When will we see more nuanced writing that doesn’t involve major adversarial characters just turning into a loot piñata?
If narrative is such a central piece to the ethos of World of Warcraft then why do we always relegate conflict resolution to an instanced encounter in an arena?
Can we have more nuance? Killing major characters in raid encounters is no longer the narrative climax that it used to be.
Well how else do you expect to deal with Gallywix? He’s betrayed everybody who’s ever tried to negotiate with him, sold out all of his allies, and now he’s apparently building an army in his personal casino. That all sounds like cruisin’ for a bruisin’ to me.
Oh no. We deserve (we being Horde) to beat the ever loving crap out of Gallywix! Do not try to take this from us. This recogning has been coming for about 6 (okay over a decade technically) years now!
Blizzard made it abundantly clear during the World Soul Saga reveal that narrative is key component of World of Warcraft.
If that’s the case then we need to take a serious look at how things are being written and resolved within the game. Raids narratively make absolutely no sense most of the time.
Queen Ansurek is also another example of a boss hit with the idiot stick that just waits for her enemies to storm her palace and kill her.
Why?
I expected her to be far more cunning and conspiratorial - she feels like the polar opposite of the secretive theme that Blizzard pushed with the Nerubians this entire expansion and relegating her to a loot piñata served to cement her as an unforgettable disappointment.
Gallywix deserves better than being a raid boss. Raid bosses are lame.
To be fair, Gallywix was always a bad guy. He attacked Thrall in Cata, and he enslaved his own people. Then he went on to support Garrosh and Sylvanas. Then he was burning all of his sensitive documents like certain politicians prolly are right now. It’s not a stretch to say he was never a good character. His turn just took a lot longer. Why, I brought my original Goblin Rogue back for the express purpose of kicking him around like a Beach-ball.
Or in the words of Beetlejuice…
“Not so fast round-boy, we’re gonna have us some laughs!”
He’s never actually been smart or particularly cunning. He’s always been rich and lazy, so waiting in luxury in his fortress/casino while we seize the initiative makes perfect sense for him.
This is quite condescending. I’ve done the raid and it’s still not clear why she recklessly allowed a combined force of giga-amped demigods to storm her palace and kill her.
This is a character flaw in many of the raid bosses in this game. They wait around to be killed. I understand that from a narrative standpoint, they’re at the end of their road and it’s time for them to be killed but raids at this point feels like a severe step backwards for some of these characters.
Gallywix - after cleverly evading death and spinning countless conflicts over many years - rests his laurels in a raid arena waiting to be killed by an army of demigods?
That makes NO SENSE.
We must be playing different games. Where did you get the idea that he isn’t cunning or smart? His pedigree would disagree with that.
He schemed his way to becoming the most powerful trade prince on the planet. That takes cunning and understanding of power.