Getting stuck in a doomed key for 25 minutes sucks… Just had a run where the healer and tank were clearly not ready for 10s, and let’s just say it didn’t go well.
We were in Ara=Kara and had 19 deaths before the first boss. Three of us wanted to call it, but because two didn’t, we were forced to keep slogging along on what was CLEARLY a failed group. There was no way we were getting past the bosses…
I almost never leave keys early… I could count on one hand the times I have, but sometimes a group is just unfixable. Two people shouldn’t be able to hold the rest of the party hostage when it’s clear the run is failed.
if thing not going to end well use
/abandon
its a group vote without the debuf
Vote to Abandon: To avoid the deserter penalty, the group must initiate and successfully complete an “/abandon” vote within the dungeon. This allows everyone to leave without penalty, acknowledging that sometimes a key is simply unfinishable for various reasons.
It might suck getting held hostage right now while the system is new but I think it will be good for pugs in the long run. Just means you need to be more picky about what groups you join and I think that’s worth it to prevent the weirdos that ragequit after a single wipe(or worse, the people that troll by leaving right after it starts) from sabotaging a group.
They need to ONLY implement the deserter/abandon system in keys listed as Completion. If Completion is NOT selected, Timed and Standard runs should be exempt from the deserter/abandon system. This way the petty people taking hostages can sit in LFG all day waiting for each other to fill groups, and normal players that are balanced and medicated can do business as usual in timed and standard groups.
I just reached 2k io without a single leaver or being held hostage, and at least one run was pretty danged scuffed.
Again, you can still leave. Nobody is holding you hostage. Keys like that are so rare that you will almost never get the Mark, and if you do, its easily clearable by finishing a key.
There is no such thing as being held hostage. Just leave.
There is if you don’t want the “mark”. It’s already a pain in the butt to get into pugs as a dps. I was just unaware it was not a leave once and you get the mark thing.
Also 2k is what? 6’s? You can carry bad players through lower keys. 10s and up with the gear we have now. Not quite as easy. And when it’s a tank and healer that are the issue like in this key i was just in. That makes it even worse.
And yet, here we are. You have called a system that ‘hardly affects you’ garbage, because why? You didnt know about a feature that was added in a game you play?
Because it is garbage. There’s no reason two players should be able to prevent the rest of the group from quitting without penalty when the majority wants out.
Blizzard has repeatedly said they don’t want to force players to stay grouped with others if they don’t want to, the vote-kick rules are a prime example of that philosophy. Yet this deserter system does exactly the opposite… it forces you to stay in a run with players you no longer want to play with, or be punished for leaving.
It’s a solution in search of a problem. Leavers and trolls were never widespread enough to justify this system. In all my years running keys, I probably can’t count on both my hands the number of times I’ve actually seen someone bail for no reason. The real problem was a small, vocal minority upset that groups wouldn’t carry them through their failed keys, and now, thanks to this system, those same players can hold everyone else hostage until the timer runs out.