Rather than just re-skins of certain Allied Races, why not have something more, like “Allied Houses”.
You’ve got the heritage armor, which is great, but you should implement this Player Housing system into World of Warcraft, where your rewarded, with things like heritage armor for your mount, sigils for being hands of the King, wolf pet companions, curved sickle bladed warglaives, Frost Wyrm “dragon” mounts, and a path to glory, where we’re all fighting for the iron throne
Dwarf + Orc have Houses known as Clans
Warlords of Draenor briefly touched on this Game of Thrones concept with the individual clan leaders
White Walker undead, Forsaken, Scourge, w/e you want to call them by comparison, has Azeroth in a massive ice age, where we can walk on the Great Seas
Let’s do Player Houses done right
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As a devotee of Game of Thrones, both the series and the original novels, I have no clue what idea you’re trying to pitch.
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My understanding is that BfA started with the theme of Game of Thrones.
You see it in the attempts at making various noble houses/clans in the Kul Tiran campaign lines.
You see it in the attempts at making Drustvar into “the North.” There was even going to be some kind of Wall, from what I read.
They abandoned that original plan at some point, and my theory is that such a huge reset in their approach is probably to blame for a lot of the lack of flavor and content and depth in BfA. I mean, they began with one theme and then totally turned the ship around to do something different, and I bet you anything that’s why it all feels so unfinished and shallow.
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I mean, when half your expansion centers around a human kingdom it makes sense for you to develop the noble houses involved in ruling that kingdom and having zones that are distinct enough from one another to keep a player’s interest. Game of Thrones didn’t start the concept of noble houses bickering and fighting each other.
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No, not at all! I mean, I read a legit article at the beginning of BfA that said they specifically started the expansion to have Kul Tiras follow Game of Thrones themes and then scrapped it in the middle of development and went with witches and sea gods and whatever else we’ve got over there.
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Aha, I see. That makes more sense 
I can see the parallels of Drustvar/The North, Stormsong/The Reach, and Tiragarde/King’s Landing. It would’ve definitely been an interesting divergence from previous Blizzard storytelling to incorporate a more political and philosophical questing experience instead of “there’s baddies, kill 'em.”
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There must always be a Night King
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There must always be 8 years of character development and overarching suspense about a Big Bad who gets stomped in the third episode without ever saying a word.

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I just want Cersei Lannister’s coronation gown for my Warlock.
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That costume is the greatest piece I’ve ever seen in the series. Or most series, for that matter. It’s just so… imperial. Militaristic. Very Cersei.
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Im pretty sure blizzard came up with its own concept and story. Copying got would be theft if intellectual property. I’m pretty confident the legal department would frown upon that.
ha ha…yes, of course it was their own story. The article was Blizzard devs saying explicitly, “We were going to theme it after Game of Thrones, and Drustvar was going to be the North. We even considered putting in a Wall.” They scrapped it because some part of it wasn’t working for them and changed Drustvar to witches.
But whatever. I’m just sharing a topically relevant thing I read at the beginning of BfA. Think what you want.
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Inspiration =/= plagiarism, dear.