Blizzard should implement an artificial batching toggle for every spell, it can be done like how they did with seal twisting, why are we changing the game from 1.12 for paladins when we arent changing the lifedrain to match all lifedrains that scale at 100%, why arent we nerfing diamond flask scale at 1.12 to work like tbc, why arent we nerfing elemental mastery in 1.12 so its like tbc, why arent we nerfing binary dots for priests and locks in 1.12 and nerfing them to partials in tbc? Think about it..
why arent we changing wrath of cenarius to work like in prepatch then for classic?
Paladins lose a weapon twist nightfall with no internal cooldowns on their second weapon when using spell batching, YOU NERF US BY 2000 DAMAGE on our reckoning bomb. Nightfall can be stacked with untamed blade or ashbringers proc, or sulfuras’s proc with a weapon swap.
Youre being selective. Its not fair blizzard. You cant choose to get rid of some and keep others. You have to apply it to all. I dont say remove the classic spells and change them to tbc spells. I say give us the CHOICE to use spell batching or artificial batching spells, and if a player has it toggled off it wont affect him, but it will at least give us the chance to play the game how we like, it can still work on players when items can break polymorph but the chance of a 10ms player losing to a 400ms player is lower. Allow us to set each individual spell to 400ms. Its the cost isnt it? What about if we the players fund it? If we cant play the game on 1.12, then no one should and all other classes should be nerfed. But that isnt classic anymore. Thats TBC. So I say give the option for us to use spell batching, even if we cant use it on toggled off players, we can still use it in pve to increase our dps, or in pvp to stack like 1.12. I mean if the patch is past 1.12, then why are we still basing neretzek the blood drinker that scaled in 1.9 through to 1.11 at 0% when it was 100%? If youre going around CHANGING the game. You should just give us the option in an interface to set every spell in the game with batching or not.
Its only fair that ret paladins get back their 1.12 spell batching. You have given us a spell like seal of command seal twisting to seal of righteousness seal twisting that NEVER EXISTED in the game. And ontop of that youve given us a 400 ms artificial batching.
We lose a ton of dps against shadowpriests, dps in pve, and dps on our reckoning bomb by losing spell batching, 2 heals like a holy shock and flash of light crit, and in the original game WARLOCKS were able to use spell batching to have a secondary pets buff while using demon sacrifice. That was 1.12 and worked all the way through tbc
https: //www. ownedcore. com/forums/world-of-warcraft/world-of-warcraft-exploits/163343-warlock-demonic-sacrifice-trick.html
At least give us the option and if the players use it and toggle it then the players without it will be faster and always outperform the slower 400ms players BUT the 400ms players can still even if many items or spells dont work anymore to break poly, can still use it on very slow players OR players with the toggle on, why would players toggle spell batching on?
because some mages want to hit harder
The best thing for blizzard to do is give more flexibility in the game, you think it will break or separate the pvp? It wont because the 10ms players will still always get the first polymorph
Why not make SEPARATE SERVERS that allow the option and test and see if it works out?
I will fund this
I get it, there are alot of things bad about spell batching, BUT give us the option to turn it off, a mage that turns it off will not be affected by a spell batching toggled player using hellfire or goblin sapper or demonic rune or dark rune to break it. But at thesame time the mage wont be able to benefit from the good parts of spell batching like the t2 frostbolt.
Its not going to make the mage any weaker than they are now at 10ms. Its only going to make them miss out on doing more damage and tempt them into using it. Allow players to see who has the toggle on or off. If there are players with it off, you can set an option to turn off all artificial batched spells off when fighting a player with it off. If there is a player with it off you can set it to remain on, or if there is a player with it on, you can set it to copy and be on.
Or maybe only allow spell batching to be used in non pvp situations. If everything else fails. I mean thats extreme but it still allows paladins to use it in pve. Stacking from mobs and using it in raids to increase their dps. But I dont agree with that. You have overpowered things that are based on 1.12 that remain in the game. Dont nerf the characters to be based on tbc. Come on. Youre going to nerf warriors, warlocks, priests, shamans and everyone?
Just allow more flexibility. We should be allowed to use artificial batching. If the players who dont like it dont want to use it. They can untoggle it. Its like the players you gave the option to do heroics and normal dungeons. That sort of flexibility. The hardcores and the casuals.