This is true, and it’s design intent. Same as in BfA when they created titan residuum as a currency elite players would get by scrapping all their surplus azerite gear. Casuals not only got nothing, because they would never get enough titan residuum to purchase azerite gear from the vendor, but their azerite gear lost all vendor value. Basically it was a tax on casuals that was paid directly to the privileged minority. It’s supposed to feel like a slap in the face, because elitists know that casuals only positively respond to abuse.
The moment Blizzard ties it to an achievement that is much more difficult for some specs than others whether it is the communities fault or not blizzard is responsible. By all means if they want to simultaneously Nerf every single meta class so that they are all exactly equal. Then they can tie it to whatever they want.
Naturally they would have to be some kind of protection in there against key buyers…
I can assure you they are not concerned with what you think about classes right now when they made this choice.
Getting KSM is perfectly possible as every class and role.
It doesn’t matter to them what the community thinks when the facts contradict that.
Why do you want gear if you don’t have time to do anything?
Do you mean the endgame content is +20 or something?
I could see a mythic raider buy all +15 to do raid only, but buying 2400 pvp rating would be smarter.
Can you explain to me why people who have KSM are privileged? I’m pretty sure privilege would imply that they had some sort of advantage available to them that the general population of WoW doesn’t, no? What advantage do you perceive they have?
My issues with the system. 1. Completing all 8 keys at a certain level requires pugging since the current acquisition of a key is rng. Allow us to pick our next key or change this requirement. 2. I’m already 211 on my bear set so I don’t need 213 gear trying to push into 15s. Make it 216 and we can try it out. 3. Valor points will be capped at 200 a week. I bet we can only upgrade one piece a week. This should of been implemented from the start.
This system will be nice once I get ksm and I farm a ton of vapor after 13 weeks of timegating.
Idk, it’s nice they are trying but this isnt the answer for where we are at in the expac.
By then, I wont need the gear.
Do you think the system PvPers use is unfair because Warlocks are better in Arenas and RBGs than many other classes?
Because elite players are already getting the best stuff, while casuals have had any meaningful content debased or nerfed and nothing left for them to do but pointless chores.
But that’s all they deserve, right? They should be forced to pay to subscribe to make sure you get more participation rewards while they get abuse from you and your ilk for existing.
i did one time. then i realized it’s resetting every season and then you have to re-push the same dungeon again.
been doing my ONE For The Chest since.
i was happy with the +20 Kara I pugged. then it didnt count anymore.
Thats pretty short sighted. I agree, by the time 9.0.5 comes out 220s will likely be useless to me, but assuming this change persists into 9.1 we’ll be able to upgrade our gear early and often, making the gearing process next tier much smoother and more rewarding. I think its a very positive change all around.
That isnt privilege though. Thats the part I’m not understanding. I didn’t get my KSM through any means not available to you or anyone else playing the game. I dont really see how that makes anyone privileged.
Also, if you feel like I’m being abusive toward you, please let me know. That is absolutely not what I’m trying to do here, and if I am in any way, I’d like to correct it.
the game doesn’t stop you from what the “elite” players are doing. Only thing stopping you is yourself
I don’t necessarily have an issue with some gating on the ilvl. My bigger concern is the way its gated.
Clearing all dungeons on a given keystone level can be a problem. I’ve had weeks where I open up Astral Keys and look at the keys my guild has picked up, and literally half of them are the same dungeon. I can go weeks without seeing specific dungeons at particular levels. I’ve watched what starts as a good variety of keys across my guild end up all being the same key afterwards.
A better gate would be 6 keys at the given level. With it being any 6 keys you’re given some flexibility based on the keys you’re given. Or, instead of 1 of each of the 8 keys, make it 10 total clears in time at that level. This does take difficulty out of the question as people could spam Tirna Scithe, but adds quantity of keys.
I don’t want to be in a situation where my valor points are useless just because no one in my guild ever seems to get a De Other Side key at a decent level. I don’t want to be put into a position where the legitimate best move for me is to just pay for a carry, not because I lack the skill to do a given key, but because I just can’t get the key available. That feels like super degenerate gameplay, and it fuels a system that players and Blizzard alike seem to recognize as a negative.
BuT I DeSeRvE mUh PrOgReSsIoN
It’s called pugging. Come join us. One of us. One of us!
I’d prefer a drop increase until 9.1 hits then go to valor and reduced rates.
I kinda agree, I think there should be some sort of token you could use to reroll your key. Maybe you can roll it one time a week, just to try to mitigate situations like you are facing. Or, yaknow, so I can reroll this garbage Sanguine Depths key I got. I dont wanna.
Translation into English - I’m crying that my choice to not participate in 90 percent of the game has consequences.
wash your mouth buddy. SD is the best ever dungeon. It has crappy add pulls, with crappy bosses and crappy tight corridors. Who won’t like those at all.
If there’s a plus on that dungeon is I haven’t pulled anything thru the walls like TD
I mean, if 220s are no good in 9.0.5 why would getting more 210s be good? I think I’m missing something.