The buffs provided to the DPS from the NPC when you select a Gamma Dungeon seem like they’re going to be impactful and meaningful to overall ease and clearing the dungeon faster
The tank one is fairly middling and will help provide a small threat boost but doesnt seem majorly impactful to myself atleast
The healer buff is way off the mark imo, if i wanted to do dps while healing i’d play retail. Healer dps is so minimal in wotlk its laughable. The best way to increase clear speed as a wotlk healer is to never go oom so you can chain pull and not stop to drink ever.
Personally i’ll be taking the ranged DPS buff so that when i do my occasional flame shock it has a chance of providing some benefit to the group
You’re 100% right
Melee DPS get
Shatter Armor : your melee attacks have a chance to shatter the armor of your target, increasing damage taken by 20% for 10 seconds
Casters + Hunters get
Rallying Cry of the Tournament Champion : your spell and ranged critical strikes have a chance to grant 20% haste to your party for 10 seconds
Tanks get
Shield of Thorns : enemies take 1000 to 1400 damage each time you dodge, parry or block their attack
and finally Healers
Confessor’s Wrath : Your direct healing spell casts grant Confessor’s Wrath, Increasing your spell damage by 20% stacking up to 5 times, Lasts 5 seconds after your next harmful spellcast
I think it’s fine. You are thinking about it from your personal performance, but really a heroic is still a team effort. So the DPS having a more impactful buff is still beneficial to you.
The DPS buff doesn’t really make the game easier for them, it just makes monsters die quicker (and those monsters have even more health than Beta versions).
If the healer buff was a boost to healing, well then they would have to make monsters hit harder (which means health pools are dropping by large amounts each hit) or the buff to healing would just make healing easier and then you wouldn’t have anything to do.
All of the buffs are there to increase the damage you do. If you don’t want to cast damage spells, well then the buff is kinda pointless for you, but you still get to benefit from the buffs as a team.
Also, the buffs aren’t a direct damage increase to the DPS, because it applies debuffs to the enemies. So if you have 2 melee and 1 caster, then one of the melee’s buff is likely not doing anything at all.
And that’s a great point. If your group is all Melee, then thats a sound strategy. If a group is all casters, then the tank should probably take the melee DPS one. Tank should definitely be on the tank one.
In the Halls of Lightning and Halls of Stone instances, disc priests just spamming Holy Nova is a pretty decent way to do both, since it’s pretty much impossible to OOM.
We’ll see what it’s like in Gamma Dungeons soon enough.
The ranged DPS one is at least usable for resto druids. Although if you have a high crit chance ranged DPS already it seems like you’re just a waste of a buff as a resto druid.
Oh well, at least the RDF exists now so you’ll still get into them regardless.
Its a perma buff until you cast a damage spell. You stack it up with healing…only LOSE it if you damage something, which you already are against. I think its just a misunderstanding on your part. Also, shouldnt really make a statement like this to confuse others, when simple re reading of the text gives you the answer.
Im looking forward to hopping into some dungeons on my resto druid getting the dmg buff and droppin some hurricanes on big AoE pulls. If your tank isnt glass and your dps dont take excessive avoidable dmg you should be full mana anyway. Might aswell add 10-15% more dmg to the group
I was about to say the same but then I noticed the buff specifies direct heals. Unless that includes HoTs, that’s still a bit of a slap in the face to us
I’ve been taking the ranged dps one as a tree because I assumed the other one only works on spells I hardly ever cast.
Gamma seems so easy that it’s probably irrelevant whether or not you get a good buff. I’m just in PvP gear and that seems to already outgear it.
Halls of Lightning I like because I have infinite mana essentially and I can just throw out hots on trash and then hurricane constantly. I think hurricane crits can proc the ranged dps one, but I’ve always had other ranged when I was in there so I’m not sure if the buffs were coming from me or the dps. It was up a lot though. If you have t9 maybe HoT crits can proc it also (though it’d be faceroll for you at that point regardless).
Yeah havent played with it yet, ide assume the application of rejuv will grant a stack, so get the 5 stacks while running to a group and open with a strong hurricane, few nourishes and a regrowth when tank drops down, proc NG and get a strong fast hurricane in idk.
I tested it and it does actually proc off initial HoT casts even though the tooltip for it uses a word that makes most people think it would exclude HoTs.
It’s still a very trash buff compared to the others though. Kind of funny that they thought it needed a cooldown.