Fury Warrior Tier Bonus is Complete Garbage

Title. Both of our season 2 tier bonuses COMBINED are worth 3-4% depending on your spec.

Other classes have tier bonuses that are 5-10% stronger than ours (or 8-14% total value). So Fury Warrior is going to take a big hit (as we often have since Dragonflight) when everyone gets their bonuses in the next 2 weeks or so.

Really frustrating that Fury Warrior tier bonuses have been so horribly weak for 3 tiers now since Dragonflight launch.

6 Likes

Would be nice if we had damage if they’re not going to give us utility.

3 Likes

To be fair our damage looks pretty good at the moment. But yeah…over the next week or two we’re definitely going to drop a bit relatively.

3 Likes

Look, while there are discrepancies with how much each spec gains from their tier set bonus fury is still ahead of those for pure ST situations assuming sims are all made equal so it’s not like fury will be magically overtaken and then left to rot in the corner.

So complaining about this when the baseline is good, and the tier set just adds onto it isn’t exactly good when the end results end up being fine.

Sure sims use two M track weapons most people will never have the chance to obtain until the .5 patch when Dinars get introduced, but then again these cantrip effects in combination will only end up being a 1.5-2% dps increase pending the base stats of the M track weapons you’re going from.

Imo S3 DF was one of the more fun recent set bonuses we’ve had since the reintroduction of them and it was a pretty strong bonus if memory serves well % wise.

And as a reminder their stated goals with Tier Set bonuses for TWW were to be small supplemental bonuses and that the main power was going to be from the hero talents chosen, so it looks like they’re holding true to that statement and the tier set bonuses are just used to tune lower performing specs up as opposed to tuning the baseline so everyone’s set bonus ends up being the ideal 3-5% increase.

2 Likes

I get where you’re coming from but look at the Ret pally 4 tier bonus. Refunded Holy power, no loss on holy power and % damage increase.

We can even compare it to Windwalker. They at least get their Fist of Fury buffed up, which is supposed to be their big hitter.

And lets just throw Frost DK in there. They get to throw out a frost scythe just because.

Arms gets an increase to Overpower and Fury gets an increase to Raging Blow or Bloodthirst. Why not beef up Mortal Strike or Rampage? Why try and beef up rage generators instead of our big hitters?

Tier bonuses are supposed to be fun. Warriors get no fun. At least make the T4 something like…After removing Winning Streak! 3 times Your next Mortal Strike also casts Colossus Smash at 75% effectiveness or after gaining Winning Streak 5 times in a row, your next Rampage also buffs you with Reckless Abandon for 5 seconds.
Those are pretty bad examples, but its better than “Heres a % increase to your rage generators, I’m tired, leave me alone.”

1 Like

The worst about this, imo, is it essentially describes the entire spec lol.

Most of the talent tree only interacts with BT/RB, most of our talented abilities hardly matter.

I mean yes our damage is strong right now, and that’s worth something. But dang the spec desperately needs some excitement.

2 Likes

Sorry what?

Arms 2p - Overpower amp, reset chance on overpower cast.
Arms 4p - MS/Cleave Amp + Haste based on stacks removed from 2p reset.

Fury 2p - Rampage Amp.
Fury 4p - Every time 2p amps you get a buff to one of two of your core rotational abilities.

Have we forgotten what the current design of Fury is? You have only a few buttons in it’s core kit that are ever the focus of tier sets because that’s all that’s left in this oversimplification of a builder spender playstyle.

You have BT and Raging Blow as your generators, Execute comes in sub 20/35% as a 3rd, then you just have one dump only in Rampage. There is no AoE equivalent to Rampage since WW acts as a catalyst to make everything you do on ST also AoE which is somewhat unique in gameplay but man does that get boring.

That’s for a rework/rebalance of it’s damage profile and nothing to do with how poorly they made the Winning Streak! line of tier set bonuses.

From the looks of it it feels like you’ve got less of a gripe of systems added for fury as opposed to your actual gripe of not enjoying the gameplay loop of fury and finding it stagnating, which is fair enough since they haven’t exactly gone to any lengths to make the 3rd rung of the fury tree interesting with the copious amounts of nerfs to Odyn’s Fury throughout S1 and going into S2. Then there’s onslaught eating glue in the corner because their mother hasn’t picked them up from pre school yet.

2 Likes

“Oh no, I outperform others when we’re all pre-tier! Tragedy! Horror! Bane!”

I’m fine with this, so long as the hero talents or the upcoming enchants introduce greater choice over gameplay. I never liked the idea of just rotating which talents are permissible based on tier, which was all too often the case. I would, however, like things at least as fun as DF S3 MM/SV/Arms/Fury to be made a real, ever-present options.

It’s almost like homogenizing tier sets actually WAS a phone-it-in move.

Luckily warrs are poppin’ off, and as long as the devs don’t panic nerf us into the ground like they did in S1, it’ll all balance out in the long run.

Tl;dr: We seem to be tuned around the irreversibly bad tier set bonuses.

1 Like

our dps is fine but on big pull we do tank dmg cause we are still capped…

1 Like

Heresy perhaps, but I actually wish we had an alternative for Whirlwind buff as auto-cleave stacks.

  • Hell, I’d take the option for an auto-cleave Rampage and the highest damage dealt to any given target per attack charging your Whirlwind to make that a nuke instead of an AoE-ammo-reload.

Honestly I’d go as far as removing the meat cleaver mechanic entirely, making Whirlwind the AoE rage dump, removing odyn’s fury, but baking it’s bleed effect into Whirlwind itself then for Mountain Thane since it’s TC replacing whirlwind situation would be effected TC would then instead replace raging blow and then gain all talents that benefit raging blow.

At least then there would be some variance in ST vs AoE situations.

man so many sits changing stats dont know what to believe any more

As a PvPer I’m on the fence whether or not to convert my Glad gear to tier and all the options have garbage stats except the chest.

Is the tier bonuses actually good for PvP? As a casual Andy that just wants to log on and Zug i can’t even tell anymore with how complicated they make these bloody bonuses.

And don’t forget the tank set bonuses are also…meh.

Yet they’re also massive dps increases…

Funny that.

got a 4 set and doing 2mil dps what is going on with fury

or it me doing less dps

If I’ve read (and punctuated) the original post correctly, I have to admit that I really don’t want to see TC spammed more often than by a Prot Warrior under Avatar with Crushing Force. WW (TC on Thane) instead being a big spender that, say, need only be hit as often in ST as its longish bleed lasts (if talented for, offering a bit of hybridity) seems fine to me.

Good thing we don’t have a mile long list of precedent where the devs do exactly that. Definitely didn’t happen just last patch… Face it, to play DPS warrior (esp fury) is to accept that Blizzard is always going to nerf you into the bog. I bet we’re gonna catch some strays from arms performing so well in raid, it’s to be expected at this point.