MW is pretty fun. I used to rotate around during my early healer years from R sham to Priest to druid…till I started MW monk-ing.
I’m not sure how it is now but I originally swapped off my Holy Priest in Legion because MW monk movement, defensives, and healing toolkit felt much more fun in m+ and raids. H Priest at the time felt sluggish with only having feathers and was extremely squish - though I believe they have worked on this iirc the last time I checked the priest talents out.
As MW I felt/feel I had/have the abilities to easily move away from bad/reposition, prevent one shots with various defensives ( though there is still a bit of a squish factor you’ll notice in higher tyrannical keys ), and could still turn mana into hps quickly. All while it being more fun and engaging than on priest.
Weaving in damage was oddly satisfying compared to just hitting smite, holy fire, chastise, nova over and over. Getting mana regen from doing the melee dmg rotation ( that is gone now ) or getting more RSK resets for more HoT’s made it feel more satisfying to use those damage abilities. Touch of death-ing something is a serotonin boost.
MW has tons of CC/Mob control with the aoe stun, interrupt, Hard CC with paralyze, and especially ring of peace.
Ring of peace can be many things: a pseudo interrupt, knockback, can make safe zone to protect allies from things like spiteful/melee adds, can skip packs with Paralyze/RoP, buy a tank time. It’s extremely versatile and good MW can do some amazing things with a properly placed Ring of Peace.
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The upcoming 10.2 healing buffs to various spells look very good in general, no major complaints there. Tier was fixed and is intended to work with all healing, and was recently buffed some. It should be a prettystrong tierset. I want to compare it to little tiny cloudburst totems going off once the chi harmonies expire - but that might not be the best comparison.
( Im not sure what your goals are but: ) There are multiple viable talents and you should still easily be able to play either/any build up to 20’s+pushing and mythic raiding. If your goal is to be the top/meta m+ player Id probably play a different class entirely but there are a few people who do push higher m+ (up to like 27/28?) iirc. I’d get in touch with them if you end up enjoying the spec and want to go big, but if you are here for the fun MW has it in abundance and really there are people pushing iirc up to 23/24 with various builds.
There are currently 2 main, somewhat different, playstyles. One being more active in damage and the other opting out of dmg for more healing, though you are still in melee either way. ( and the clouded focus build does not do 0 damage like some claim, you can still maintain decent damage as a non fey line user, esp if you get a great dps trinket or combine the various stat buffs )
Sheilun’s being the beast healing spell it is is also a serotonin boost when you heal everyone to full + get a nice buff.
Coming from someone who doesn’t run the meta fey line build/playstyle: the buffs to all of the single target healing (viv/env/soom and statue ), and to invigorating mists/env mists are all welcome. Means more spread healing through ren mist/viv/env with/tears of the morning, CF/SooM-env-viv combos, etc.
There are some really strong MW that can probably assist if you are looking to time the highest keys though. My point is the devs did a pretty good job making most of the talent tree and combos viable for 20’s/Mythic raiding so you can just jump in and do what is more fun for you. There is always some incentive to hit those damage buttons though, especially because they have more or less ( depending on talents ) synergy with our healing. ( IE more RSK kicks means more ren mists, meaning easier set up, RSK can also extend HoT’s if talented, etcetc )
Tons of fun options/talents imo, even if the class tree is a little bland and has tons of placeholder talents. ( something I hope is worked on with the upcoming Expel Harm changes )
The healing elixir changes are a bit…odd…we are still waiting to see it’s fate, and we are waiting to see what they will do with another spell we currently barely press as MW, expel harm. Check out the PTR forums for more details here. We dont have a clear answer yet as to what is going to be happening.
Mana tea rework is okay - if they want healers to manage mana again more actively it’s probably a good time to be a MW, you can both lean into mana discounts and mana regen with the ability, the more you need to burst/cast the more stacks you get. Though I am curious to see how it feels once we lose the mana from our current tier/rashoks.