General Headcanon Thread

The Forsaken can consume the flesh and blood of the living (or other undead) to restore their bodies. However it only restores it to the peak of how it was when raised, and can’t restore anything severed or destroyed like a lost limb.

So Forsaken who’ve been mangled or were already raised in a decrepit state have to rely on replacement parts, with some older Forsaken having nearly Ship Of Theseus’d themselves at this point.

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Modern Orcs (i.e. the ones who came through the Dark Portal, not AU Draenor) are absolutely wrought with severe birth defects due to Fel corruption. A significant percent of the Orcish population require canes, crutches, wheelchairs, and/or shaman blessings to be able to live their daily lives.

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Shadowlands was a N’zoth dream.

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Rommath acquired Al’ar’s summoning contract after Kael’thas died.

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I think this is a really interesting headcanon. Especially cause we know some of the demons that exist were races from other planets that were converted to demons, like for example the Sayaads I believe they are from another world. They are not just creatures that spawned in the Twisting Nether.

Would these creatures want to go back and try to live a life somewhere? I assume some are into the whole murder crusade, but others not so much.

  • Tauren adapted to guns extremely easily because it instantly gave them a way to counter speedy Centaur hit and run attacks. Wood of a quality to make tauren sized bows with tauren sized draw strength was rare before they linked up with a burgeoning superpower

  • If the Trolls ever modernized their military practices (while keeping their loa and magic), they’d be terrors. They’re strong, heavily resilient, and generally good at stealth and perception, you wouldn’t want to fight a bunch of trolls in a shootout, they can walk off a lot of wounds that would put most races down and fight again the next day.

  • Stormwind smells like Victorian era London.

  • Lava and magma gives off harsh sulfurous magma gas. Ironforge and BRD smell absolutely rancid due to being partially enclosed and exposed to lava.

  • The Gnome in BB that got exiled because Thermaplugg stole his plans and turned them into the crowd pummeller is absolutely filthy rich from selling gnomish tech to the Goblin cartels

  • The PC’s file in the shadowlands has it so that we go wherever we want when we die, because they do not want the chaos we will cause when the average PC gets rightfully assigned to Revendreth.

  • Sylvanas’ plan to force the horde to fight in a suicidally dumb way that also causes the Alliance to overextend and take massive causalities generally didn’t work off screen, as commanders on both sides were battle tested and had more than 2 brain cells.

  • The Nelf capital is Hyjal, Amirdrassil is basically a refuge for if war breaks out and the nelves living there now are the ones who just absolutely need surety and security after the WoT

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lol at this point, the soul of the PC is so special and amazing that Azeroth herself will keep us immortal just so nobody gets to fight for our souls. We will never die because once we do, cosmic wars will happen to get our soul.

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It actively annoys me this isn’t just lore. I’d call the Worgen neglected but honestly everything cool you can do with werewolves is more abandoned before you’re out of the stater zone.

In a particularly insufferable way as it seems initially like they’re going to mirror the Forsaken’s alchemical dependence. But then no Nelves turn up with the chill pill moon juice. Even though it seems that was going to be a continued theme as in Duskwood you’ve alchemist Oliver Harris trying to cure feral worgen with potions.

I very much like the idea of them being literal lunatics who aren’t necessarily safe to be around 24/7. To quote the progenitor;

Even a man who is pure in heart and says his prayers by night
May become a wolf when the wolfbane blooms And the autumn moon is bright

Like you could do a cool thing with well-to-do Gilneans easily being able to afford the potions going unbothered while the working class genuinely struggle. Then on the flipside you could have more pagan, Harvest Witch ones who’ve abandoned their human form all together and are also barely effected but aren’t welcome in polite society because they’re always giant wolfmen.

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THIS! PLEASE, I wish Blizzard gave us this. The utter wasted potential that worgen had is crazy.

