Soul Reaper in its current state just doesn’t fit into FDK or really BDK’s rune economy. FDK needs every rune for KM procs and BDO needs to generate Bone shield with runes.
Give Soul Reaper back to Unholy and replace it with Unholy’s passive execute talent Reaping. Then just add Frost strike, Rime, and Death strike to the abilities that gain bonus damage when the target is below 35% HP to Reaping.
You’re taking a free Soul Reaper over 30% more DM damage and a free KM? I know the SR gives you the KM in your first global of pillar but you’ve now used a global of pillar you don’t have to with the other talent, there’s a reason it sims better. When a boss finally gets in execute range it hardly every worth wasting a rune on SR compared to using on KMs. This might be less design and more tuning meaning it needs to be more than a 20% buff to SR on the talent.
FOR YEARSSSSSS frost dk had to work twice as hard as other specs to preform the same amount of damage. People like to rag on frost saying its damage is 3 buttons. Yet alone having to constantly juggle a resource from dwindling, maintaining constant flow of runic power, all while having to make sure your putting your best foot forward. The difficulty in the spec never came from how many buttons there was it was always in how well you can juggle, do mechanics, and maintain uptime. I guarantee every frost DK would much rather press a button have it just modify our damage versus constantly having to play a mini game of don’t let the blue bar drop and hit your lit up blue buttons.
The difficulty in the spec is non-existenct, and it always has been. The problem with Breath of Sindragosa in particular, aside from the fact it’s just boring, is how likely you are to get screwed over by things beyond your control. The juggling act necessary to keep everything rolling on FDK isn’t something you have to think about - it will take care of itself as long as you are playing correctly.
FDK gameplay is constant micro decisions based on procs and resources to min max. Unholy has the stigma of the more difficult spec but its honestly way more straight forward and just has 2 builders and 2 spenders instead. of 1 builder and 2 spenders. It’s just ppl that’s never actually tried to play the spec.
I have played all three DK specs in all forms of content, and I absolutely consider UHDK to be by far the more complex of the two. Mind you, no spec in this game is even remotely close to complex, but we’re making a direct comparison here.
Unholy involves tracking like 5 mini debuffs and juggling more CDs than most classes. It’s a mess and needs a rework. A talent reshuffle isn’t a rework, it needs to be fundamentally redesigned
Half of your buttons were already baked into others. What more do you need? You apply and pop wounds, have a single target and aoe rp spender, you drop defile, and you press your big cd buttons
No, if you do what you said above you’ll be parsing like a 50. You have to play around Festermight stacks amongst other small CDs to maximize your damage. It’s very annoying. Also don’t forget you 10 second DoT maintenance buff… you lose HALF your DoT damage by letting that fall off.
The spec is an unmitigated mess. I can’t think of another class or spec that requires so many globals to get your CDs rolling or so much micromanagement of buffs and debuffs.
Unholy is, and still is, very global intensive and you kinda have a lot of things to keep track of.
For instance, did you know Sudden Doom makes your RP abilities crit now (Minus DS)? Because I didn’t.
I was so used to it making my Death Coil free but a Global and now I always have to remember to save some RP for it. And even then, I don’t even know if the discount reduces the chances of RC or funnel Gary less.
Having raided CE as both specs, unholy is significantly easier to play well. Saying frost isn’t hard and or complex is an illusion. There’s always an element of min-maxing to any spec, but strict planning is going to result in way better performance on frost than it will unholy.
Back to the topic…
However much they try to jam a square peg into a round hole with SR, it still feels clunky when using SR as frost or blood. Overall this reminds me of past suggestions/ideas that recommend soul reaper having different functionality for each spec.
I think the spec is finally enjoyable to play after the changes made, and it feels about on par with blood and other more complex dps specs like enhancement and outlaw.
I could see arguments for it being a bloated mess prior to the heavy rework, but it actually feels like it has a good gap between the floor and ceiling now, which is a good thing.