GD: making solo farming in old legacy raids less annoying

Mounts like AOTC and Mythic drops doesn’t need any nerf, the content should be evergreen like mage tower with some kind of escalation feature like Timewalking, keep the challenge, compared to other RNG mounts with low drop that should have some sort of bad luck mechanic.

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I’m not a mythic raider or anything so i don’t have a dog in this fight, but AOTC and Mythic final boss mount drops are there to encourage you to do the hardest content while it’s current, if they stayed in place as is, a lot of people wouldn’t push to get them anymore, they’d just wait until the expansions are over and go back to kill it once for the mount.

To me it’s the only time when nerfing drop chances makes sense.

From my point of view, it’ll always be current if you do an escalation similar to mage tower, on DF the mage tower must be adjust to the new talent tree too.

I’d like to see things be better for people who do it when it’s current, and less better for people who stroll in 10 years later and 1-shot everything.

Removing the Mythic titles after the tier is over would be a good start, but they should also attach the mounts to the Cutting Edge achievement. Currently, a raid team has to go back in, every week, for months, after they’ve killed a boss, to get everyone the mount.

And in the case of something like season 3, they jacked up the difficulty on the same boss you were killing just a few weeks earlier, and cannot turn the jacked up difficulty off. Which is just inexcusable.

So less to do for collectors is your solution.

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I think Blizzard should reward people who actually play the game, instead of waiting 10 years for the game to be a cakewalk.

If your implication is that collectors are incapable of playing the game, I disagree, since I’m a collector and am quite capable of playing the game.

So you think the game should be reduced to an ever-shrinking pool of raiders and die away to make you feel better about not having anybody in the game who doesn’t play exactly as you need them to.

Yet another “you people don’t play the game, just pay me cash for carries, give blizzard money to pay for development of my content, then log off until next month so daddy bliz gets their mau’s out of you.”

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The raider pool would go up if you actually had to raid to get raid rewards.

Instead of just waiting until you can walk in and 1-shot everything.

Certainly wouldn’t hurt. You can’t wait a few years and then walk in to a solo arena and get the PvP mounts, I dunno why Blizzard lets people walk in and 1-shot Mythic raid bosses for titles, mounts, and transmog.

I think ur missing the point

Hes right and people gotta live with just not having certain things we all play the same game and hate RNG but nerfing something because you cant obtain it is seriously boring

The sub count would just keep going down with forced raiding.

My ideas to make them less painful would be to make all legacy world bosses have several seconds of immunity to allow anyone present to tag it.

Also I would add a skip system to all old raids that drop mounts. If the last boss drops a mount with a low drop chance making us clear the raid that is basically killing the bosses in a few hits is pointless and just a waster of time for us. Let us either skip to the last boss or if they are concerned people will never see the rest of the raid add a collect 4 items and the skip to the last boss quest so at least we can get the skip with a little effort.

Finally add bad luck protection. I personally would add a system that adds an extra toll per kill after you have killed the boss that drops the mount the number of times that the drop chance is. For example if the drop chance is 1/100 then after kill 100 the game would generate an extra roll as personal loot for the mount for each kill that would stack each time so the next kill you would have the 1/100 drop chance plus an extra roll that is 1/100 and then next kill that extra roll is 2/100 and then 3/100 until it reaches 100%. I think if you’ve killed the boss X amount if times where the drop chance is 1/X then you need a little RNG help. I feel bad for the people with 300 plus kills trying to get a 1/100 drop and I think they have long since earned their mount.

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Your opinion is read and acknowledged but you are a minority player which does not reflect what the majority wants. And please don’t forget, you’re at an age where you’re either in retirement or close to, Brewa, people simply don’t have the time to accompany your ideas for the sake of “do it while it is current”.

The big draw for many people is to play the content when it’s old. They can either finally experience and work for rewards which were inaccessible before.

Why did you leave the other statement out? It’s quite offensive from you to ask for people to grind half of their life out for a single item. Just because you enjoy the thrill of RNG, it doesn’t mean the game needs to be punishing towards players.

This should have been happened a long time ago, as the leading MMO in the world. Why do other games have to show WoW how to be reasonable with the player’s time?

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when did this happen.
RNG for obtain X item that is cosmetic is fine
RNG for obtain playability is bad

You can’t force people to raid who don’t want to. Trying to force people to do content you know they hate and they aren’t good at by removing their content is just going to result in a great many players with less to do leaving.

How many mythic raiders did your guild pick up in season 4 after they changed the slime kitty mount at the last minute? Let me guess. None.

For WoW to lose all the players for whom farming old content for mounts has been a big part of their Shadowlands time would be utterly disastrous for the game.

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RNG above the three digits is fine to you? 100 tries per item is enough.

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I enjoy farming old content for mounts and cosmetics and whatnot. It gives me long term goals to shoot for. If things were taking me one or two attempts to drop I would very quickly lose a favourite time sink. So I am fine with super low drop chances for some things.

I’ve been farming the N’zoth invasion mounts lately. Compared to those the spawn times for the MoP world bosses is downright charitable. But yeah, I wouldn’t object to 5 minutes. Or 10, just to make sure I’ve got time to get my next alt out there.

No one is saying one or two attempts, we are saying it shouldnt take more than 100 on a given character.

I know people that have been grinding for a decade with the weekly lockouts and still haven’t gotten the thing and that is absurd!

No, I’m not, you are saying it’s okay for the game to waste peoples time and effort because they didn’t do it ‘now’ which further ties into fomo issues with the game, and seem to be forgetting that Legacy content is 2 expansions old content, at which point it shouldn’t be so unbelievably tedious to get (heck, B4A, the current ‘main story on azeroth’ is only now going to be Legacy when DF launches and I feel it’s well older than just the 4 years since it’s end)

If these things weren’t nerfed to be unobtainable by collectors and rpers after it’s no longer current this wouldn’t be an issue, and don’t get me started on all the wonderful questing mounts and story lines that were removed for the simple purpose of further pushing fomo mentality of ‘play the expansion now or suffer’

It is fine FOR YOU for folks like me who don’t do the very few ‘end game’ options bliz gives (I’ve had horrible experiences with the serious raiding and M+ scenes in the past, and while my guild does run those things now, they run on days I work so I can’t join, but they are my friends so I’m not just gonna peace out or the like) RP is the end game, and cosmetics really are make or break there when it comes to showing the character.

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Zero cosmetics stop you from competing with other people. No one needs a cosmetic to play the game. You cant expect to be given something you cannot earn just because you want it. Thats beyond a handout

And you don’t get it, people don’t want handouts but we want a valid progress with each attempt a better approach to rewards, even Devs know this because now they’re changing love rocket and also previously during Shadowlands 9.1, they changed Mecha Done achievement from nowhere, it could have been there without changes but those modifications were needed in order to provide a better experience, and WoW right now have a lot of RNG which lead to a frustated experience instead.

That’s why if you really want to show off a mount, it should come from a challenge content with 100% acquisition, all the RNG mounts should be created thinking about players with 1 character on mind, not the current design that push players to more attempts because there’s not progress and even with multiple alts you can spent years without progress.

There’s a lot to discuss about rewards that usually Devs just avoid…

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