This is immensely more interesting than just having worgen be “cured” right from the beginning. And then we are told how much of a curse it is, but are never shown how or why that is the case. Tess’s experience in the Heritage Quest doesn’t count cause she was given the curse pre-ritual… so yeah obviously she was going to be a raging monster that’s the whole point, but the ritual nullifies that.

What you suggested would have been an awesome story for Gilneas for the reclaimation (though I know that’s asking too much). Maybe if Gilneas gets fully revamped, hopefully in Midnight we could get some story beats like this, sadly I know we won’t. Blizzard wants to defang the worgen and just make them nothing more than Stormwind Humans who can turn into a wolf and fight.

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It will always deeply sadden me how blizz just completely dropped the ball with the worgen. Getting to play as a giant werewolf was such a cool thing when blizz first announced them as being playable.

Everything that needs to be said has been said about the whole situation by many over the years. But theres still a part of me that hopes one day blizz does SOMETHING cool with the worgen

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All you gotta do is kill the warlock twice.
https://i.imgur.com/eN9bzqJ.jpeg
:relieved:

I’d have them in a distinct class system. Where you’ve the rulers at the top who are either human or so juiced up they never have to pretend they aren’t.

Then you’ve the working class who are kind of caught in the middle. They’re offered potions and the like because say mining and hauling loads of coal and iron are way easier to do in worgen form. But they’re still expected to maintain their human appearance and aim to be the ruling class.

Then you’ve the rural class who’ve largely given up on being human because at no point in agricultural work is more physical strength a downside, and they already live in the woods anyway so why not just eat deer raw anyhow.

Neither side is wrong persay. You could even show the dangers of going a bit too wild as people irreversibly becoming animals. And the alternative is brutal murders being sweeped under the rug in higher society as whoops Fancypants McNepotism forgot to take his medicine and mauled a call girl to death.

And of course then you’ve the working class caught in between where the real drama comes from. Where the curse never ends because someone invariably couldn’t get their medicine and bites their family or coworkers.

And all the while just across the gate a glowing eyed enemy stands whispering

Shouldn’t you take your place as masters of the dark? Shouldn’t you tear flesh with tooth and claw? Shouldn’t you abandon your former life?

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Can you please get hired by Blizzard to be a writer? This would be actual perfection and SHOULD be how worgen were handled by Blizzard.

Even if they did want to abandon Gilneas like planned to turn it into a Battleground for PvP, they still could have had this be part of the story for Gilneans if they added a Gilnean district in Stormwind like what was planned before scrapping it.

Having Gilneans move to the city and you have the nobles and high ups living in the Gilnean District while some of the other working class Gilneans live in the rest of the city and like work at the docks and such, or in Old Town which is known for more unsavory types. Keeping with your theme where the nobles have ample access to the potions so no one really knows they are worgen, while the lower class Gilneans struggle to get their potions so there is distrust and suspicion!

Then, they could have let the Gilneans who embraced the curse remain in Teldrassil to keep that connection with the Night Elves.

I don’t know, that’s how I would have loved to see if they didn’t want Gilneas occupied. But now that we have Gilneas back, I would love a story beat like yours to start happening where we get questlines showing how Gilneans are losing control of the curse and need alchemical means to stave it off. This leads to an unintentional class system where, like you said, nobles have no issue getting potions while the working class Gilneans do not, and then you just have those who embrace their worgen side.

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Stormwind became the most populous nation on Azeroth because of refugees who fled to it during the events of Warcraft 3.

The initial ships carrying orcs to Kalimdor were just the vanguard of the orcs coming to their new home.

Trolls often need to eat significantly more food while they regenerate their wounds to speed up the healing process.

Dwarven metalwork has grades from apprentice to master craft. Apprentice crafting is fairly common but is generally better than most other peoples crafting. Master crafted works are rare but so good that nothing short of prolonged battle with something on Deathwings level would scratch it.

