General Complaint regarding the Monk Class

I just wanted to bring the problems our class has been facing for awhile, to the GD. This is just a summary of what issues most monks seem to be sharing. Please also note that none of us are asking for number changes, or buffs, rather mechanical changes to the class. The Monk has gone through several class identities and it feels like an entirely different specialization each expansion (can be good and bad, depends on the expansion).

Lets start with MW, the weakest of the the specializations and the new Survival hunter of WoW.

Mistweaver

  • Huge mana deficit. If your party needs emergency healing, you will be out of mana. End of story.

A potential “solution” to this is making the Tea a baseline spell. Theres no reason for the spec to need a talent to make their healing spec viable. Even that wont fix the mana burn issues though.

  • Fistweaving is a trap and a wasted legendary

This legendary is a joke, almost a cruel prank on the players who crafted it. Not only does the healer who picks this up have to put their character in danger of lethal mechanics, they also dont do any significant healing. Its like taking a disc priest into your mythic + have him stand in melee range of the boss and asking why everyone’s dying. This legendary was suppose to open an entirely different play-style to the MW, but failed. If you want us to have different avenues of gameplay, put it on our talent tree and use Legendary items to enhance that experience…

  • The spec does not beat any other healer for any type of content this expansion

From what I experienced, the MW is designed to be a strong and consistent single target healer and that is the case. HOWEVER, we play in groups of 5+, and not everyone can safely avoid damage. When this spec has to spam vivify to save their allies, they have little gas left for the main tank after a few seconds of spam healing the group. IT doesn’t seem like a big deal, but this will be a glaring issue once you realize mythic + tyrannical fights last quiet a while.

  • The spec is F tier in PVP. MW dies instantly to any crowd control and their burst healing is not what it use to be

A potential “solution” could be giving MW ring of peace as a base line spell. I understand the MW was an S tier spec last expansion in PVP, but going into SL, they took nerfs, and 0 reworks. This class was left AS IS, and injected into the new expansion.

Windwalker

Preface, WW is a powerful PVP spec, and has always done well in PVP in the hands of the right player. I have no issues with PVP, but I dont want PVP to define what the monk class is, especially because we are a trinity class.

Main issue with windwalker has been the Talent tree and the PET AI that blizzard seems to want monks to become.
Blizzard wants WW to become the new beast master

No one is asking for number buffs, or damage buffs, rather reworks of our redundant spells.

  • Hit - Combo is the most frustrating mandatory talent on the tree.

It does nothing new, and it is mandatory for single target fights. For those who don’t know what this passive does; it is exactly our mastery, EXACTLY. Delete hit-combo, bake it into our class with reduced percentages or remove it entirely, and add something more interactive and unique to replace it as our passive. Screw this lazy design, it beats everything in its row unless you are using specific legendary items.

  • Put Strike of the Wind Lord back on our Talent tree

Why this spell was deleted from our spec, il never understand. It helped complete the windwalker rotation, and it was an amazing single target spell. Instead we were given a Invoke Celestial as baseline. Such an Iconic spell in that if I saw you had this spell talented, I knew you were a noob. I have no Idea how this spell made it into our baseline but Energizing Elixir was pushed to our talent tree, and SOTWL was straight up deleted. Im not saying it needs to be a baseline spell, but we should be able to talent into it at the expense of losing another offensive option, ideally this should compete with Xuen or Dragon Punch on our talent tree

  • Whirling Dragon Punch is mechanically stronger, more fun, and outclasses the other two talent choices, just make it base line, it might as well be.

The only time someone picks up Serenity is in PvP for the burst window but even then its not a good choice. Your sacrificing a huge DPS move for the potential to burst your opponents and this might not be the case with CC and kiting. Typically Serenity looks strong on paper, but in action its not worth ever taking because Dragon punch is reliable, strong and fun. I wont even talk about Spiritual forces cause that talent is designed to look bad, feel bad, and be bad.

