Give range serpent sting back!

What do I do on those occasions where I just want to pull one mob? No way to pull just one with a bomb. I have to equip a bow? fk!

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I completely disagree with the entirety of this post.
#1 Use aspect of the eagle so your single target primary ability is now 40 yard range.
(which is also available WAY earlier in the talent tree than serpent sting was)
#2 use explosive shot.
#3 how common of a situation is it where things are near enough to one another to be pulled by wildfirebomb splash but not also having tied aggro
#4 would wager 95% of all hunters never even had serpent sting on their bars because it was completely pointless to do so.
#5 if we go down the insanity route… even there, there is more sanity and class fantasy in swapping out a weapon to use arcane shot or just shoot a normal arrow…
#6 why the heck wouldn’t you just advocate for arcane shot to be useable while holding a melee weapon, like killshot.

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I can see the OP’s point of not having a “spammable” way to pull/group together lots of distant mobs that are spaced out from one another.

Thing is though, lots of other melee classes have this same issue. Don’t even mention the Dracthyr with their 20 yard range.

An easier fix would be to allow Arcane Shot to be used with a melee weapon, having it fire from the Survival Hunter’s “utility crossbow” instead. It’s still be really expensive to use and totally inefficient as part of any reasonable DPS rotation, but it would solve the precise issue OP is talking about without having to make Serpent Sting it’s own baseline hunter ability (which would still kind of make sense, in many ways).

On an unrelated note, why isn’t there an option to have BM’s Cobra Shot automatically apply Serpent Sting on every cast? It’s… literally in the name.

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I have to disagree 100%. Serpent Sting being ranged is a great filler, pull technique, it was on bar as the raptor strike was not 100% each time, plus you can use the 3 shot talent to spread it around without bomb. Seems like a silly useless change. Survival works like combat rogue - close to medium range. You can’t rely solely on a 1.5 min CD to hit things at 40yrds.

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Survival has like 3 gap closers and a ton of other more powerful ranged abilities. I don’t miss Serpent Sting as a button to press because even on live I’m not pressing it. Its similar to Blood DK and Death’s Caress… no one is using an ability that has a passive means of applying it. And Death’s Caress also has the bonus of applying Bone Shield. And way more people pick Latent Poison over Hydra’s Bite.

So like someone said before, for that one time that you find yourself out of range and wish you had a Serpent Sting to press, you’re probably gonna have Aspect of the Eagle up anyways, and if that’s down you can still use Wildfire Bomb, Death Chakram, Explosive Shot, Kill Shot.

You simply use an occasional CD called Aspect of the Eagle. /threadclosed.

All I’m hearing is I can’t handle another button and some craziness about BDKs not using Death Caress. Range Serpent Sting is great in PvP, gathering up mobs, pulling single mob, low level raids for farming, etc etc.

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They redesigned survival as a melee spec so you pull mobs as other melee do. By using gap closers and smacking them in the face with a sword. You also have a ton of range just not a infinite spammable range ability anymore. Serpent doesnt really fit with what they wanted out of survival.

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Yeah, I really don’t understand taking away ranged Serpent Sting + Hydra’s Bite and Birds of Prey when half of Survival’s defensive kit still revolves around kiting. Survival will still get chewed up and spit out if it tries to stand toe to toe with other melee. This is a huge step in the wrong direction.

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Most of what I’ve done on my hunter is questing and doing old content as survival. Ranged serpent sting is a huge quality of life ability for rounding up quest mobs solo or doing old content. I’d like to continue to be able to use a spammable ranged attack to gather mobs that are spread out (like in the Djardin area in the northeast part of Waking Shores where some of the crafting weekly quests are).