Tauren spirit walkers believe that the Shadowlands is not the final destination of souls but instead a just a place where souls can unburden themselves before continuing on. With the true realm/realms of the dead there is no communication except under very rare circumstances.

Gnomes have been experimenting with tech from enemies defeated by the Alliance but rarely use them as they either cannot or will not replicate the power source for many of these captured machines.

Forsaken have found that by maintaining habits they had when they were alive, they can better maintain the appearance they had when they were alive. This realization has led some Forsaken to distance themselves even further from their past human existence and others to become almost indistinguishable from living humans in attitude and habits.

One of the most important contributions the Night Elves brought to the Alliance was having their druids heal large parts of farmland that were devastated from the time of the second war. Stormwinds farmlands were not only burned but in many places sown with salt to prevent anything from growing. With Ironforge relying on food from other lands to feed itself and with large refugee populations from the other seven human kingdoms without those farmlands a famine would have almost certainly happened without the aid of Night Elf druids to heal those farmlands.

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  • All Classes are learnable skills that can be taught to any race, except maybe for Evoker since that class is intrinsically tied to be a Dragonkin and imbued with the power of all five major dragonflights. Cultures aren’t the Borg. Individuals who live outside societal norms exist and the various races within the two factions have been together long enough for cultural exchanges to occur.
  • Earthen have souls and therefore can be raised as Death Knights. Using necromancy to shove a soul into a stone body is no different than a fleshy one.
  • The wonky timeline, disjointed events, and out-of-character behavior in BFA were all caused by N’Zoth messing with people’s minds
  • Shadowlands was all a nightmare caused by N’Zoth putting the PC in a coma at the end of BFA.
  • Warrior’s Rage is just a variant of Monk’s Chi and enables Warrior’s to perform superhuman feats.
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With the fall of The Legion, their territory at large has been plundged into a galaxy-wide Mad Max scenario. Demon war-lords (with grandiose, yet silly names and Aussie accents) wage a million petty wars on each other. Riding ram-shackled and poorly maintained war machines.

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I think the issue here is that there is no one to raise them as Death Knights. The Lich King is gone, and the only reason the Ebon Blade could raise others as DKs was because Bolvar let them have enough power to do that, but since he no longer is the Lich King they would no longer have that ability.

I’ve wanted for awhile for like a Pitlord to turn up on Azeroth looking to hire adventurers to give him an edge in the Legion gang war power struggle.

Like the mortals of Azeroth have never been above cavorting with dark powers and now that they mean no harm to their world why wouldn’t you try to hire them?

We know they had bounty hunters if Imonar the Soulhunter from Antorus is any evidence. So why not have them outsource some contract killing to the mute murderhobos of the unconquerable super world?

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Oh, that’s a good one, I like that.

I’ve thought for a while that it’s interesting how many influential members of the Cult of the Damned (and later Scourge death knights) were Lordaeron nobility. Not every noble, obviously, but I like to think that contributed to the Forsaken not keeping so strictly to the old class distinctions once they broke away from the Scourge, and that shift in social structures is one of the biggest differences (aside from the undeath, of course) between the Forsaken and the surviving human kingdoms. It’s also something that they partially have in common with Silvermoon, which was forced to change its social structures after so many people died.

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‘looks at the mogu’

Honestly going this route for Earthen DK’s could work. Shove a dwarf soul into an Earthen body from Northrend. But that would’ve been too hard for the ‘new writers’ to come up with.

To be fair it’s not like making a new race have an old intro experience mattered in the past. Just look at Worgen DK’s and how they have the core race (sans Pandaren) DK intro. Meaning lore wise there was a Worgen PC running around Northrend during Wrath. Thereby making the “WE’RE YOU BITTEN” interaction funny if you are a worgen canon. So Earthen having the Shadowlands DK intro wouldn’t be a problem. Just have it that Bolvar learned about the ‘shoving a soul into a stone construct’ magic the mogu knew and he wanted to play around with it.