So I’m leveling 117 at the time and I was being camped by two 120 players. The Hunter was maybe a day old 120 so I could bring him down to about 30% health before I died.
My question to you is, how much is to much after being camped? I had the Debuff where i’m worth no honor or experience since they just killed me. So why do it four more times? They are not getting anything out of it besides killing a low level player. Don’t get me wrong I was having fun trying to kill the 120 hunter. Just don’t see the point when i’m worth nothing after being killed for x amount of time.
If it is a close skirmish and I want to go again. I will /bow to them and than i will /sit and see if they eat up or heal themselves. Than I would take my weapons out to see if they do the same. Kind of a un-written rule for myself. If they mount up, it’s over and done with. I will /bow to them again and /bye, and be on my merry way.
That’s the thing though i’m use to it. Since I’ve started playing I have always been on a PvP server. Once I hit 120 I will most likely take it off until I hit a certain iLvL. Not really complaining so to speak. I was just wondering when camping someone who is worth nothing goes from being fun to just down right cruel.
Yeah, yeah. The word you are looking for is griefing but then again, it’s not.
My goodness I almost miss it playing on Stormreaver where everyone either leveled a Rogue or a Warrior to 60 and parking that 60 in the zone where you were leveling an alt.
I do that in the very low lvling zones where I will park my Main some where and pray I don’t get ganked. One is okay but if a level 100-120 wants to camp my low level 22. Than I would bring out my main and camp them.
So, I hear you don’t like Blood Elves, and that you like to camp them. Comes as no surprise from such a primitive, and inferior elf species. Now scurry along back to your tree.
Someone actually brought this up to me. She told me that she thought most people who camped had been camped themselves while leveling so it was a revenge type of thing.