If they made leveling optional, I wonder if anyone would level lol.
Haha, honestly I doubt it. Really, leveling should provide a good experience to introduce us to the world in which we live and some of the lore thatâs occurred to get us to where we are today.
It doesnât even do that, so whatâs the point? Thrown into BFA, which is completely irrelevant. Big who cares lol
No.
Thatâs pretty much my point, why Iâm for no levels.
yeah⌠except that does not work with a game that has so many different quest zones.
So what, you want the to just scrap over 90% of the game and content for some campaign to unlock talents?
I mean, how else would they be given? Old quests arenât going to offer them. In fact, everything outside of current becomes worthless with this idea of yours.
oh yeah, and the 1st ever level squash, the thing weâve only had 1 of to reiterate, was with SL.
from Vanilla to BFA there was never a level squash, hence why the level was 120.
So no, it is not âevery couple of expansionsâ itâs once every like 8.
I usually just eyeball them.
Trying to QoL this into some lobby game. Imho, we need more RPG elements, not less.
âNow, walk with me hereâŚâ is about the only worse way to start it out.
Either way you know youâre in for a bad take.
This is the same thing, though. Youâre trading experience based-character progression, that can be earned a variety of ways (think of exp like currency and the level âdingâ like cashing it in, how you collect that âcurrencyâ is up to the player), with a system revolving around completion-based character progression. The latter funnels players into an even more âon railsâ experience, does it not?
I do think leveling is intrinsically tied to this kind of game where vertical progression and player stratification is built in.
But, in the spirit of throwing ideas around here are two of mine:
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Consider if leveling occurred naturally. Every 20 minutes logged in, the character naturally levels. If theyâre afk, this time-expended leveling system stops (maybe even regresses for an old school feel?). The loin of logging in would be to play your character and use abilities.
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your character levels up using abilities. The kinds of abilities, activities and gameplay you engage your character in, determines how they âevolveâ/level. If youâre always fighting multiple mobs and not running away when your health dips below 50%, your character will develop traits associated with âtankingâ. Every time your character does activities like this (one activity being entering and exiting combat - successfully exiting, not dying) they get a point. Something like 20 pts per level will level the player and determine their âattribute spread.â
Iâd like an overhaul of the leveling system. I like what theyâve done over the years, the design to allow players to choose the content they like to play while being able to play with anybody leveling is nice. Also the pace at which we level is fast but comfortable.
The biggest issue I have with it is the scaling. Itâs pretty bad.
I would find it more satiating they squished our levels down a lot. 10 levels for leveling in old content and gaining new skills, 10 levels to experience the new content.
The only change would be the level brackets they need to balance. Down to just 2.
So essentially it would stay the same but not as many levels to help with scaling.
Levels have to exist otherwise youll never have a catch up mechanic. Imagine someone at 1000 ilvl and you just beginning at 1 ilvl. Imagine how long it would take to catch up 8-9 expansions in.
Levels help to divide people into brackets for better balancing.
Same thing as different seasons.
Would you rather have the best gear possible in the game already available? Or allow players to progress through it and always be on par or same chance other players have?
I really really hated this system. Fallout 76 was and still is a horribly bad game. You are literally dependent on the highest level character in any scenario and itâs awful to have to experience that.
In my opinion they should buff the mobs in open world and make it harder to survive like in Classic/TBC so people learn to play their class.
They did this exactly one time. Not exactly what I would call âconstantlyâ
âWorking feels out dated. Everything should just be handed to me because im specialâ
Itâs still around on life support essentially. Only has a total of like 80 people a day. The same company is currently developing the Dune MMO. The original secret world was shut down and relaunched as Legends on Steam. Secret World Legends. A severely downgraded version. Imagine if WoW shut down and relaunched and 99% of everything in the relaunch was dependent on microtransactiions. You have to spend 5 dollars to change your beard type of thing.
This is wrong. Take ESO, for example, and CP. Once you hit max level (so there are still levels, yes) every âlevelâ after is instead a Champion Point you can spend. It increases almost anything you want by a small margin, and each successive point has a diminishing effect. The DR kicks in harder and harder as time goes on, too. GW2 also has a nice system where thereâs horizontal progression, but after lv80 even years into the game and expansions later, 80 is still the level cap.
Just because levels (hypothetically) no longer exist doesnât mean catch up mechanics canât exist. We already see this at at the current max level with how they change the ilvl for dungeons and the like. Good stuff at the start of the expansion now kneels before the mighty of the heroic dungeon blue gear piece.
I donât mind the existence of levels exactly, but I think WoWâs implementation and level bump with every expansion is an aged mechanic. Levels definitely have their place if only because theyâre ingrained in the minds of every MMO player ever and complete removal would cause Mass Bamboozlement⢠on a scale the likes of which weâve never seen before.
But there are viable and better ways to do things without levels that someone paid a salary to do so can go figure out.
Now, if WoW wants to get back to RPG roots and make levels and whatnot actually matter, instead of being a limiter from Blizz to make people do a certain thing before getting to another thing, then sure. I enjoy RPG games where levels factor into enemies, and I can feel (or tell, from the tooltip) when Iâm fighting an enemy that may be a bit out of my league. But thatâs for stuff like Elden Ring, BG3, and so on. I donât think WoW has the drive to really do that anymore, especially since the main carrot for years now has been the gear treadmill, while levels only serve to make people grind through âstoryâ , dungeons, or whatever else before they get to the âend gameâ.
Leveling is the ultimate casual content. Even phone games like Hay Day and Cookie Clicker have leveling.
Itâs easy to do and gives a dopamine hit to a lot of people. Theyâre not going to get rid of it, and thereâs really no reason to.
Every time a new xpac came out (until the level squish), all my RL friends who only play for a couple weeks every 2 years always asked the same question: âWhatâs the new level cap?â
The day they remove levels is the day i quit, and never return.
I happen to enjoy leveling characters.