Gathering while flying

Please make this make sense to me. Why is it that I can gather from a mining node while flying, but I can’t gather herbs while flying? I’ve unlocked both abilities to gather while mounted, but it makes no sense to me that my miner can gather while flying, but my herbalist can’t.

Use a mount that has a real animation when landed. Mounts like the phoenix or wind serpents are notorious for false positives.

Not sure what you mean by that, but my miner uses a bat and my herbalist uses a broom.

Those are two mounts that have no definite animation when they are on the ground. You cannot gather while flying. Gotta land.

But my miner absolutely gathers while flying. I specifically use it to avoid the tnt.

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You are not supposed to be able to gather either mining nodes or herbalism flowers while flying. What should happen if you try you get dismounted.

Now, there are bugs in game that in certain circumstances allow to you gather while flying. I do not deliberately use them, but they exist and happen from time to time.

Take your pick, just understand it is not intended behavior for either mining or herbing.

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I honestly don’t see why not. What really is the problem with gathering while flying? Thing is, though, it’s not a bug that in certain circumstances allows me to mine while flying. It’s happening in ALL circumstances. I’m not doing anything sneaky or whatever exploit, I just find that in all circumstances, I can mine while flying. It just doesn’t make sense to me that I can’t do it for herbing. I can’t say I even see the need for the restriction anyway. Thematically and logically, I just can’t see a good reason why not.

So there is a bug (maybe it’s a bug?) currently that causes you to not have to land fully to mine. You would normally get dismounted if you’re in mining range but not fully landed. Herbalism seems to be enforcing the “you must be on the ground” rule.

Perhaps the difference is that an ore node is geometry which has collision detection (ie you can stand on it, can’t go through it). Maybe the devs made a compromise to keep you from being dismounted. (Just my speculation)

I agree that it is actually quite nice for mining the way it is now but it’s not the normal behavior.

As far as “why” this is not normal behavior, you answered that yourself. You’re using it to avoid mechanics which are not intended to be avoided in that manner.

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Well that makes a good point and at least the explanation is understandable. Mind you, I still don’t see why you can’t skill out of having to deal with the EZ Mine mechanic. I can see the point of being able to avoid a mechanic you’re not supposed to be able to avoid. I just don’t see why not.

Deftness, for instance, would help you deal with that mechanic as it speeds up your gathering so effectively, eventually, skills you out of having to deal with it. Pumping knowledge points into mounted gathering seems no different to me. If the higher skill helps you avoid a mechanic then what’s the problem?

Take for example the irradiated herbs. If you hang around too long after gathering such a node, it’ll knock you flying. If you happen to be on a cliff at the time, that could be disastrous. However, if you’re on a flying mount, you’ll still still get knocked off the cliff, but you won’t fall to your death. Or, even better, you can get away and out of range before you get hit by the mechanic. So you can effectively skill out of having to deal with the mechanic at all. I don’t see avoiding the EZ Mines as any different.

EZ-Mine nodes gathering speed is affected by how close to the node you are. When you are right on top of the node, you gather it much faster than if you are at max range.

Putting enough KP into the appropriate mining node (Bismuth, Ironclaw, Aqirite) to unlock the +150 Deftness boost will get you to the point where you can land on an EZ-Mine, mine it, and leave before that initial volley explodes.

If you pact with The Weaver for the 30% gathering boost it works even better.

So EZ mine nodes can be solved (normally) in two ways:

  1. Precision flying by landing on top of the node
  2. By deftness.
    These are intended as a “deftness challenge”. In the beta this wheel gave a pile of deftness so it was clear what they were going for.

Just imagine a bunch of devs going
“huh I wonder how we can make deftness good enough that people will use it, kinda sucks that nobody is enchanting or crafting deftness tools”
“oh! I know what if we make a speed mining challenge”
“well how would we make sure that people know to mine things fast?”
“Explosives!”
“Oh yeah!”

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I’ve noticed this too in levelling alts. If I’m using the old school flying method, I don’t have to land (and I’ve made sure to check landing fully vs how high above an item I can fly before I can’t mine it anymore) and we can definitely mine without dismounting, sort of like druids. I can’t do herbalism like that in any capacity and haven’t tried skinning at all. But, just putting this here cause I’ve noticed the behavior too and it’s been across several characters that I’ve noticed it too, not sure on the cause but definitely seems to be a bug.

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if you are herbing or mining, keep war mode off. violence is not the way. most people do not like it. we play fair at this way to find things our own way. see. that is good behavior. it is like doing chores searching around.

Yeeep, same. All alts with mining can hover/mine at any level, any zone, any mount.

I think that was a change they made recently. My mining alt suddenly can hover over tnt nodes (only) and mine them.

I noticed it accidentally and tried it on other nodes, but it only worked on the the tnt ones.

Idd.