hello forum,
no idea if this is right to be posted here, but i have a question about this ghost wolf…
why does ghost wolf trigger global cooldown, and at the same time completely ignores it when you recast?
hello forum,
no idea if this is right to be posted here, but i have a question about this ghost wolf…
why does ghost wolf trigger global cooldown, and at the same time completely ignores it when you recast?
aura clears are off gcd to prevent having to make a macro that right clicks the buff off to save a gcd.
but the clear is the same skill and the skill doesn’t sequence… if you /cast ghost wolf… it just gets stuck looping, because it’s basically casting ghost wolf twice… and if you try to solve it by /castsequence ghostwolf, ghostwolf… it doesn’t fix anything cause now you’re just casting the same spell 4 times…
the clear being off gcd is not even the issue here… the issue is that the non-clear part, which was the initial cast of ghost wolf… even though it started the gcd, ignores the same condition it set after it gets cleared…
so imagine if ghost wolf did damage, or was harmful, it would be spammable ignoring gcd, because that’s basically what it does, loop and spam ignoring gcd… there’s no way that’s not a bug… but just because it’s “just ghost wolf”… it gets to stay this way being extremely annoying?
and it’s extremely easy to just give each part their own name, and you would absolutely not need to make a macro to clear that if the 2 names were just one and the same button…
there were plenty of mechanics that did this… from the top of my head like how recklessness changed what main fury skills did during recklessness. after pressing recklessness bloodthirst gets a complete button overhaul name change etc… but it’s the same button.
for the sake of explaining what i mean though… the moment you hit ghost wolf the aura goes on… then, if it’s in a macro, after turning on the macro it does not move to the next sequenced ability… it goes from ghost wolf to clear-aura, but the sequence only says ghost wolf once! /castsequence flame shock, ghost wolf, frost shock i.e will take about 10 seconds to get the frost shock after sitting there turning ghost wolf on and off itself and maybe finally hitting frost shock…
i’m not expecting to be able to cast during ghost wolf here… but if i need to turn the aura off… at least let me decide to do so by writing /castsequence flame shock, ghost wolf, ghost wolf, frost shock…
i honestly see no reason for ghost wolf not moving to the next ability after being pressed once…
I guess because they didnt realize someone would make a “flameshock, ghost wolf, frost shock” cast sequence macro this was over looked?
I cant imagine putting ghost wolf in a cast sequence dps macro.
/castsequence [stance] bleep
/castsequence [nostance] flame shock, frost shock, ghost wolf
/startattack
/cast wind shear
/cast [@player] totemic projection
best one i got so far… and for 2nd button this
#showtooltip
/cast [stance] lava lash
/castsequence [nostance] chain lightning, crash lightning, chain lightning
/startattack
/cast wind shear
/cast [@player] totemic projection
so i’m gonna assume it’s impossible to use stance and nostance with ghost wolf on the same button without looping the shapeshift… just have the button turn off completely when you enter stance and use the 2nd button to pop back out and it works i guess
Thats definitely a way to play very badly?
But you do you.
im struggling to understand why someone would propose they play like this
it’s almost offensive
do you have physical disabilities, op? i know enh is notoriously rough on apm for some builds but jesus man
I am just not sure what the stance/no stance modifiers are attempting to do.
I’ve only seen them used with shaman when wanting to use 1 button to mount up or ghost wolf depending on being in combat or not with stance being defined in the macro as combat, nomount.
[stance:1] would refer to being in ghost wolf?
I am just not really sure what the goal of the macro is.
yes, stance is while in ghost wolf…
/castsequence [stance] reset=1 windfury totem, windfury totem, frost shock
/castsequence [nostance] reset=1 frost shock, flame shock, lava lash, ghost wolf
/startattack
this one seems to work with both stance and nostance … and well apparently as long as you cast 2 windfury totems after entering stance then that is about what it takes to counter the ghost wolf clear-loop…
so what this is meant to do is avoid spending time without pressing buttons, time without potentially adding to ppm…
items like “your spells and abilities have a chance to x” will have a higher chance to ppm because ghost wolf is also a spell and ability, and spirit wolf will increase ppm from ghost wolf by 50% as it will give 1 stack during the casting of those 2 windfury totems…
so having frost shock on both lines will shorten the loop… every time you hit the stance line and frost shock it will skip frost shock from the nostance line making that line shorter…
Guess I am just trying to understand what you are trying to proc via ppm by spamming ghost wolf in a cast sequence macro?
defender of the winterpelt mainly… it has “low chance” to proc.
But this would be to specifically proc it outside of combat? Which seems less than ideal?
/castsequence [stance] reset=1 windfury totem, lightning bolt
/castsequence [nostance] reset=1 frost shock, flame shock, lava lash, ghost wolf
/startattack
apparently with lightning bolt or any spell that benefits from maelstrom you can bypass the clear-loop with only 1 windfury during stance…
and no, i’m using this in combat… i’ve been having a hard time consolidating buttons maximizing ppm and having space for a heal on the side of the bar that fits 1 hand worth of fingers… =( my hand has about 2.5 fingers
But why not use an actual combat spells so you dont lose dps?
Spamming ghost wolf to get a trinket PPM proc is not a dps increase.
because the combat spells are on cooldown… even auto-attacks are on cooldown about 50% of the time
As enhance your combat spells should never be all on cooldown?
if your combat spells are not all on cooldown you’re not pressing them…
I disagree. I am extremely familiar with enhance.
If you have so much downtime you are weaving in ghost wolf to try to maximize “PPM trinkets”…you are not set up properly.
Either not with the correct build, not fully aware of all of your abilities. But somewhere there is a disconnect.
Enhance is not a spec right now that has dead periods.
I mean. You outline your two cast sequence macros implying these are the two buttons you use…while ignoring major enhance combat abilities.
which abilities am i missing?
Stormstrike for one. Its a major one.
Ice strike is a popular talented option.
For non AE Lava Burst/Elemental Blast.
Sundering