Hi all,
Under normal circumstances I’d never find myself posting on these forums, but I’m extremely passionate about my Wow PVP, and well, the compulsion was too strong and here I am. I have loved the mechanics and excitement of Wow pvp for years and it’s a shame to see something so fun progressively decline. Longer read., so I apologise in advance, but it’s all relevant to forging the end arguments.
BACKGROUND —
- I’m pretty washed up, but generally get Gladiator every season I make a genuine attempt and have a few R1s across all expansions, across multiple accounts.
- Like all players of this nature, I play both factions. Faction rivalry is not a big thing for me, but if I had one comment in the current context, I guess generally top end players have historically preferred Horde because it’s more relaxed and less toxic (some incredibly nice Alliance peeps too). The recent changes have been a good thing, though the drinking meta and lack of balancing racials has really shifted the balance.
- If I have someone to play with, I do rated content. Farming lesser geared, lesser experienced players isn’t for me
More recently, with I guess a declining population and declining queues, I’ve found myself doing some randoms just to relax (see washed up above). Today alone, seeking that chill time, I’ve entered 4 consecutive Bgs that had already commenced with all teams farmed at GY. In all of these games, premades (one that I experienced twice, and one that I’ve seen regularly previously) were farming the team at GY by the time I phased. All full gear, with phials and checking Details, utilising consumables. My own team, pretty much in green PVP gear average. Even myself, just playing an alt casually who is far from full gear. Ironically, I would see the same names in my team; meaning a lack of people queueing and hilariously, from the eyes of the premade … maybe making them think we were a premade. This is a constant. I’ve hopped in the very odd Epic and alas, experienced the same, and it seems to be a storied experience in chat, with much frustration there and this forum, and it is completely justified.
DYNAMICS —
Several dynamics are clearly at play
- Recognising the intent of an MMO in ensuring people can play together and have fun. This is mandatory.
- An incredibly rubbish experience for a new player, let alone any player - R1s and Glads included - who phase into games where they have zero agency over the result, zero margin for enjoyment and zero opportunity for skill expression.
- The above dynamic essentially disintegrating any chance a new player without a soft entry (a friend who plays Wow and can carry or manage expectations that it will get better) or a PVE player wanting to dip their toes into PVP has of sticking. Very important.
- A lack of queue pops across a whole gammut of MMRs in Rated Content leading to people like myself seeing many of our BNet friends/Arena Partners, no longer logging in and thus just playing casually till end of season
- This feeding RMT as people are compelled to pay for rating or at worse, an acceptable experience
I don’t believe members of premades are intentionally malicious; they want to have fun and that means playing together. Fun often means winning - even if it’s in an unconscious, unbalanced bully style situation (of which they’re not conscious of the consequences), and I get that too. However, generally, I think people are authentic in wanting to be able to play together regardless without negative intent. They are, however, often oblivious to the fact they are destroying a new player experience and griefing the growth of the game and worthy investment.
I am really sympathetic to new players, especially those who conduct research, spend gold on AH crafted PVP gear as a starting point, only to be globalled because we are late in the season. The gear disadvantage is too excessive for anyone new to learn anything around trading appropriate cooldowns, receiving positive reinforcement through good dams/heals or getting a hang of mechanics. Especially, queueing Horde, which appears to be a trend of feedback and why I mentioned above, we sync into games in progress, but essentially at their finality.
THOUGHTS AND SUGGESTIONS
Here are some genuine thoughts and suggestions -
UNRATED
- Equalise all gear in Unrated Content. Bring everyone to 489 with customisation options during the Prep phase (whether you want 4 set bonus or not). - This removes excessive feel bad moments, neutralises a lot of imbalance, and allows new players and those who mostly commit to PVE to have a fun PVP experience without grinding or being bullied to oblivion. It also means, you don’t get silly situations like someone 1 shotting everybody in an unsatisfying manner because they’re just grinding honor to upgrade their 226 weapon to 233 (Shadowlands Season 1 was an abomination of design in that sense and I did not enjoy that).
- Give everyone a single use Consumable of Heal and Extra Damage. The ludicrousness is that in winning, one gets more chests and thus more consumables, and thus more advantage. Equalise the playing field, but usage becomes a point of skill differentiation.
- Allows for better clarity on what is relatively OP. A fully buffed Marksmanship with consumables one shotting is a very small part of the story and it is very counterable in an even fight
- Cross faction queues are an obvious one, to negate queue syncing, but at its extreme, consider -
- Going the step further and make Unrated a Solo Queue only option to fuel rated content and make that the appropriate grouping content. This is drastic, but will help feed the Rated Environment which is needing people to queue. It will also ensure Unrated is a safer haven for newer players to have a better margin for error, and hopefully gain the enjoyment we had for Wow, and become a part of the PVP world. This, in my mind, would be an ideal implementation that rewards players for playing well in a balanced environment, can be casual, can be serious, but the latter two won’t clash due to MMR.
RATED
- Solo and Group based options of all sizes, for all content. You can queue arena as a two and find your third. You can have 8 people for an RBG and find the last 2. The preference is of course to reach the 2, the 3, the 10, or whatever epic configuration becomes. However, if you don’t have enough, no matter.
- Removes necessity for Solo Shuffle and BG Blitz. Don’t break the community into segments of rated. Consolidate and let people fill, and let people have their groups filled; the latter just generally want to enjoy, be flexible and play within relative balance with rewards and they’ll play at lower MMRs and rise later when they choose.
- Gear is relevant - Conquest system and chests exist.
- MMR scales to highest member of the group but has parameters that prioritise finding games within an acceptable window. This means you can’t farm Gladiator wins at 1800, but also won’t be waiting unacceptably long times - unless say all 3 or 10 members were at a very high CR/MMR.
- Regarding the above, my general view is that MMR and CR really only matters late in season, and is not something we should be sensitive to for the vast majority of it. Play for fun, and then push with inflation, and you should be encouraged to, to play your best and improve.
- Want to climb, get a full group and climb. Want a small group and relax, just be casual and play against people at whatever MMR the more casual groupings are at - this might be like a 1500 zone, and full groups float that 1800 zone. Most full groups will end up at MMRs well above the semi-filled, chilled group structures so not having a full group won’t be farmville.
- Creates an Epic Rated zone to appease people who like to group together and farmville, but in a rated structure without abuse
TLDR - The intent -
- Preserve people playing together - the enjoyment was in being together right, and not bullying people?
- Give a rewarding and fun PVP experience to new players, PVE-ers and PVP-ers just playing casually where huge gear and consumable disadvantage doesn’t exist. This helps fuse relationships where people want to play together again and hopefully join into Rated.
- Stimulating the Rated environment across all MMRs which is what we require
- Consolidates Rated players away from Solo or Arena, Blitz or RBG, to 3 man content or 10 man content
- Hopefully fuelling the entry of new players who don’t have to manage incredibly high barriers to entry a few weeks into a season and thus bolster the population - the most important sticking point which has been grossly damaged
- In bolstering population and demand, hopefully fuelling reinvestment back into improving PVP experience - more bgs for instance. Right now, it’s completely unjustified and I absolutely do not blame Blizzard if they track new player retention in PVP