G-SYNC not working with WOW classic or retail

Can we resolve this with WOW Classic and retail?

So the game runs in full screen, windows mode, and most people change that in the Nvidia control panel, and for me has no effect.
We turn V-Sync off in game and some say on google to put V-sync on in the Nvidia control panel for this game, still no effect.

So has anyone found the solution to this with G-SYNC and WOW Classic and retail?

I’ve tried all options to no avail. googled it all.
WOW classic even has an issue where when moving your vision the tearing looks like thick lines across the screen fading for a millisecond.

I have a ASUS F17 4060 13th gen I7 laptop with a 144 hz Monitor that supports G-Sync on the laptop.
I can try and help problem solve this, offer up some things to test here and I’ll try.
I feel I’ve done everything you could try, but who knows.

EDIT: This helps but is not the fix.
And even better, you can set max FPS in Nvidia CP, so it will be global to all games you play.

Try to lock your fps to 139 and see if it works

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I felt I tried this before, but just now I’m getting WAY better results.
I’ll play around with this some more and come back if anything changes.
But it seems to be working so far.

Mine only caps at 138-140 not 139, still same thing basically, but just interesting it skips 139 in the option menu.

Thank you sir.

This G-sync thing should work period, we shouldn’t have to do this and problem solve it. It should work out the box.

I’ll be back to give your comment the solution or report back overtime if it starts to act up after this preliminary test.

Make sure to undo any of those old placebo fixes that go around from time to time like “disable fullscreen optimizations” or “run this program in compatibility mode for:” (right click wow.exe->properties->compatibility->uncheck any of them->okay)

The most correct way to handle gsync is to enable it and vsync globally in the Nvidia control panel settings. Within any game, you disable any vsync settings.

If you’re still having gsync issues, it means you’ve likely got some sort of overlay or external program causing conflicts with the drivers.

Gsync is definitely working on my PC and Windows 11 setup(my monitor can display if it’s working, along with the refresh rate that will rapidly fluctuate when gsync is working).

EDIT: Oh and make sure in the nvidia control panel->gsync settings that you check the box next to “enable settings for the selected display model” and that it’s enabled for fullscreen mode at the top.

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Yea I defaulted everything and only applied the under 144 hz cap.
I guess this prevents tearing cause the extra frames are just doubled and not tore.

Makes sense.
If the FPS is faster than the Monitors rate, that a split screen.
If the GPU can’t hit the next cycle of frame, the frame buffer just repeated the last one till a new one syncs with the screen refreshing.

This is almost V-Sync I created.

I’m sure we are suppose to have frames ahead of the monitors cycles and the GPU is suppose to hold it back to sync it up? that’s the whole point of G-SYNC no? It’s like we are just artificially V-syncing the system?

This whole things a mess. These G-Sync guys and game programmers need to make this work out the box with a simple I click this button and it knows what to do and it works.

Thank you for those amazing tips. appreciate it.

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You don’t have to manually cap the frame rate, just enable reflex within WoW (don’t need the boost version that keeps the clocks high, but you can use that as well if you’d like). It will automatically cap your frame rate a few hertz below your refresh rate. I use 120hz, so it caps me to 116, if I recall correctly. I don’t have to manually cap anything if I don’t want to, but I still cap my client to 80fps because it’s plenty enough and helps keep the planet a little cooler.

But it’s best to let Nvidia drivers handle the vsync since that path of control is super low level vs a game’s implementation of the calls to the drivers. Also, some games can use double or triple buffering, and I think Gsync needs single or double, but Windows itself defaults to triple. So by disabling vsync ingame, it helps prevent some potential issues. Also, I think Gsync sets the buffer to single frame, but that might just be reflex+boost, I’d have to double-check. My head is filled with far too much dev jargon, so it’s hard to keep track of all the various individual things lol…

If you want to learn a bunch more about gsync, check out some of the blurbusters articles on it. They are kind of the gold standard of testers for that kind of monitor related stuff: https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/ (that’s the summary of things, but there are ton of other pages to this specific topic that break things down extremely well). They keep the guide updated when things changes, so ignore the 2017 publication year.

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