I always thought bosses dropping gear was dumb and lazy. Why would rag drop a dagger? He’s a giant fire guy. Why does he carry a dagger and a BRE around with him? It’s silly.
For classic + I’m suggesting a gear system overhaul for Classic. Here are the key changes:
- Bosses no longer drop gear, they drop mats that you use to craft gear
- The best gear comes from crafting with BOP mats from bosses that are of different rarities like common, rare, epic, legendary.
- Only people who master the arts of specific professions can craft the best gear and they require the boss mats and world mats to make (like thunderfury). And they can craft them for you with the mats you provide.
- Better items require more mats. A huge mental leap I know.
- The epic and legendary mats are not tradeable and BOP
- Personal loot is implemented and people get a set amount of mats per raid for completing the raid but are not guaranteed epic or legendary mats
- You can get 2 or 3 levels of gear per raid depending on the mats you spend. YOu can get a lower tier of the gear with less mats and then upgrade it to the final power level as you acquire mats from raiding. The gear would only have 2-3 levels max
- Each new raid has it’s own mats and unlocks patterns and items that can only be crafted with those mats
- You can exchange lower tier raid mats for higher tier raid mats (max cap per week). Like 2 MC epic mats = 1 BWL epic mat or something like that.
It’s a straight forward and brilliant gear system.
Please implement in Classic + and take credit for it Blizzard.
You could also add ways to get some of the mats in the open world like from world bosses, etc.
3 Likes
Not bad ideas, but suggestions for SoD belong on the SoD forum.
4 Likes
No they don’t because I’m talking about classic +
SoD is the closest thing to classic+ we will ever see. Because it consists of exactly what pretty much everyone who wants classic+ envisions it to be - classic content with abilities, features and QoL improvements from later expansions added to it. But only the ones they want, and anything else would make it Literally Retail.
Even your ideas above include at least two retail mechanics (personal loot, upgradable gear). Both mechanics have a sizeable hatedom, and while not be well received in anything labeled “classic.”
TBC and SoD are both this basically.
One major issue: Absolutely 0 dopamine hit when a boss dies. None whatsoever.
Sounds very boring.
2 Likes
this
muh tokens (which is all your system is basically) are boring dude
It’s been this way since Gary Gygax. 99% of the time, not following the core mechanics of the genre just breaks games.
Stuff drops treasure, let’s not break that fun.
Killing the same boss multiple times is unrealistic. Should only kill the boss once to get all the mats you need. Also, all crafted items should be tradeable. Items shouldn’t be soulbound unless there is a lore-based reason for only your character being able to use the item. Items should have a weight statistic and the total weight your character can carry would be based on their strength score.
So you are saying TBC and WOTLK are boring.
Thanks for confirming.
My system isn’t using tokens. I’m using mats. LIke bindings. I’m pretty sure people get pretty amped up when bindings drop.
You are confused.
yes 
and bindings are a super rare legendary. they are an exception to the rule