Getting trained

I am trying to learn how to play HPAL and for the most part i get the play style but i am having a heck of a time learning how to deal with getting trained.

Anyone high rated players have any tips for me?

I know how to break CC with SAC what I want to know is what to do about that war/hpal or other mongo classes that just train you into the ground. I eventually run out of instant cast stuff and utility and once that bubble is gone its game over.

Welcome to healing in pvp no matter what spec you choose.

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not necessarily. on my RDruid i have no problem whatsoever with this. I can get trained into the ground and they literally cannot kill me. i just pop my bark skin and throw some hots up go bear and hit frenzy regen and i am pretty much unkillable.

I am trying to figure out what the secret sauce is for the pally. for monk its his mobility and instant cc not to mention cocoon.

There has to be some niche thing in the pally toolkit I am missing that allows you to withstand going on them because in solos i can never get my dps to go on them. they act like im stupid or something and thats at 1700 and up

A few tips:
Never use your 20% dam reduc unless you know for aure they are.going you.
Use short 1.5min cd Aura mastery with devo aura for another 30%
Keep glimmer on you for the 8% reduc (16% if nobody else has glimmer)
Learn how to fake cast, take divine hands pvp talent, doubke the freedom and BOP use BOP before bubble.
If you can get the kicks out the way spam flash, besides that use pillars and kite with steed.
If its too much still, take the BattleMaster trinkrt for PvP.
HoJ on CD, use judgement with infusion procs on cooldown for the damage absorb.
Take blind talent, Rep if youre good at fake casting, only rep the class that cant get out of it.
If melee is the main problem for you take the talent to give you extra armor when you WoG.

Thats pretty much it, i play at 2400mmr i dont have a problem when getting trained.

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Druids are tanky because the historical druid killers are meh and they reworked mage klepto so even RMP struggles now to kill them in a stun klepto swap like they would before

This is only 8% in pvp with one glimmer. Another 3% w devo but pretty sure it’s multiplicative

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Hpal is very susceptible to CC, so you have to play with that in mind. We dont have fade or meld, we dont have insane mobility, and things like freedom can get stolen/purged. Luckily with the rework, hpals are able to play in ranged full time again basically so you are able to avoid a lot of cc by playing around the pillar more now. I wouldn’t say im good at all, still learning a lot, but ill throw some tips out i guess.

-Make sure you are playing around the pillar as much as you can when you know the enemy team is looking for cc on you to either kill you in a stun or go on your team. We have strong casts via FoL with infusion up, and all of our healing is done from ranged now.

-You can use Blessing of Sac preemptively to remove cc on yourself that breaks via damage, ie fear, regular freezing trap or polymorph or even root from boomkins if you dont have freedom available to pre use.

-If you are getting trained, ideally your team will peel for you and get lots of pressure on the enemy team if they are focused on you as they can play offensively rather than defensively. This probably won’t happen in solo shuffle until way higher rating/mmr though so try to play as safe as you can yourself. Hpal is an easy target to train.

-Use your utility/cds effectively to prevent damage or stop cc like stuns (Blessing of protection can do this). You have really strong cooldowns now with the rework, devo aura aura mastery is 30% dr for 8 seconds, with divine vision (pvp talent) and unwavering spirit that can be a 1:30 cd. You have tyrs, daybreak, divine toll, hand of divinity if talented to rotate as well. If you are the kill target you ideally want to get things like tyrs and hand of divinity off in los if possible so you dont get interrupted or stopped.

-Faking kicks is pretty important as well with Precognition since it makes you immune to both interrupts and cc for 4 seconds. You can get a free repentance off, or just get a lot of casts off to keep yourself/team up without having to worry about getting interrupted.

-Glimmer spreading is important. After mana nerfs you can play Illumination and cast divine toll right before daybreak to get as many glimmers out as possible and then hit daybreak for a lot of mana back (or go divine plea+badge but thats riskier). However outside of that, you usually want only 1-2 glimmers out at a time for the DR and so they do not get reduced healing from being spread, so you want glimmer on what will be the kill targets on your team. As you gain experience you’ll be able to identify what comps do what type of damage ie rot or single target, and you can play single target glimmer (plus divine plea) when you vs comps that will look to only kill 1 target and not cleave much.

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Thanks those are some good tips. I have also kind of realized that your best way of getting out of a bad situation is blessing of freedom and steed and just kite them off.

ya its easy to forget the damage reduction with glimmer. good point.

Use daybreak liberally to pull back all glimmers if you spread them earlier to then triple holy shock yourself for burst healing and ensuring only one glimmer is on you for max DR

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ahh good tip. thank you!

@Taelpalx great tips thank you!

just out of curiosity has anyone played with Overflowing light? I was spec’d into Shining Righteousness for denounce but have heard a lot of players say they don’t use denounce in 3’s. If that’s the case seems that point might be better spent on overflowing light or unwavering spirit for reduction on Aura Mastery.

Edit #2. i just noticed that Aura Mastery has been nerfed down to 15% damage reduction. was that stealth nerfed??

Overflowing becomes worse the longer matches go on as you are far less likely to overheal with glimmer as dampening stacks up.

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Yes. I was roughly 6-10% of my healing

Enter pvp and then mouse over. Still 30

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