Gear and ilevels across multiple brackets devalues the loot

This further devalues the dopamine rush and excitement of getting upgrades cause it’s too exhaustingly grindy and obnoxious to get there. Too many crests, valorstones, difficulty tiers, and more just not only devalue the loot but the endgame content experience as a whole. Too many ilevels to push through and too much busy work is just not fun.

This is why you lose my sub a lot of times. Whereas in Elden Ring you get loot and it feels good. You get loot in other RPG’s and it feels good (and I guess in classic too?). But here it’s just an obnoxious railway to get loot and keep upgrading thus killing my excitement or motivation most times. Loot feels pointless.

And if the loot feels pointless on top of so many difficulties of a thing it feels bad.

And the more you tack on per patch to help the playerbase the worse it gets, because that feels mandatory now despite your best intentions.

I propose in the least less ilevel as Hpelllipsis mentioned added per tier, perhaps a bit of a bracket squash so less to upgrade through, and perhaps less upgrades per piece to reduce said grind.

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It used to be we only had a 26 ilvl jump between tiers. Old mythic was equal to new tier’s normal and we had that all the way from legion til Aberrus, then it changed in amirdrassil.

I preferred that.

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Alright stop getting loot then

I’ll continue to enjoy being able to upgrade stuff

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At least that would mean the prior tier still feels validated through your hard work I guess right? It would carry you for a bit longer.

You get the items you need to upgrade the gear from the content that drops the gear…

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Yeah you didn’t feel as compelled to replace EVERYTHING out of the gate. Mythic last tier capped at 639, even LFR this tier goes up to 645.

I like the upgrade system as a whole, it lets m+ continue to exist because it helps offset the infinitely farmable nature by giving people steady ilvl progression that bliz can kinda ballpark and tune for.

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I think this is on point. It’s the ilevel jump that’s a bit too much. But the system itself is great.

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the “this is my bis but not really because it’s only hero track” does get old but i dont really know how to fix that.

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Yea I could agree the actual ilvl jumps were getting are a bit much

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The game is about the gear chase, always has been. If you don’t like replacing your gear, you picked the wrong game my friend.

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I don’t know if I prefer the new or the old loot system, but one thing I will say in favor of the (very) old system: when gear didn’t level up, and the only way to get stronger gear was to do the next raid, it kept all raids more relevant over the life of an expansion.

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My logic is I’m never gunna see that item as myth, so the hero is my bis lol

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You mean replace it, so I can replace it again with the same thing, so I can ‘again’ replace it with the same thing… yeah no thanks. That’s not a chase that’s insanity.

Only Hero track implies that there is a significant performance difference between Hero and Myth that the average player would notice.

There isn’t.

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You’re getting each version of the item one by one?

Weird way to get up, but you do you

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That happened previously.

Only way you fix that is only offer one difficulty of anything.

Or at the most two difficulties.

Fortunately next to no one ever does that

Nope. You would still have duplicates of different difficulties. Which was the issue stated.

How’s that work for m+ as a game mode? Which ones are you removing?