  • PET AI IS BROKEN

Often times I will cast SEF and my clones will just not act, ignore a spell, or just follow my target around. This is so annoying and it feels really bad when you activate the spell and notice your the only one doing Fist of fury. Great, I just split my damage 1/3 and im the only one using the spell. I just nerfed my damage by 1/3 for no reason. Very nice. Delete this spell or fix it.

Brewmaster

Brewmaster has been the saving grace of this class, which is why I wanna talk about it last. Generally, brew-master has been good and enjoyable. I rarely find myself thinking something should change within the spec. Its unique, fun, and does a good job in its role.

With that, there are some minor things that might need adjusting.

  • Celestial Brew should not be on a GC.

This spell is our only active mitigation, and its up often enough where I dont complain about the spell at all. A lot of us just wish it didn’t have to belong on the GC, its our only on demand mitigation and it has a 45-60 second cool down depending on your talent choices. This is more of a QoL change that alot of Brewmasters would appreciate. Also it wouldn’t hurt to give CB a longer duration. I notice the shield expires at 50% most of the time and it kind of feels bad to not get full use out of the brew.

  • Clash is a cool idea in concept, but its just a janky warrior rush.

Its just a useless spell, most if not all will agree. Its fun in PVP to taunt a player, but playing BM in pvp is a bad idea unless your a premade. Im not sure if this is a complaint or a note regarding clash, i cant decide myself if this spell should be reworked into something useful or deleted. I dont think we need that as a tool. If you wanna delete clash and give us black out strike back I think most would be happy lol.

  • Low health Pools

I think this is really only the main issue with BrewMaster. Our low health pools, complimenting our leather armor, makes us very squishy, but our stagger and dodge fix this. The only issue this generates though is taking large amount of magical burst damage over a very short amount of time. This class really struggles against magic damage, and that’s okay. Every class needs weaknesses, but for Brewmaster, sometimes being able to mitigate magical nukes is critical for the survival of your group. Perhaps allow celestial brew to leave a magic resist buff after it expires for a small duration. Nothing huge, maybe 5-7% resistance. Truly though, brewmaster generally scales quiet well with items so this might not be a real problem.

I’m not a game developer, so take my suggestion with a grain of salt.

What do you guys think when you see a monk? Do you typically want to invite a Mistweaver to your group? What about a WW or Brewmaster? How do you respond to the Monk requesting to join your group?

4 Likes

I generally love the feel of ranged MW healing. But I’ve often been asked why I don’t Fistweave. (never got the hang of it) Really Really notice the mana issues! Some runs I’m sitting to drink after almost every trash pull!! I occasionally BM tank too, and I was with a Holy Paladin healing me for an M2… I don’t think their mana bar ever dropped below 75% the entire run!!!

4 Likes

I think this is a major problem. Having to slow the group down to drink all the time leaves a bad taste in players mouths. I notice alot of people chuckle when we get a MW qued for our Raid groups when were looking for extra players. Our raid leaders wont risk wipes with a MW.

First thing to keep in mind is that the covenant activities will improve both health and mana issues over time.

Windwalker is a top-10 PvE spec currently. Whether it will continue to keep up we don’t know. In the past it has failed to keep up. I think Blizz focuses on it as PvP, which I suppose is okay you have to have some classes that get special PvP treatment for PvP players.

As I said the health pool issues will improve with buffs you get from your covenant stuff but again I agree both Brewmaster and WW feel squishy to start. When WW is out of CDs they are pretty squishy, which is about 1/3 of time.

Our MW is able to handle healing so far in 5-mans, barely. You are right about the mana issue. We have Shaman who was balancing the MW but they just nerfed Shaman and we haven’t played with more than 1 healer, yet since Tues, so don’t know how that will balance now. But, the powers are going up with your covenant stuff.

We didn’t get much attention during SL development in general, but given our current PVE status I highly doubt they are going to give us any attention any time soon.

that’s really not half as good as it sounds.

the ranking of demo and destro don’t really matter when affliction owns ( in raid).

the ranking of survival and BM don’t really matter when MM is on top

and so on… top 10 as WW, who cannot change to another DPS spec… kind of put them amongst the least desired DPS. a bit above warrior, but that’s it.

