Game sucks man not because hard but because not fun

Let me start by saying I’m not the best player but I have always been able to play to at least duelist in any bracket early or late in a season and feel I am good enough now and have the awareness/knowledge to play to 2400-2450 pretty easily, this season (first 2-3 weeks) and last season I have even won games against r1 players in both 2s and 3s so this isn’t a complaint cause bad or cause I’m losing a tons of games because I haven’t even been playing much arena. Just saying that to root out trolling and to stay on topic.

I love arena and no matter what I do in this game, right now it’s m+, I find myself always missing it if I go any period without q’in. So I decided to q up but the state of the game is killing my desire to play. And as a rdruid it feels even worse, I rather everyone be omega 1 shot and capable to omega 1 shot than to “sneak” a drink 10 times and lose to mana and not skill or good go/setup.

Playing drink simulator couldn’t be less fun man, and healing LFG depletes mana bars at twice the rate because people don’t press interrupts or defensives. I wish I would have taken all the opportunities to play with btags earlier in the season but I was so heavy on the m+. Right now playing with guys that have over 1k games at 1900 who won’t interrupt, press defensives or even know they are in trouble is insane, how in 1k games was there no improvement.

I don’t know how this game can be fixed. The experience with people who have been playing with the same players for years vs people like me who have to travel through LFG really sucks. Where is the middle ground?

What can we do to druid to make us not have to drink so much, I even watch r1 druids who complain about mana too. Trade some hps for a better mana bar? idk

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ppl much better than me say games almost always go until the funny blue bars are empty
just a massive pacing issue atm

I haven’t read it yet but I just wanted to say you don’t need to start the post by saying you’re not the best player. the check PvP lunchroom clique will show up regardless so it’s safe to just ignore them. just my 2 cents brother

edit: too many Ys

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Mainstat change and stamina buff and healer trinket change reverted. Rdruid stealth drinking removed but mana regen buffed.

Also be wary of the insecure alt code hidden profile Ecaeae guy. If you ever disagree with him you will be exposed as an RMT booster.

Btw if you ever wanna queue 3s I got a destro around 2200mmr Bubblebuddyx#1139

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we’re chill so idc lol

Feelings don’t always line up with objective truths. Hang in there, the season isn’t over yet.

Maybe they were playing at 1600 rating 1,000 games ago. Perhaps the 1900 CR is their improvement.

Best bet is to take whatever 1900 non-kicker doesn’t give up on games and give constructive feedback. You can’t expect a team to just come to you, you may have to build one yourself.

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I’m fine brother, I know I can get that rating if I want to. The only way I don’t get there is if I don’t queue. I was able to play 3 druids to 2400+ last season and a 4th one close to it. From the little I’ve played this season the game doesn’t feel any more difficult it’s just a lot more annoying to want to play. I just wish this game didn’t suck so much right now.

True 1900 could very well be their improvement. I’m not asking for perfect r1 play shoot im far from perfect myself, but expecting a shaman to interrupt the person they are hitting who hasn’t faked a single cast doesn’t seem to be expecting too much.

If you open your mouth in LFG it’s almost guaranteed the group splits. Can’t say anything no matter how you say it about the match or people get instantly upset. I swear LFG feels like a trap sometimes.

But you know what even with all that my biggest issue right now is the PvE drink fest.

I know others are willing to do it, but I never been a person who can just do something for the sake of it even if it’s terrible. I wish there was another MMO PvP mode similar to WoW but nothing comes close.

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it’s a major scaling problem from resto druid’s mastery that the spec has suffered for over seven years

the weaker the base healing is and the stronger mastery scaling is, the more resto is rewarded for stacking hots into one target, effectively making one target immortal at the cost of a steady mana bar that other healers normally have

the more a druid spreads weak hots across multiple targets the faster it runs oom, hence why druid typically plays with either two casters, or a caster and an immortal melee to enable a playstyle with heavy emphasis on playing safe/far while setting up drinks, and utilizing the immortality of mastery scaling in the endgame of dampening

blizzard’s crude solution to this has been to introduce treants which, for pve has allowed more free globals over the course of a key and severely reduced the skillcap in a raiding environment. with of course no regard to pvp, blizzard for a moment, somewhat solved the mastery scaling & stand far problem that resto druids are known for.

