Gear Upgrade Idea

Removing the gear tracks and just have 1 crest, gate it by scaling up the cost every upgrade but scale the amount given too. So idk 610 vs 619 cost is 10x.
So a 7 is still semi rewarding and not completely worthless. Well at least not worth .133% of a 8 (crest conversion). If you cant do an 8 theres almost no reason to do anything but 4s.

This is basically just a more convoluted system when it was just valorstones. They don’t want you to be able to farm +2s to get max ilvl. Even if it costs more.

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People stop upgrading lower ilvl items in hopes they’ll “skip” that ilvl with a later drop and just hoard crests when they could spend them to get stronger in the immediate.

The different types of crests make people less inclined to hoard and encourages people to use the crests they get on immediate power gains without impacting themselves later on.

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I’d rather they just remove the upgrade system all together.

We are back at 13 item level gaps between heroic and mythic gear, like we were in years past, except now we have to grind crests for it.

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It’s a bit weirder than that. If we had regular ilvls it’d be

Normal = 606
Heroic = 619
Mythic = 632
Mythic Rare = 639

Reality is it’s only mythic that actually has to “grind” crests for proper ilvl. Heroic gets it almost for free and then gets a bit more, and normal gets to upgrade fully to heroic.

Were we to go back to “The old ways” it’d almost certainly be those who currently do champion level content that suffer most.

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Im convinced you people are incapable of critical thinking. “Just remove the system and we can go back to the old way of not getting gear upgrades unless youre lucky enough to have the thing you need drop instead of incrementally upgrading gear as time passes” like you wont be waltzing in here 3 weeks (at most) after the change to complain about gear again.

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Yeah agreed. These crests are easy to access and get an achievement for runed crests discount on alts. Except for gilded crests, we have a problem with gilded and the cracks are starting to show badly in their gearing design every week this season. 99% of the people have zero chance for a gilded crests discount because you need 639 in all slots. Unless you have a corruption loot council in a mythic raiding guild, you have a god luck for the vault or something.

The rate of gilded crests is so bad. 5-6 crafted gears require 50+ M+ runs. You don’t have a chance to join +10 groups at 615-625ilvl because the 2800s rated at 630-635 will blow them out very hard. M+ LFG is offered to pick one bill, $10 and $20. Both are good but everyone always takes $20.

If you want an experiment, list +10 Mists/DB/AK and you will see how many 2800s-3000s rated meta DPS you get applying (hint: many will apply for +10). 2600s rated at 620-625ilvl are not good enough for +10 groups and 2600s at 620-625ilvl would be in LFG hell. Blizzard royally screwed the gear progression, zero rewards for +10 and higher, and difficulty scaling (including the +12 wall).

I’ve never personally been one to complain about loot drops so you won’t hear it from me.

I like the simplicity of item drops and that’s the end.

Right now my gear is a mix between hero and mythic. My hero gear is between 13 and 20 item levels lower than my mythic gear depending on its upgrade status and my gilded grinding. With no upgrade system it would all just be a 13 item level gap, no grinding needed.

Half the reason for the upgrade system is to actually get people playing the game at the level that drops the gear level. Only reason youd be having trouble getting gilded crests is cause youre not effocient enough at the +8 level. Its not a bad thing in itself, but it definutely is meant to slow you down and get you to learn the content, as opposed to just getting max level drops alonside people that consistently 3 chest +8s.

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I think this is kind of point. I now have to grind a ton of crests to essentially work my way back to the 13 item level gap that’s previously existed with no crest grinding. Not a fan of that.

I typically can do 8-10 keys a week with my schedule, and of course I’d prefer those to be 10s or higher for vault and score. Needing/wanting to be “efficient” and drop down and grind 8s for the sake of a crest grind is exactly a thing I’m not a fan of. It also feels (to me) like I’m there taking a spot from a lesser geared and lesser progressed player for whom 8s are actual progression.

Just my opinions on the system. With all the work they put into it I can’t imagine it changing. And I do like the way it interacts with crafting.

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Efficiency doesnt necessarily mean dropping down to do 8s. It could mean getting your 10s done in time, maybe even 2 chesting more often. That alone could save you the time to do an extra 2 dungeons or then be able to drop down to 8s and time those easily. But in order to do that, youd need enough experience playing at that level to learn what exactly needs to be done.

If youve been doing your 8 +10 keys each week then imo you been doing what should be necessary for your weekly crests and are just being penalized by the system from the crest drop from not timing. I do wish theyd take that out. Its just a pain all around having to double the dungeons spent after completing a key, or having people leave a key youd like to complete for exp/crest/practice/etc because 5 crests is a minimal gain.

This was a bad change and a steep one at that. I don’t know how they went from 12 crests timed to 5 completed. Could have done like 10 if anything.

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