1 Like

This might have to due with lack of players actually using the monk class, and that might give blizzard less reason to try and adjust it. Its a vicious cycle. Less players, less development. Its been on this trend since WOD.

1 Like

I was shocked how little health I had (especially compared to clothies) in early groups, but I see now that I’ve already gotten a couple of survivability boosts from the forge thingy. So, I’m cautiously optimistic.

I feel like WW Monk is already doing much better than BfA as a utility class in both PvE and PvP to the that I’m not going to complain. I might even start using this toon for rated content. MW is another issue and I hope they scale up.

Wasn’t Unholy DK kind of an unpopular spec? They really did a nice job on that for SL. And it totally fits with the lore.

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My friends typically always talk about blood Dk and Unholy DK, even before SL. I was always told Frost was a bad spec at the time. I dont play DK so I dont really know the truth.

I find mistweaver to be the most FUN healing spec, but I never feel particularly effective.

I always chalked it up to me just sucking as MW and being much better on a resto shaman.

Never thought it might be a tuning thing.

I find I’m quite effective at healing while I have mana!!
I change up my talents a bit depending on the group I’m with or if I’m focused more on single target (aka tank healing) with the Statue or more Raid/aoe type heals.
Issue is we go through mana like I do coffee… I’ve hit OOM on a boss in a raid at 50%!!! Now admittly we are still learning the fights and the DPS is taking more damage then it should, but when the Monk healers (two of us, the other running a fist weaving build with the legendary, me running the ranged build) and a Shaman. On the healing meters all 3 of us were with in a couple % of each other. However both of us Monks were OOMing long before the Shaman was. I also potted, and used Mana Tea and Thunder Focus on CD’s.

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I really so like healing, I just dont have the time for group content I once did.

:frowning:

One thing nice about Monk is that they need a certain minimum versatility and nobody else wants versatility in instances and so they’re happy to hand it to you :slight_smile:

I mained monk in BFA and dropped it like a rock for druid in SL because you’re spot on - Brewmaster is fantastic, but so much of the design for the other two seems to center around PvP, even to the point that our BiS essences were locked behind PvP until the very end of the expansion. Nothing wrong with including PvP in the design - but as a PvE focused player it felt like I was playing half a class when I wasn’t tanking.

For Mistweaver specifically, I have two main problems with it.

  1. Two divergent styles that are inadequately supported - if you try to fistweave, you’re just a janky holy paladin who lacks many of the tools to benefit from/survive standing in melee. If you don’t fistweave, you’re just a janky resto druid with no damage and a weaker toolbox, on top of losing your primary group utility (buffing the raid’s melee).
  2. Severe mana issues - which other healer has a whole talent row dedicated to staving off the dreaded OOM, yet goes OOM the most anyway? I know I don’t as a resto, nor as holy paladin.

What I think would benefit monk is to play to their strengths as the most mobile healer. Holy Paladin is the one that stands in the melee group, the other healers are ranged, Monk could be the one that can flow between groups and gains a benefit (mana efficiency would be my first choice) from doing so. At one point they could soothing mist on the move, so I would definitely bring that back as well.

Raises paw
Well, actually…

I personally think it’s weird that mana totem and innervate are baseline but mana tea isn’t. That would be a great change, but then they’d have to design a whole new talent to replace it… maybe too much work in their eyes.

Hit combo isn’t necessary anymore, Dance of Chi-Ji is actually a better talent in anything besides pure ST. I actually swap this and Hit Combo around during the raid based on the encounter. DoCJ is slightly behind in ST afaik but even then it’s not a huge deal breaker to always take either.

I agree with SotWL being back, along with WDP being baseline. I personally feel like the whole tier 50 talent tree should be reworked. WDP should be baseline and replaced with SotWL, and Serenity should honestly replace SEF and be buffed up a bit to be closer in strength. WDP is only used as default because Serenity replaces SEF while being a large damage loss when doing so (for instance for me currently just taking it is a 5% damage loss on ST). Ideally they’d buff Serenity to be closer in damage gain as SEF is and fix the AI bugs from SEF so both are viable options, but it hasn’t happened yet after 2 expansions so I don’t think it ever will.