Not everything is in the lense of 2 extremes crazy person.
Because the less people have to think, the higher potential to attract there is. Games where you need to think are more fun but the target audience is a fraction of that of a mindless game.
Mmm no there are definitely games out there thatâs difficulty is âOMG why am I playing thisâ
I remember when I was on Silver Hand and a community raiding group called Leftovers helped several people do the Scepter Quest so we could open the Gates. There was this one guy from a prominent raiding guild which I wonât name, who decided he was going to ring the gong 1 minute before the server went to maintenance. His sad excuse for doing this was: âScrubs and casuals donât deserve the Scarab Lord title.â
While my memory might be a little rusty as it was 14ish years ago, one thing I do remember is that thankfully he failed at this due to GM intervention. Despite this, the fact that he tried to do this lends great weight to why the ultimate issue of this game is the mentality of those who think they are better than others or to-wit: âI am hardcore and you are a filthy casual. Know your place.â
It will be a very long time before I am eager to return such power to mega-guilds, where ego and politics ruled who got to see what in the content. I even recall such lunacy occurring during the days of Wrath, which is often held as the âGold Standardâ of WoW, despite the fact that LFD was a thing.
In that incident one GM of a Raiding Guild I was in tried to screw a player and several others out of Shadowmourne so the girl he was friends with could get it first. He wound up causing his guild to self-destruct, and was soon after saddled with child-support by his âfriendâ.
Suffice it to say, because of that colorful recollection of history; it will be a long time before I am eager to retread such a sad state of affairs, or enable such individuals in any way, shape, or form. Folks can go to Classic and have fun with it. I wish them only the best.
I genuinely prefer the way the game is now. Even with itâs problems, it is superior as it gives everyone the same chances, and ways to take those chances. But ultimately? Itâs up to the player to take those chances, not Blizzard.
SoâŠyou almost had a bad experience 14 years ago?
OK
Love this post.
I think many people underestimate how ubiquitous this scenario was, and really still is.
It gives you the illusion that it gives everyone the same chance. The reality is that no meaningful chance exists any longer.
And you said it yourself, bad guilds self-destruct and self-regulate. Terrible guilds seize to exist by nature that they are toxic cesspools of favoritism. The problem takes care of itself. I never ended up in a guild like that, but I also see through people pretty easily.
ButâŠthis wasnât the norm.
-Ever-
For every singular âbadâ experienceâŠpeople have had innumerable good ones.
Itâs just bad ones are easier to remember and therefore create a biased experience if thatâs what you choose to focus on.
The gear system of today doesnât motivates me at all. There is enough RnG with what drops. But to then have an RnG element on top that can increase an items power to exceed even the rewards at the top difficulty level of content is ludicrous. When I donât have a guarantee in my rewards power level it removes the end goal or finish line. There is never an end to the gearing cycle and thatâs just bad design.
Totally with you there. All I ever wanted was the chance to raid. I finally got that in WotLK.
And in the process, perfectly good and normal people end up suffering the effects and getting screwed over. Iâd rather have safeguards in place where that is less likely to happen, with the effects not being as bad as they can be.
All of your examples are indicative of jerks (and other colorful words that I canât type on the forums), not guilds in general.
Her point though is that these jerks had a heck of a lot of power and influence on the game in the past. Iâd rather not return to those days.
And my reply is that the only power and influence they had over you is the first time they screwed you over. That should have been it, you leave that group/guild and move on. Those guilds donât stick around long, they generally implode.
But yeah, I agree that itâs a bad situation that Iâd prefer to avoid.
I dunno about that though. Some guilds could act as horrible as they wanted to others because they were in fact at the top.
Then theyâre with like-minded people and you let them wallow in their misery together while you move on.
^ This. We shouldnât pull down everyone to the slums because a group of people decided to act a certain way. That just makes players that were being genuine and trying to be helpful to others get caught in the crossfire. Causing both type of players to leave.
I miss the days of old when receiving an item of purple text was absolutely experience changing. Nowadays players are showered in loot and it takes away the joy and sense of accomplishment. The gearing process feels so hollow, especially when the next patch renders older gear useless.
I think you underestimate the power of human greed, but I concur with the rest. Vanilla had itâs own sets of problems, and when you have 2-3 guilds controlling the economy (and thus who could and could not gear up to be ready for Molten Core or greater) it becomes a problem very quickly as people will find out in Classic.
There was a time in the game that there were players whining and cursing âcasuals and their welfare epicsâ due to the introduction of the Imperial Set, ZulâGerub, and 0.5. Tier, because it messed up their strangleholds over who got a 40+ damage weapon, and who did not.
Ultimately though as you said, it is a bad situation that should be avoided.
While I agree that the centralization of power isnt good (whole other topic) its extremely rare in this game and we probly shouldnt be worried about it anymore.
I hear the concern tho.
Thatâs simply your opinion, so please stop talking as though you could be an authoritative resource on the subject.
I could easily argue the opposite (which I havenât) and you couldnât refute me without attempting to chronicle the experience of every wow player ever.
That said, your point is irrelevant. The fact that these scenarios exist in a video game, a form of entertainment, is a huge problem that developers are forced to contend with in order to make their game appealing to people who just want to play, you know, to have funâŠ
So itâs much better to have that power removed from players, and install PRNGesus as the whipping boy for everyoneâs woes.