That’s disappointing, and I don’t even particularly like PVP. But the ghouls could have been fun for everyone without a total nerf, just by allowing an opt out or setting up safe zones around quest givers and having the city NPCs actually organize to “protect civilians”.
One could also the devs were too lazy to program specific NPC behaviors for a limited time event, even though it would have fit the theme, so “nerf it” was the easier option.
That’s what these people don’t mind, too. They don’t care that they ruined it. A little tiny group complaining they have to auction somewhere else.
Imagine not only playing but paying for an MMO with other people of all things All things. Like out of every thing, other people is the feature. Like going to a concert, complaining about the noise.
I can see that being the true deciding factor while the other things mentioned like that employee letting their kid playing the game rated far above their age was the excuse to remove it.
Not necessarily. I was running past a group of ghouls on PTR with my unflagged lowbie yesterday and one of them randomly turned and attacked me, which instantly flagged me, whence I was murdered by the rest of the pack right after.
So don’t absolutely rely on being safe if you aren’t in WM, at least from the NPC ghouls.
Are we sure this isn’t just to make for better and easier testing on the PTR? Because I noticed they gave players coming out of Exiles Reach an immunity buff.
And I can imagine the plague event was breaking the Exiles Reach intro by killing all the NPCs and or making the player unable to finish the intro.
All I hear: “I’m going to whine like a child because I don’t like something that’s been wildly popular in the past and ruin everyone else’s fun, because I’m selfish.”