The dungeons at present, and from the beginning, are basically action-oriented puzzles.
Figure out the puzzle, implement your strategy, execute well.
Smarter NPC opponents could be fun, but it’d need to be a different kind of adventure. Maybe a new dungeon type. I wouldn’t wholesale replace the current dungeon paradigm though.
It would need to be a completely different gameplay system, because nothing in the current game would be playable with this idea. A dungeon or raid boss beelining the healers to 2-tap them and then focus on the DPS would be unbeatable at any level of content above the most trivial.
The OP specifically stated they wanted mobs to act like players, which means it WOULD emulate PvP. Maybe try working on your reading comprehension before insulting someone over a topic you clearly didn’t bother reading in the first place?
Unique mechanics and stuff are fine, and already exist throughout the game. What I do NOT want is melee mobs constantly running in circles to try and get behind the player, or ranged mobs pointlessly extending a trivial encounter by breaking LOS just before a player finishes a cast.
Oh really? Insinuating that I don’t want to put thought into things and outright stating I have a low IQ isn’t an insult?? Again, work on your english skills.
Making mobs behave like players do in PvP is NOT a new idea, Blizz already attempted that once with Island Expeditions.