The original iteration of Windwalker provided a skill-based playstyle that required utilizing all of our abilities and timing precision in order to maximize our damage. With the Tigereye Brew playstyle, we were perfectly balanced due to having to build up our brew stacks and apply the debuffs from our core melee abilities to maximize our damage to the target.
I miss Jab. It was a fun ability that allowed us to use our weapon.
I miss Tiger Palm being an armor penetrator.
I miss Blackout Kick being a hot/dot.
I miss Rising Sun Kick applying an aoe damage taken debuff.
I miss Fists of Fury stunning.
I miss the old Storm, Earth, and Fire.
I miss baseline Nimble Brew.
I miss Healing Elixir.
The current iteration of Monk lacks it’s skill element and mechanical richness. Now, our abilities mainly just do damage without any utility effects and we have been turned into a pet spec. Between Storm, Earth, and Fire, Xuen cooldown, Xuen proc, and statues, we can actually summon more pets than Beastmastery Hunters. The spec flows exceptionally well as it always has, but it is still mechanically bland and nowhere near as fun or rewarding and impressive as it used to be.
12 Likes
Hard disagree. Ww is the most fun class in the game by a mile imo
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You know, the sad thing is, a lot of what you mentioned could easily be implemented via the talent tree and some of it actually is. Except Blizz bloated it, or straight up refuses to do it.
Could easily be a 1 tier talent, but blizz gave a 2 tier talent that increases TP’s damage… for some reason. That’d be an easy replacement.
Same thing with TP. Delete Hardened Soles and put this in.
Delete FLS’ little branch of the tree. Just put this 1 talent in its place.
PvP tree still needs looking at.
Prolly not gonna happen w/o big revamps.
Both of these could easily be on the main monk tree. Especially Healing Elixir since WW is the only monk spec w/o it.
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It may be more fun than everything else now, which I agree with because personally I think all the classes lost a large amount of their fun status when everything was eviscerated in Legion, but for WW, it isn’t as fun as it used to be in my opinion.
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I thought i was having fun with classic at one point. I was raiding and everything in classic. Then one day, out of the blue, i decided to try a ww monk. I havent been on classic since. Go ww monk!
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I liked the ramp-up playstyle with teb more than the “pop everything, leg sweep, and try to pack your rotation into that small window then run away.”
That’s an inferior rogue. Throw in a shadowmeld and all you’re missing is stealth.
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Literally me. I got bis in classic and just raid logged, checked out retail during prepatch and started a brand new ww monk. Never looked back 
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I like both. Thing is, Blizz had the chance to let us do both, but they dropped the ball and gave us gimmicks.
It feels like Blizz hardly puts effort into developing WW, and spends more of their time making sure we’re penned in.
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disagree. WW is in the best place it’s been with this current talent tree. How are you gonna talk about what it lacks with only a +2 complete and no raid prog? You have no credibility and your opinion is bottom tier.
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WW is in a DECENT place atm, SEF still exists in it’s current form so its bad regardless of how good it is. WW itself too is just an amalgamation of all the traits/legendaries/azerite powers from the last 3 expansions and it feels just like Warrior/Rogue/Ret 2. Maybe that’s a core problem with the gameplay of each dps class being builder/spender but at least with WoD/MoP tigereye brew it FELT different to play WW compared to Ret/Rogue/Warrior.
You also say that WW is in it’s best state because of the trees and i hard disagree, so many of the talents are just passive like more BoK’s passively, strike of the windlord doing MORE passive damage, transfer the power with PASSIVE DAMAGE. Hell, even invoker’s is just passive haste for pressing xuen. They had the PERFECT opportunity to create a tree that incorporates Old and New WW into it but they didn’t so hell i’d say the trees are kind of a letdown on that front.
Now if you said “in it’s best iteration since Legion” then yes i would agree with you, but EVER? Not a chance.
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What are you talking about? The topic was about the iteration of the class, not its effectiveness. I literally said:
Please read the post correctly next time.
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WW performs well, but the tree is at best well intentioned but really lazy and bloated. A lot of intentional design flaw and all that.
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Whatever you guys decide to do with Windwalker in theory crafting, just dont ask for chi explosion to come back -_-
I agree. It was really fun in MoP and WoD but after that it kind of started to lose the things that made it so unique. I mean it still is, there was just something about those versions that I really miss lol. The current version is much better than what we’ve had the last few expansions though.
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What I loved about the previous version was that each ability had a critical utility mechanic necessary for increasing damage that gave the spec a high skill ceiling, which would explain why it was the least played spec in WoD if I recall. It’s unfortunate because Windwalker, and most classes really, were the most balanced in PvP in that expansion. The spec is still fun now, but it lacks the richness of its previous versions.
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Windwalker was not at all balanced in MoP. It was balanced in WoD (balanced is a euphemism for “not fun”; e.g., “Arcane Mage presently is not balanced”). The problem I feel is there are so many contexts around the game that it’s impossible to discuss the problems without some turbonerd +16 full raid clear telling you why you’re the moron for having an opinion.
Fantasy-wise, if you enjoy Monk, you won’t enjoy Monk. Maybe that’s why so many skills reference Zen.