Cool Diabolist tree, effects like ruination and Demonfire barrage are interessant passive effects, hope for a really cool animations for them
The rogue one is awful.
Ah yes, lets add another button to rogue rotations, but also make it one of their core defensives that they may need to use on something later. I am very smart.
These previews need to be coming out weekly. Half the stuff on here wonât make it through beta anyway, whatâs the harm in presenting their ideas early?
I could swear their philosophy with hero talents was going to be that no new keybinds and passives and skill swaps, like the eye if tyr and hammer of light skill swap in Templar for Paladin.
Maybe I misunderstood from the get go. But thats interesting
Itâs strange to see monks feel disappointed or believe that they will receive less feedback or changes when they see that 2 druid hero trees came out.
As a curious fact, we druids in general were the first to show the DF class tree and we continue with the prototype concept or rather an alpha-style class tree (no joke).
So, have faith that by being the last you will make fewer mistakes (and that will help the comments that are not taken into account not affect you much).
So Templar Paladin is gonna be like those Hammer Bros from Super Mario?
Just endless Hammers raining from the sky?
I dig it.
Having a 5 Holy Power spender seems like it could get annoying though. Youâre going to have to be very careful with your HP generators and Crusader Strikes timing if you want to avoid overcapping Holy Power.
One of the things I always enjoyed about Paladinâs version of âCombo Pointsâ was that since all the spenders cost 3 of 5 HP it gave some breathing room to bank extra HP and/or not have to worry about overcapping.
Oh and Prot Paladins already have very little Holy Power to spare as is, how do you expect Prot to be able to consistently spare a whole FIVE HP? Are significant Shield of the Righteous changes incoming? Cause if not it seems like Prot Paladins will rarely ever engage with their primary Hero Talent in challenging content.
Oh, Oh, and that movement talent on the right side is cute, but badly designed. As a former DK main I can assure you that â+30% speed for the first 3 secondsâ is almost imperceptible and nearly worthless, but the Sac Speed talent is just as weird.
It will become a binary choice:
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âDo you risk dying when you Sac someone?â Then you take Sac Speed.
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âAre you doing content where you wonât be saccing or wonât risk death from saccing?â (ie Trivial Content) Then you take extra Horsie.
Either make some combo of Talents/Hero Talents result in 3 charges of Horsie, or change it to something more like old âLong Arm of the Lawâ - Speed on Judgments was always at least a little fun.
"You gain 20-30% movespeed for 2-3 seconds after casting Judgment is a lot more fun than the current Hero speed talents.
EDIT:
Now that Iâve read Herald of the Sun Paladin talents those look SO much better designed overall than the Lightsmith tree.
Sunspots + Lumine + 1min CD Wings seems cool AF. Giving a Mythic+ group a free Stampeding Roar every pull is super neat.
And the beams on Wings? Yes please! I will take ALL the particle effects you will give me please!
Laser-Disco Pally Wings? Praise the Sun!
I was never excited for them ever. lol Itâs just new talent points to me. And one of the Balance trees is already dead to me, so Iâm just treating it like any other talent point.
I havenât dug into it much, but my initial feel is that this hammer of light sounds similar to Seraphim, where they may be a trade off on defense and damage gameplay. But thatâs a good point on Holy Power economy for SotR
Still no Shamans either.
they havenât released the monk hero talents yet because they forgot about that class and going to release it mid ofc
Trickster Rogue looks super cool, but one thing that needs to be clear:
Unseen Blade: Feint now grants 2 Combo Points and quickly slashes with an Unseen Blade dealing damage to nearby enemies. Targets struck are Fazed for 5 seconds.
PLEASE make it so the damage dealt by feint doesnât break CC. This is a required keystone since itâs the very first one, and would strictly nerf Feintâs defensive usage in PvP. Often times you use a short Gouge window to refresh defensives/vial while low on energy. Having Feint just break any CC around you would be almost as bad as the DFS2 tier set being completely unusable because the 500 damage DoT that got applied by literally every attack would break Gouge.
woah i loved those warlock summoning talents
Is this where I go to call for a Colossus nerf before we see it? Cuz my farseer wonât be able to outblast that.
Love the look of the Diabolist hero talents with the summoning off of other destro abilities and such canât wait to see other classes and animations in future teases
Canât your farseer see where to go?
The auto-fix to not shifting out of cat form with the regrowth macro really makes that tree feral/resto tree look out of touch. Just what I want to do have more healing that has a chance of taking me out of cat form? The only way this tree works is if Feral is allowed to cast regrowth in form either baseline or by taking this tree. Otherwise nty, hard pass never selecting wild stalker. Hopefully the Bear/Feral tree is decent.
The rogue one is just so hilariously bad. The only slightly cool thing is hour long Tricks, but we donât need it.
Why on earth are they trying to make ANOTHER defensive ability an offensive ability? I hate having to use Vanish as an offensive CD and now I am supposed to use Feint as one too?
Throw the entire tree away and start again. Donât keep any of the ideas.
Only time will tell. I was kidding, I donât actually want nerfs. I sometimes say the things I hate hearing, dunno why.
Honestly really like Scalecommander for Evoker. I think Iâm going to enjoy that one.
As for Pladin, hmmâŠI was curious about Templar but the whole âHammerâ thing doesnât fit my Pally, sheâs very much about swords. May go with Herald of the Sun. That has some promise to it.