going on to the players via the interface.

Blizz ALWAYS FAILS the arms race. They don’t need to fight it, and when they do they always make it worse. It results in some horrible encounter that’s universally hated and STILL requires addons even more.

M Dread Lords, Neltharion, Fyrakk, Ovinax… These are terrible bosses and attempting to fight addons misses the entire point of what’s going on. The root problem is that the mechanics being solved happen too fast for normal communication to coordinate. The way to remove the reliance on weakauras is to not have those unreasonably tight timers.

As long as its announced like that one fight in castle nathria

Everyone! Stack together!

Spread Out!

Euugh your moves a sickening