With about a week left in beta, I am wondering if we can get more communication regarding the gamepad. I am enjoying what they have done with it and have used it exclusively in the forever beta. That said it has a major flaw that I can’t let go without chiming in about: Please unlock binding of non-modified face buttons.
Building on that the waste of 2 face buttons with an auto-attack toggle and a cancel, face palm!
With about 7 days left I am wondering will there be any gamepad changes prior to launch or should I can use this next week to perfect my console port config?
Also my controller abilities layout is missing entirely every time i log in after being logged out for any time longer than a moment. And i have to log out and back in to get it to reappear. This started after last weeks patch.
This is a matter of labeling, not really bad decisions.
The autoattack button is a general Interact button. It just defaults to autoattack when there’s nothing else to do. But it’s actually right-click, labeled differently.
The cancel button isn’t as much ‘a universal interface feature’, but it’s something that needs to be easily accessible for gameplay to work.
I thought the bindings for them being fixed were silly until I tried it, but I understand them now. Advanced players can edit the config; there are some config files that I don’t know how to edit, but I’m sure they will be available after release with downloads or addons. But for anyone who isn’t comfortable messing with config files, it needs to be set up in a way that they can’t break it.
Have you moved the blob around in edit mode? That seems to be the source of the disappearing bug. Try setting it back to default and see if it keeps disappearing (and of course, report the bug in-game either way).
Yes this. Console port let you map interact and attack and I liked the way i had set it up previously, with a trigger each being interact and attack but it works well enough and I am comfortable the way it is.
Otherwise you have to have a mouse handy at all times to fix interactions.
I get once in a while where the gamepad stops interacting with quests, mailbox, item bags, etc. and it can be a pain to get working again. Especially quests. You cannot over ride the controller controls with a mouse with quests. So sometimes i am opening and closing quest giver window a few times to be able to get it to continue. That can be annoying.
I did and it’s so nice! Hate to have to go back to default. I shrunk mine down so it wasn’t taking up the entire lower half of the screen! Hope they fix this edit mode bug
Sorry for not being clear. Correct cancel is not on the d-pad, what I was getting at is the non-modified face button lockout I need to put on d-pad slot to use non-modified.
However the cancel thing, if I need I can address with /stopattack
Yeah, I’ve been putting non-combat stuff on the d-pad. I haven’t had a problem yet fitting all my combat stuff onto the LT + face, RT + face, and both triggers + face sets.
The nitpick for me regarding the static face buttons is that if you have a wand equipped, you can’t change auto-attack to shoot like you can using a mouse.
New spell ranks don’t automatically update action bars on the base ui, either.
This is indeed an issue, but at least those can be re-bound, for instance, to spells with a cast time, because you’re (usually) not moving while casting anyway.