Choosing a class doesn’t lock you out of story content.
Its relevant because its a class level decision. If you are not optimizing at a class level decision making standpoint, then there is nothing to be concerned about.
You aren’t serious enough about maximizing to be concerned.
The sooner you realize this, the happier you will be.
You are arguing classes again. Please read OP. Yes optimally. Disc priest excels in M+ AND Mythic Raiding.
Near enough, yes. And this only matters at the absolute maximum, and is a small enough margin in many cases that it’s not a big deal. Plus, players may not perform as good on other specs/classes - whereas Covenants are virtually foolproof.
Dude please for the love of god read what I am actually typing.
What is even going on here?
Please read the post.
I am legitimately asking you to do the same thing…
Great, you are on your way then! If maximizing class level decisions doesn’t matter for the player, then neither does covenant.
I’m not sure how many times I have to repeat that class choice is a preference, and by and large every class is viable and competitive, whereas the same is not true for Covenants. And, again, picking a class does not lock you out of story content. Picking a Covenant does.
You sound like a cultist at this point, repeating the same thing ad nauseum. I’m not sure how many times I have to repeat that I picked purely based on preference and don’t care about power.
Blockquote
Please read this Metrohaha. This is what the post is. Since you won’t read the post. Stop arguing class.
Uhh…alliance vs horde?
Both get to see the generics from both sides, but essentially have theirs own quests and perspectives.
Both end up in the same dungeons and raids though
Covenants: get to see the basics of all 4, and then pursue specific quests and perspectives. End up in the same dungeons and raids.
How about instead of trimming a post to remove the clarification you actually respond to the whole thing? Otherwise, you’re engaging in intellectual dishonesty.
Player skill comes into the discussion when it talks about changing classes/specs. Covenants do not require skill, whereas classes/specs do - and familiarity. It’s an extreme minority who actually can perform to the absolute best in the hardest content on multiple classes/specs, so raising this as a, “gotcha” doesn’t work.
And, please address the fact that picking a class does not lock you out of story content. You’ve danced around that issue repeatedly.
My brewmaster is a 1%-2% diff in mythic raids and dungeons between covenants. Others are approaching damage differences of 30%-40% per covenant.
I got super lucky. Others did not
I have. I responded directly to it. You just either are failing to understand what I am saying, or you are so sure you are correct your mind is creating loopholes to jump through to avoid understanding it.
One last time here.
For ALL classes, there are ups and downs in content, regardless of covenant.
If you were worried about “being noticeably subpar in another form of content” you would have one of each healer spec and be switching them as needed per content and encounter.
Are you doing this?
If not, then you do not need to worry about the covenant situation, as you are already trading away power from the top down.
The sooner you and others realize this, the quicker you can enjoy the expansion.
Faction isn’t tied to player power. Also, at this point, virtually all of the content is the same regardless of faction outside of leveling.
Could care less about storyline. Gameplay is my issue. I’m fine with storyline being tied to independent covenants. In fact I like it. What I don’t like is gatekeeping gameplay for no reason.
So can you switch to, say, a Marksman Hunter and perform at the same exact skill level - including flexibility and familiarity - as your main?
No?
Then why are you raising this as an argument?
Here’s a summary, just to save everyone some time:
People who don’t really do anything in the game, really like that people who do things hate this system. Therefore, they pretend to like the system. Even though it inconveniences and punishes them, as well.
It’s just schadenfreude.
Hope that clears things up for everyone.
I raise the story issue because of the player power component. If they removed it - pulling the ripcord - I’d actually like that aspect.
EDIT: That stupid helmet.