Did you ever stop to think about your stats on an item? Did that conversation just boil down to a class-specific point of perspective? For instance… as a DPS, do you actually care about how haste or crit or mastery affect your rotation OR is it a simple calculation of ‘what gives me more DPS’. I would argue it’s the later.
I’d also say that this is the same for stamina and primary stats; int, agl, str.
None of these affect your game play and they’re mostly unnoticed entirely unless you’re using a simulator. So what’s the point!
My argument is this: they should be removed entirely.
Gear should just be either 1)Item level only (essential, a ‘power’ stat) or 2)Stats should actually change and affect game play beyond the simplistic ‘what gives more damage’.
When Mastery was first introduced, I was excited because of the prospects it would bring. Suddenly you had a new avenue to play the game in and it was unique compared to the mastery of other classes, but it’s been so largely watered down that most people don’t know (off the top of their heads) the specifics of what their mastery does, just that it either does something unique or increases their damage directly.
I’m just spit balling on this topic, but it’s something I’ve been thinking on for the past few years and it always bugged me. Why was I building agility when it was forced on all my gears anyhow?! What point was their showing me a number that I had zero choice in actually influencing???
Yes, I think about my stats overall. Mastery and Vers can change the buttons I press sometimes, depending on how I allocate overall.
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Oh no. If anything, we need more stats and effects, not less. This is an RPG for god’s sake, not God of War.
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Definitely the former. I can either go mastery for 100% spell block chance or go crit fot high parry and more DPS. The crafted 636 gear really enables players to min-max stats of they want to do I can get 100% spell block without going over and put the rest into crit.
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It’s really too late for that. Post the Vivendi buy out, they spent 3 straight expansions simplifying everything.
The rest of your life starts today. No reason not to make the change you want to see in the world. In other words, it’s never too late.
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I mean I like the enthusiasm, but it’s far easier to get good RPG character development from Classic or PoE2 or single players like BG3(especially now with the mod kit)
I’ve been watching a lot of Ted Lasso. Trying to manifest that positively everywhere.
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I think about stats and numbers a lot. My job IRL also involves looking at and understanding numbers.
We need more stats and more numbers. WoW is an RPG and idc if a Hunter wants Arcane Shot to be their best ability because they designed their character that way–they should be able to do so. Sadly we do not have the ability to really do things like that.
I would re add Vengeance to the game for tanks and I would add a stat called Regeneration.
Regeneration would increase your resource regen, mana, Holy Power, Runic Power, Rage, Energy, etc.
I would have Regeneration budgeted on top of the other stats, like how the tertiary stats are. I would also increase the agency of tertiary stats, but I would give them penalties like if you tried to stack Avoidance, it would reduce some other stat by a proportionate amount. This would all be based on the power of the tertiary, you’re not going to be nerfed as much stacking Leech because Leech isn’t a flat DR like Avoidance is (Leech also requires you to press buttons), stuff like that.
Haste determines rotational abilities and therefore how quick you can get cooldowns back on plenty of classes as well as bring up your GCD to dump defensives. Crit translates directly to parry for tanks, Versatility is a flat reduction to damage taken. Stats already do influence how you play the game, and how you play the game infliences the stats you prioritize, with the exception of your primary being the one that your spec uses to adjust weapons/trinkets use cases.
Fun stats were gutted after WoTLK.
I enjoyed having to consider “hit” rating before I decided what my BiS list was.
Then you got to play around with dropping some stats for more armor pen or stuff like that
I would push for the opposite. I want more secondary and tertiary stats. The game has been simplified too much. Let BiS for each class/spec be different and more than just ILVL.
Haste is the only fun stat across the board. Crit and mastery can be fun depending on the class. Vers is never fun.
Recently I found in keys as Disc that I need Haste more than I need Spymaster’s. I don’t have the luxury of doing keys with friends, so a lot of the times we just wipe in keys, which resets my stacks. This leads me to using Spymasters at 15 or 20 stacks, because I have no idea when the next wipe is coming.
The most broken trinket right now I had to stop using, just so I could have more Haste.
Haste isn’t just the most fun stat, for healers it’s basically life blood.
Funny enough when I played resto you wanted low haste and high vers.
Both.
I think with Arcane I felt pretty considerable differences depending on how much Haste I had versus Mastery.
some stats work well for one type of content and not for another same when it goes for specs and specs. what is meta for one content is not meta for another and so on.