GDKPs are a player made issue

When gold is a means to power, players WILL find the path of least resistance. Banning GDKP won’t solve anything. It’ll just turn into boost runs or gear funnel runs like on retail. If you want to curb GDKP, start witch hunting, calling out, and harassing players who buy into it like y’all /spit macro’d on TBC, the boosting crusade.

It’s too late they’ve infected all of Classic with thunderous applause

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loooooooool

What a bizarre way to say you don’t have enough gold to be a carry or enough skill to get a payout.

Well obviously since DKPs are a player made problem. They can make all loot soulbound and non-rollable, just goes right to the player and this toxic community would turn to charging to let people be in the raid.

So the only two actual fixes is to many all loot soulbound, non-choice direct to player loot AND make raids only through a raid-finder, random made. That wont go over well in this game. Its been toxic for too long.

Second option, make it so next xpac Delves can provide up to top ilvl gear to give people the option to not allow toxic players to stop their play…IE: something 100% of people can do without them and thus destroy their market since anyone can choose to gear up and not feed the poison and since it will be a benefit to all players, it wont matter if the toxic few can no longer screw other players over.

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Imagine a world… the nerds rise up together any make thier own raids and put in the work without bringing down the powermove style of play that is gdkp.