Gamepad communication

With about a week left in beta, I am wondering if we can get more communication regarding the gamepad. I am enjoying what they have done with it and have used it exclusively in the forever beta. That said it has a major flaw that I can’t let go without chiming in about: Please unlock binding of non-modified face buttons.

Building on that the waste of 2 face buttons with an auto-attack toggle and a cancel, face palm!

With about 7 days left I am wondering will there be any gamepad changes prior to launch or should I can use this next week to perfect my console port config?

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Also my controller abilities layout is missing entirely every time i log in after being logged out for any time longer than a moment. And i have to log out and back in to get it to reappear. This started after last weeks patch.

This is a matter of labeling, not really bad decisions.

The autoattack button is a general Interact button. It just defaults to autoattack when there’s nothing else to do. But it’s actually right-click, labeled differently.

The cancel button isn’t as much ‘a universal interface feature’, but it’s something that needs to be easily accessible for gameplay to work.

I thought the bindings for them being fixed were silly until I tried it, but I understand them now. Advanced players can edit the config; there are some config files that I don’t know how to edit, but I’m sure they will be available after release with downloads or addons. But for anyone who isn’t comfortable messing with config files, it needs to be set up in a way that they can’t break it.

Have you moved the blob around in edit mode? That seems to be the source of the disappearing bug. Try setting it back to default and see if it keeps disappearing (and of course, report the bug in-game either way).

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Also when you buy new ranks of skills the rank version does not update automatically.

I can get away without that button personally with no regrets.

D-pad is too hard to hit while using the L-stick, regardless of your view on those buttons why tell me why the must be only that spot.

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Yes this. Console port let you map interact and attack and I liked the way i had set it up previously, with a trigger each being interact and attack but it works well enough and I am comfortable the way it is.

Otherwise you have to have a mouse handy at all times to fix interactions.

I get once in a while where the gamepad stops interacting with quests, mailbox, item bags, etc. and it can be a pain to get working again. Especially quests. You cannot over ride the controller controls with a mouse with quests. So sometimes i am opening and closing quest giver window a few times to be able to get it to continue. That can be annoying.

This is intended. Skill ranks do not automatically update on the action bar when learned, whether gamepad or KBM.

I can’t, but sure, I believe you. You’re not an average user; you can mess with the configs or addons to change things.

I’m not sure what you mean by this? Cancel isn’t on the D-pad.

I did and it’s so nice! Hate to have to go back to default. I shrunk mine down so it wasn’t taking up the entire lower half of the screen! Hope they fix this edit mode bug

Yeah I’m not 100% sure that’s the reason why but it seems to be the issue.

If going back to default fixes it and it stops disappearing, make sure to let Blizzard know that’s what happened! That’s how they’ll get to fix it.

Yeah I’ve reported it about 20x already, lol

Yeah, I meant specifically, let them know that going back to default in edit mode fixed it, not just that it’s happening.

Sorry for not being clear. Correct cancel is not on the d-pad, what I was getting at is the non-modified face button lockout I need to put on d-pad slot to use non-modified.

However the cancel thing, if I need I can address with /stopattack :roll_eyes:

Yeah, I’ve been putting non-combat stuff on the d-pad. I haven’t had a problem yet fitting all my combat stuff onto the LT + face, RT + face, and both triggers + face sets.

very true, but handy having free unmodified face keys for “oh sh** situations” on the move.

There is a lot I am a big fan of specifically the pet and stance bar handling.

So far the only one I am running into running out of slots is on mage.

The nitpick for me regarding the static face buttons is that if you have a wand equipped, you can’t change auto-attack to shoot like you can using a mouse.

Yeah, that would be nice.

RB + autoattack does default to ranged attack, but it would be nice to not have to hold the extra shoulder button.

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actually another static binding will address that if I understand what your saying, RB-X will toggle the auto attack.

Beat me Aryxymaraki !

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New spell ranks don’t automatically update action bars on the base ui, either.

This is indeed an issue, but at least those can be re-bound, for instance, to spells with a cast time, because you’re (usually) not moving while casting anyway.

Yeah, I ended up binding shoot elsewhere, but i shouldn’t have to do that! Qq

I did too before I found it