Added the massive auto attack windfury bug to the list. This is probably the biggest bug of them all
No changes
I was shifted in cat from what I remember, however with spell batching live I wouldn’t put anything past this being a batching issue
One way or another mob looting is bugged. Whether rolling on an item that only you can receive anyways, or mobs showing loot when they have none, or not being able to skin a mob that had a quest item. One way or another, it’s bugged.
Mobs shouldn’t chain onto players as they do at the moment.
So I’m confused here, it seems like you want to have your cake and eat it. We’re getting Legion changes without any Legion benefits. So the way I see it, walls were intended to be walls. If that particular wall was bugged in vanilla is impossible to test, so therefore it is a bug and needs to be fixed. I’m not going to go off one particular player’s memory as to “oh yeah that wall on that boat I remember 15 years ago it was bugged” that’s insane logic.
It’s really quite simple, if you do damage to a mob you tag it. Even 1 damage. Any amount of damage should tag a mob.
Yeah. Taunting a mob should cause it to attack you. Whether or not it has some sort of ability or mechanic to drop agro, or it’s fleeing, taunting should always agro the mob onto that player
This has been frustrating experience for me. I’ve had to make a habit of putting distance between myself and others when I need to heal or even just to eat/drink as to not rip aggro from them when I was never involved in their encounter.
The most infuriating times I’ve had have been during PvP when I’ve pulled aggro from enemy players because I healed myself, even when the enemy players were previously engaged with the mob or they aggro’d it themselves by running past them.
" Flee mechanics"
This is obnoxious when I use psychic scream and the mobs I’m fighting run straight across to the opposite side of the zone I’m in before dropping aggro and resetting.
That’s pretty ridiculous, there should be no possible way to “assist” an enemy player so I don’t know how it’s possible to take agro from a cross faction player
Exactly, mobs shouldn’t be running so far as to literally reset agro
Remove backpedaling it is so god damn annoying, especially as a tank. I want my mobs to STAY STILL if they’re in melee range.
Also mobs like Ony’s hitboxes are hilariously large. It is IMPOSSIBLE to reposition her most of the time. This can become a huge issue on a boss like chromaggus. God I can’t wait to see what an epic fail that’s gonna be trying to reposition that nightmare
So many bugs on this list are low key annoying as hell. Not game breaking but Jesus Christ please fix them
i noticed most recently, that i cannot single pull a creature anymore doesn’t matter about linked or not literally a week or so ago i could pull ANY mob pack with a throwing knife and repeat hit that one target and run 40yards away and the others would run back except for the one i hit now they follow all the way like 300 yards distance
Probably not. From what I understand, they took the legion client and tried to revert as much as they could to be like classic. Now they just continue to hack up the legion client separately. I don’t think it has anything to do with the retail client.
Exactly, mobs shouldn’t be running so far as to literally reset agro
My warlock feared a mob today who ran so far away that my demon despawned. Then the mob ran back to me without resetting and I had to finish it with out my pet.
Is there a reasoning behind the fact that my DRUID (only) can’t tag and kite one mob out of a group, and then kite until the other NON-attacked mobs run back, I run untill they eventually kill me or i just give up trying to get the main one. They DO NOT RESET. and its SERIOUSLY FRUSTRATING!