Give Destro another tuning

Buff Immolate/Incinerate… CB is better but our fire damage outside of conflag is lowwlowlow

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Are we buffed yet?

Are we buffed yet?

Actually, we are currently doing way more fire damage than CB damage in raid fights.

Immolate is our highest DPS ability, and the total damage dealt by Incinerate is not too far behind on CB. Then there is also Conflagrate and CDF fire damage. Chaos Bolts are only doing like 25% of our total damage. Everything else is fire damage.

I think our rotation feels like a bunch of fillers, even CB feels like a filler right now and that is really not satisfying at all.

I believe buffing CB damage would make destro both feel better to play, and make it more balanced / viable.

Ex ce raider here, the spec needs a damage buff to other things then cb’s but also needs that too. Due to lack of mobility short burst windows destro doesn’t really have. I just find it sickening that I can parse high 97+ and still get destroyed by boomies and some other meta specs in the meters. Hopefully blizz will fix those specs that are struggling also with destro.

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Yep. I’m not sure what’s coming down the pipe, but hopefully it’s something like a 5% aura buff. The last CB buff was needed but also incredibly underwhelming.

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I think reducing infernal to 2 min cd puts it a good spot. maybe even allow incinerate to be cast while moving like in MOP be nice. Also soul fire should be base line imo.

The infernal CD runs smooth with the legendary, the thing is it should be a baseline thing. Without legendary. Another tuesday without buffs btw.

Incinerate on the move I think would be an incredible first step in the right direction for destro. It needs it even more than demo needs all it’s summons to be instant.

are we buffed/playable yet?

No balance hotfixes yet. More bug fixes. I’m in awe we haven’t seen balance hotfixes come out yet. Surely there must be something coming this week or next week at the latest. This is sad.

After playing more high m+ dungeons with my guildies, I can now say we are also performing very poorly in m+. Maybe even worse than raid.

Summon Infernal does not do enough for a 3 minute cooldown compared to what other classes do with their lower cooldowns. Summon Infernal becomes a fairly decent burst at 2 minutes cooldown with the legendary. But that sucks, why does it have to be so weak without a legendary?

Summon Infernal was a lot stronger in the past with the same 3 minutes cooldown. Now that it is a much weaker spell, its cooldown should also be reduced to reflect that.

The other problem I find in m+ is Havoc not doing enough damage. The 65% damage with a 30 seconds cooldown feels too weak compared to what other classes can do when there are 3+ mobs. And the vast majority of pulls in m+ have far more than 3 enemies. This weak havoc makes it so we mainly use it for shard generation, and not do burst our targets with Chaos Bolts. That sucks.

Then there is also Rain of Fire. That spell also does feel super weak. Its AOE is extremely small for what is going on in modern m+ affixes. There is too much movement and kiting and it is very hard to get anywhere close to a full duration RoF at higher m+ difficulties.
The Inferno talent does help with that. But I don’t think we will ever see a warlock pick that talent when the other option is Cataclysm.

Which brings me to the proposed solution: Make Cataclysm baseline and replace the talent with a Havoc damage increase talent,

We would then have an actual choice between a better RoF, AoE incinerate or better cleave with Havoc. The way it is now, there is no choice, we just go Cataclysm every time. It really feels like we have cataclysm baseline and one less row of talents to choose from at the moment.

The initially suggested tuning changes would certainly help with our m+ problems too. But ultimately, I think it would be a much more satisfying change to make cataclysm baseline and replace the talent with a havoc one.

We are under-performing so badly everywhere that even with another Chaos Bolt damage buff and the proposed Cataclysm baseline change we would still not be anywhere close to the top.

I personally have trouble surviving the initial burst of cleave teams at the beginning of the game. I die under CC at the beginning of the game with my healer free to cast and he’s a relatively good healer who reached 2k rating in the past. I simply get erased from the game by melee cleave in a GCD. Having to waste my trinket and Howl or Havoc Coil in panic at the beginning of a game is not very satisfying.

I have found though that by using the health pvp trinket and using Dark Pact i can survive the initial burst of cleave teams rather easily anyway at my low ranking. I know good locks don’t use Dark Pact but with my gear and lackluster skills i feel like it’s the best option to survive the initial burst and then survivability is not too bad once i survive the initial burst.

This is incredible how Destruction was nerfed in SL. Yes a lot of this nerf comes from losing Azerite Traits and Essences but it’s still a nerf. Most other classes outside of maybe BM were not hit as hard from losing those either because they were not good (MM hunter or ret Paladin being an example where Azerite Traits and Essences were not that strong) or because they replaced those by new abilities, leggos and talents.

I understand Destruction had to be nerfed for pvp purpose. But i think Blizzard 100% underestimate how much losing GoS and Rolling Havoc gimped this spec. A perfectly lined Infernal with a trinket use, full havoc int buff, DSI and full GoS would make CB hits way way way way way way way way way way way way way way way harder than it was by default. An unbuffed CB was not that special. A buffed CB though ma ma mia that was dangerous. The DPS of the spec came in big part from this in pve. It was not easy to perfectly line those but it was highly satisfying. Outside of that the spec was nothing special in BFA. They removed this from the spec and i’m sorry but nothing they pitifully added compensate for the lost of GoS and Rolling Havoc.

Now we are stuck with CB not hitting harder than any other signature abilities like it was in BFA when not buffed. My Tyrant hits as hard if not harder than CB for god sake. And without that CB damage it’s hard if not impossible for this spec the way it is designed to be competitive. Buff CB and if needed nerf the pvp talent. But i would say the problem of Destruction in bfa from a pvp perspective was mostly the survivability and not the damage. Lock could hardly win before high dampening in the pvp tournament. The problem was killing a lock before high dampening was really hard and the Infernal in high dampening was sickening. At the end of the day CB has to hit harder in pve or the spec must be redesigned from scratch.

imagine paying $15 a month for this untuned pile of garbage, these same gameplay and damage issues have been known since early beta…

Yep lock should be able to play for free. Or they should fire the guy responsible to design it.

Another day of no balance hotfixes. This is ridiculous. Fork over the 5% aura buff and let’s go about our lives.

Honestly throw in a 5-10% Aura buff and make chaos bolt 1 shard if they don’t want to improve on it more…

Looks like we get… nothing…

The January 12th tuning has nothing for warlock right now.

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bump, how did destro get ignored again?

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