If survival loses ranged serpent sting, I’m wondering if it’ll be harder than my warrior when it comes to rounding up quest mobs. With my warrior, I can charge one mob, use Heroic Throw to gather a second mob, then taunt a third if the mobs are somewhat spread out. Heroic Throw has a 6 sec cd; it’s not spammable but still usable again fairly quickly. I’d at least want a ranged attack that’s usable on a similar cd (or even a lower cd) for survival at a minimum, especially on a class where the other specs are ranged (unlike warriors where every spec is melee). The other ranged abilities I’m seeing for survival hunters have longer cd’s (unless I’m missing something, which is definitely possible).

Tranq shot?

I want this so bad ^ . Id even wish it had some synergy with kill command and bombs so melee can truly be saved for the burst down of mobs and players. Turn aspect of eagle into a choice node to add more synergy.

Because SV already has more than enough buttons in its rotation. Simple as that

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i think that be fine if chakrams, explosive shot, wildfire bombs and kill command can keep me kiting without needing aspect of the eagle and treat spearhead into coordinated assault mongoose bite as a burst down that can end with 4 free explosive shots as a big finisher. I think the only reason people want it back or arcane shot is a filler that can be used but cant replace the burst you can get from a well planned charge i just think people dont like aspect of the eagle and dont want too have spend a point for it

Ahh, right, it certainly wouldn’t fit “An adaptive ranger who favors using explosives, animal venom, and coordinated attacks with their bonded beast.”

In the not unlikely case you don’t actually play Survival, the bolded portions are what manual Serpent Sting contributed significantly to.

You almost certainly should be, if doing any PvP or M+.

Raptor Strike has a 30% chance to apply it for 30 Focus and an additional 182.7% physical AP (worth less than 128% magical AP against an at-level NPC due to being reduced by Armor). Serpent Sting itself is 10 Focus and worth 207% mAP in itself, 463% mAP with Injectors if consumed at 10 stacks, or up to 745% mAP with Hydra’s (across 3 targets).

That’s up to some nearly 6 Raptor Strikes of damage against NPCs or those better Armor-ed, at a third of Raptor Strike’s cost. At absolute minimum (though you would never take it without Injectors or Hydra’s), it’s still double the damage under obligatory SV talents.

SV’s DoTs take up extremely little of our Focus economy and therefore a small portion of your total damage, but they are incredibly resource-efficient.

Do not hold Explosive Shot for when split from your target. I don’t even…

Far from, especially if running WFI and/or Hydra’s.

It makes no sense to be able to fire oversized rockets or ‘execution’ bolts from a pocket-sidearm but be unable to fire poisoned or arcane ammo therefrom.

Those requests are not mutually exclusive.

It’s not overloaded with buttons if using any reasonable consolidations (Mend/Rez macro, etc.), and unlike Serpent Sting, there’s no reason to use Arcane Shot rotationally either way, as Arcane Shot is less resource-efficient than Raptor Strike (whereas Serpent Sting is hugely more efficient).

But, tbf, that just goes to show also that WoW macros shouldn’t preclude having mutually exclusive GCD actions in the same line. It should be as simple as Raptor Strike when in reach (be that through melee range or AotE) and Arcane Shot when not. Heart Strike, Death’s Caress. Devastate, Heroic Throw. Mangle, Moonfire. Etc., etc.

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10 sec cd on Tranq shot isn’t awful, but it’s still worse at rounding up quest mobs at range than the 3.4 second channel Crackling Jade Lightning on my ww monk (that I can cast again as soon as the channel ends) and the 6 second cd for Heroic Throw on my warrior. On my frost DK, Howling Blast is spammable for rounding up mobs as long as I have 1 rune available (which is true most of the time while questing).

Survival needs to be on par with, if not better than, than the other specs I just mentioned at rounding up quest mobs at range. Ranged Serpent Sting fit that niche nicely.

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OP asked for rare occasions where fe wants to pull just one. For more you have two bombs, two kill commands now, explo shot, chakram and by then you will have another grenade. I’m pretty sure you will be fine

Never understand why folks so adamantly reject requests to keep status quo situations, sometimes to the point of absurd defense of the changes. It’s bizarre.

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