After another futile sosl attempt at Desmortaeron on my level 212 Frost Mage, I realize that Blizzard has never attempted to balance mage survivability with their glacially slow melee performance. The concept of “ranged” dps is a stupid joke: every fight winds up with the mob in your face, hacking through your “shield” with contemptuous ease, after breaking your crowd control and teleporting into your face.
With Fleshcraft and Glacial Insulation I can usually survive one elite mob, although the painfully slow casting speed, and the tendency to not get the procs you need, make every fight a crapshoot. But Blizz has arranged that you never get to fight just one mob: there are always several more after you kill the first, stunning and slowing you with both your shields on cooldown.
With no armor, no shield, and no corpse walk to recover the several thousand stygia you lose, it’s like playing against rigged dice.
I remember the initial “glass cannon” theory Blizz foisted on us: mages great damage balanced by lower survivability, but our dps is no longer earth shattering, our spells take too damn long to cast, and we are helpless if the second elite makes an appearance, which they always do.
Give us a better shield or faster casts or something to make the questing grind, and these elite-heavy areas that Blizz has chained us to, bearable and doable.
Plate wearers have their armor and fast damage, locks have a tank, rogues can stealth, demon hunters have rush and flight, and hunters have a pet. What the heck do mages have except standing there with no shield, being punched in the face, with their bedsheet armor hanging out?