NA I believe has been having these issues since at least December and they are on going.
OCE has been experiencing issues ever since the introduction of warmode sharding and is also still experiencing issues with it.
They updated the engine in BfA to be able to support DX12 and all kinds of new fancy graphics options like better shadows, water, etc. They’ve updated the engine a lot, otherwise they wouldn’t be able to do any of the fancy new graphics they’ve been adding in recently, and people would still be getting that really bad spell effect lag in ~20ish man raids.
Thing is WoW is no longer a polished game, it’s systems are badly lumped together, the graphics are two generations behind, the gameplay is forgettable, the backend processing needs work, etc. this thread is not about there being a golden age for the game but rather a golden company that was the example to be followed not disregarded.
There was a certain air with Blizzard when they came out with their ground breaking cinematics and compelling stories. They used to immerse you into their world as they loved it and we could tell. Now we are grasping at the few things we still like about the game.
Class fantasy needs to be involved in each expansion not just special cases like legion.
Class and spec rotations need to be rewarding and fun
There needs to be a use for the old world and expansions when we are talking about a game as big as WoW. Too much of the old world goes unused.
There’s not much reason to log in when every major patch is about 4-5 months away and you complete most of the content within the first 2. Which makes players gravatate to other games.
Maybe that’s fine and how it should be. Instead of fighting back against these issues the best approach it to pursue other games while this one gets polished up.
This ‘20 year old engine’ was good enough in Vanilla to give a shaman access to all of their 20+ totems, healing spells, dps spells, 31-51 talent trees, and now we have about a third of that left on our spell bars. We had 3 specs, and access to most of those spells. Now we have one spec and a very limited spell set that is only for that spec. I’d say the game engine has nothing to do with our current class design.
Exactly. My classes felt more engaging, fluid, faster and dynamic on this engine in previous expansions. Loot didn’t lag in previous expansions. No other expansion shipped with the pathetically broken “haste will fix it” scaling at 120.
Every expansion, every single one has been the “the end of the world of warcraft”.
Just because you found a few youtube videos farming views with sensationalist nonsense does not change the fact that this game is in an OK state and a few bugs is business as usual.
I’m not sure it’s about polish particularly, WoW has always had it’s glaring issues and bugs.
The thing is that WoW doesn’t feel like it’s got the same heart that it used to have.
It’s like microwaved meals compared to a home cooked dinner. It’s pretty much the same thing on the surface, but ultimately it’s just a hastily generated version and ultimate doesn’t have the same soul as Nonna’s casserole.
You feel the corporate identity to it. You see things and are like “ok so that’s just in so people pay more” “that’s just in so people have to play in a certain way” “that’s just in so people have to play each day”.