Getting the following error on clicking on an item in public crafting orders, to open up the start order screen. The weird thing it it only seems to happen with an order of this item (Warm Sunrise Bracers)? Other items seem to work fine.
Message: ...Professions/Blizzard_ProfessionsCrafterOrderView.lua:564: attempt to index local 'allocations' (a nil value)
Time: Tue Sep 17 21:43:26 2024
Count: 1
Stack: ...Professions/Blizzard_ProfessionsCrafterOrderView.lua:564: attempt to index local 'allocations' (a nil value)
[string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafterOrderView.lua"]:564: in function `SchematicPostInit'
[string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafterOrderView.lua"]:311: in function `postInit'
[string "@Interface/AddOns/Blizzard_ProfessionsTemplates/Blizzard_ProfessionsRecipeSchematicForm.lua"]:1431: in function `Init'
[string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafterOrderView.lua"]:893: in function `SetOrder'
[string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafterOrderPage.lua"]:758: in function `ViewOrder'
[string "@Interface/AddOns/Blizzard_Professions/Blizzard_ProfessionsCrafterOrderPage.lua"]:64: in function <...Professions/Blizzard_ProfessionsCrafterOrderPage.lua:59>
Locals: self = Frame {
order = <table> {
}
CreateButton = Button {
}
RankBar = Frame {
}
CraftingOutputLog = Frame {
}
StartRecraftButton = Button {
}
asyncContainers = <table> {
}
hasOptionalReagentSlots = true
reagentSlotProvidedByCustomer = <table> {
}
OverlayCastBarAnchor = Frame {
}
DeclineOrderDialog = Frame {
}
StopRecraftButton = Button {
}
OrderDetails = Frame {
}
CompleteOrderButton = Button {
}
ConcentrationDisplay = Frame {
}
OrderInfo = Frame {
}
}
transaction = <table> {
useCharacterInventoryOnly = true
isRecraft = false
applyConcentration = false
recipeSchematic = <table> {
}
recipeID = 446934
reagentSlotSchematicTbls = <table> {
}
allocationTbls = <table> {
}
reagentTbls = <table> {
}
manuallyAllocated = false
}
recipeInfo = <table> {
sourceType = 0
disabled = false
maxQuality = 5
relativeDifficulty = 0
supportsCraftingStats = true
firstCraft = false
learned = true
skillLineAbilityID = 50706
icon = 5660120
isSalvageRecipe = false
itemLevel = 885
craftable = true
name = "Warm Sunrise Bracers"
isEnchantingRecipe = false
recipeID = 446934
canCreateMultiple = true
categoryID = 2099
isGatheringRecipe = false
isRecraft = false
qualityIDs = <table> {
}
isDummyRecipe = false
supportsQualities = true
qualityIlvlBonuses = <table> {
}
hasSingleItemOutput = true
alwaysUsesLowestQuality = false
hyperlink = "[Warm Sunrise Bracers]"
maxTrivialLevel = 100
canSkillUp = true
favorite = false
numSkillUps = 3
}
reagentSlotToItemID = <table> {
1 = 228930
2 = 222801
3 = 219950
5 = 211296
8 = 222792
}
(for state) = <table> {
1 = <table> {
}
2 = <table> {
}
3 = <table> {
}
4 = <table> {
}
5 = <table> {
}
6 = <table> {
}
}
(for control) = 6
_ = 6
reagentInfo = <table> {
slotIndex = 10
reagent = <table> {
}
source = 0
isBasicReagent = false
}
allocations = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 20
(*temporary) = nil
(*temporary) = <table> {
allocs = <table> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = <table> {
allocs = <table> {
}
}
(*temporary) = <table> {
isUndefinedEventAllowed = true
frameEventFrame = Frame {
}
callbackTables = <table> {
}
}
(*temporary) = "Professions.AllocationUpdated"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'allocations' (a nil value)"`Preformatted text``Preformatted text``Preformatted text``Preformatted text``Preformatted text`