People are threatening to be more harsh with taking not min maxed players in order to protest blizzards stupid system
You have more to gain from the ripcord being pulled
People are threatening to be more harsh with taking not min maxed players in order to protest blizzards stupid system
You have more to gain from the ripcord being pulled
As I said, I’m genuinely worried about learning 4 covenants when I know I’m already going to struggle enough learning one. That is why I fear the ripcord being pulled.
There’s legitimately nothing to learn there’s a utility spell and a damage spell most of which aren’t rotational the soulbinds themselves have a stupid amount of impact but are largely passive in nature.
There’s 3 soulbinds for each covenant, right? Which makes 12 in total.
Seems like a lot to me. And that’s not counting conduits.
They are largely passive and the conduits themselves are shared between covenants. Again that’s part of the frustration the complexity of these systems is largely in passive gameplay not active. There isn’t a reason for them to be separated like they are since most of their power comes passively.
I’ll admit I don’t know much about them.
I’m wondering what the point of having 3 different passive tress are though.
You’re not alone.
They talked about not wanting covenants to be something you swap depending on the fight, but that is exactly what souldbinds are going to be. Some of the passives are really strong that they might even “break” a boss fight, but there are some that are clearly for pvp for example.
I honestly don’t know either
Memorizing a few abilities and conduits is hardly difficult. If you struggle with that, stick to one covenant. What you’re afraid of doesn’t exist, and shouldn’t affect how others are able to play the game.
Well you make it sound like “learning” the covenants is like learning an entire spec. It’s not. It’s one extra spell added to your rotation and in a lot cases it doesn’t even affect the rotation.
If you didn’t follow the meta in the previous expansions and you did fine, then this won’t be any different.
Sounds like you need to find better people to play with.
Honestly? That’s my worry but from the other direction (e.g. I prefer just opening things up). I see the abilities as problematic as they are so mechanically different. If the the covenants were just flavor text on a movement ability and a burst increase ability I’d not care insofar as they all played mechanically the same for the most part. But the dramatic shift in mechanics between each covenant bothers me.
I’m a multi-spec player (I tank and DPS on the same character) and it really bothers me that I could be actively harmed and hurt my friends because of how all this works. I’m fine with two sets of gear… but this is far far beyond that madness.
I can understand that. I know there are folks who can play multiple classes and specs seamlessly. I’m just not one of them. I wish there could be a solution that suits both sides.
I think they will, and the reason is the reason i’ve been saying for awhile now.
There is no lore, no story, absolutely no reasons given for picking a covenant. They could remove the choice, and nothing about Shadowlands changes story wise.
This has to be intentional, just in case they do pull it they don’t have to change story.
My concern is having to master four sets of powers and get used to 12 soulbinds to match them. That is a lot to handle if they pull it.
Last I checked, I think soulbinds only work in the open world.
I don’t know if they’ve changed that or not. So they don’t impact much in general.
Is that true? That would be a huge relief if it was.
No, it’s not true in the slightest. Soulbinds are useable in PvP, PvE Open world etc.
It’s also not that big of a deal, there isn’t anything to learn. They are just a set of passives.
There is going to be a stigma of not using the “correct” covenant in the first place anyways same as people who might complain about your chosen spec…if you’re worried about being stigmatised for not playing “correctly” than locked Covenants are just as much as a problem as unlocked.