but, just as quickly as druid was made “fun” again for pvp, treants were justifiably nerfed and we’re once again relegated to ‘that healer who when played well can team with 2 of the most OP specs and get carried, but will never perform to the level a mediocre shaman can’

TLDR - mastery is terrible for the druid and terrible for the enemy team, but we’ll see another 5 years of % nerfs or buffs to irrelevant spells while the real problem will never be solved and resto druid will teeter in and out of “awful” or “broken” on a tuning pass

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My favourite is that every healer can do damage with no consequence, ie rsham 130k lava bursts… what can druids do a moonfire that ticks for 6k, even the time we spend in cat form is useless other than stunning and can’t contribute to kills.

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yeah druid brings close to 0 offensively, it’s better to play safe and minimize risk while playing for the long haul of an all in with dampening ramped higher than other healers could recover from

pretty interesting gameplay

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Paladin just got damage buffs too. Them, sham, evoker, priest and fw can all contribute to a kill. Ever try doing something small as keeping your dots up in a 3s match. You will oom so fast. I have no idea what their vision is for resto druid.

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Open your mouth kindly, early and often. If they’re quitters you’ll know immediately. If not, add a btag and keep in touch.

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Can’t rdruid spam infinite 70k wrath’s in tree form or go boomy form with hotw and start blasting even harder than that

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lol this tool just ignore them as he is one of em

Well yeah you can do that, but it doesn’t hit for 70k unless it crits and that isn’t often with only 8%. It hits for more like 40-45k, I had a game where I wrath 56 times and no crits and average was 44k.

And with hotw when you have a free talent point to take it, is if you don’t need curse dispel but that’s not often in a shaman and lock meta and you have to give up something else you need. With the hotw pvp talent, in 3s you give up your spell protection and tree form doesn’t proc it either.

And if you don’t happen to proc tree form during the kill window, you have to commit your best healing and most mana efficient CD to try to wrath spam with it and if you don’t land the kill then you wasted your best button.

Would just be nice to have a more reliable way to do damage. Starsurge should be baseline and dots should do more damage imo. Druid tree freaking sucks.

None of the other healers afaik require as much to do damage as druid, your judgment and denounce, hammer of wrath, storm keeper, free guarantee lava burst crits from flame shock or casted lava burst on flame shock target, mind games holy fire chastise priest pet etc from priest depending on holy/disc, cancer Fistweaver. Even castweaver can finish the job with ToD. Pres with fire breath, disintegrate, living flame. None of this requires your best healing CD.

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All the reasons you just listed are not an issue in solo shuffle
Perhaps thats the pvp game mode for you (not that it needs more rdruids)

Game is bad cause PvP hardly gets any attention. Just empty promises from Blizzard.

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The games fine outside of like 3 specs having too much passive defense and rdruids being able to drink so easily the game is actually super competitive atm.

Fwer shouldnt exist.

Judge does 20k damage and denounce does 40k. Your insta cast wrath spam does 10-15k more than 3 holy power + manacost denounce. Judgement is almost on par with a moonfire tick.

Rdruid shouldn’t have access to big damage while also having access to multiple stuns roots clone spam and incap roar, knockbacks and vortexes. Your offense comes from having the best cc out of any healer.

Not saying Druid should do 0 damage but I think just making starsurge baseline and calling it a day would be ok.

Maybe for Boomy? but resto moonfire averages 6k per tick, flame shock might tick for slightly more.

It’s vortex or mass root, roar or mighty bash they are on the same node. And in 3s there are no multiple stuns no one takes rake stun, maim or typhoon knock. Yes in 2s it’s a different story because you have more room to mess around with talents in this terrible class tree. We all know clone is strong but let’s be honest a resto druid isn’t spam cloning anyone to there death like feral and boomy. Rdruid clones have to be timely between looking for drinks and people instantly trying to stop/punish you. Not saying you can’t land any but again its not like feral and boomy being able to spam clones all game.

All healers have their cc with imo shaman having by far the best combo of cc and utility.

Agreed but also a little more dot damage.