Our tier set literally overcap critical strike chance on Execute (aka it does almost nothing) and it’s bound to a talent, it’s ridiculous how low impact this tier set is and its impressive that it’s been a month and zero changes on it. Fury might be the only dps spec in game that, outside of some cooldowns, can’t damage more than 5 targets (no, it’s not a “soft cap” like most dps classes, you actually can’t damage more than 5 targets with the whirlwind buff (which u need to hit it every 4 hits)), it’s IMPOSSIBLE to be competitive outside of your cooldowns and they’re not good enough to compensate the lack of it (also some of them are actuallt soft capped like Spear of Bastion :x).
Please rework Execute to work better with Fury kit, make it interact with talents like Slaughtering Strikes, with the bleed build and Gushing Wounds, with Onslaught somehow maybe even with Reckless Abandon and bring back Condemn from Shadowlands, there’s so many ways of making Execute relevant again for Fury. There’s a lot of space to make the Execute more powerful with talents and synergies, could even be another rage spender if needed, but please make Execute actually feel impactful instead of just another way of getting Rampage faster for more Crushing Blows spam.
QoL changes please. Makes no sense for Fury to be forever capped in every pack, it takes the fun away from playing dps in almost all AoE scenarios. Also sometimes it’s so clunky to always be pressing Whirlwind every 4 attacks, why not make it apply a buff for X seconds that gives the same effect? (could make it a talent or smth, sometimes it’s clunky and makes managing attacks bad and super dependant on GcD).
Build pathing and talents are totally unbalanced. Ravager/Hurricane is simply too strong to not pick it, and you’re forced to focus on a more Raging/Crushing Blow playstyle because of pathing issues. There’s no point in buffing other talents or nerfing Ravager because the way that the tree is made it’s bad. It’s 5 core options but only 2 are truly avaliable to play with because of this new point system and the way that the meta is shaped for Fury. Don’t need to rework the whole tree but something gotta change or we’ll forever be bound to the right side of the talent tree.
Utility. Warriors lack a huge amount of utility, it’s so bizarre that it’s actually sad. We have no brez, no lust, no aoe mov.speed, no purges, no soothes etc… We are bound to Rallying Cry only and even if in Raids this could be considered, on dungeons makes warriors so bottom of the list, specially Arms and Fury, that’s sad. Give DPS (only) warriors more utility, bring back Maldraxxus Banners, make AoE fear baseline, make Fury increase party leech somehow etc… make warriors desirable in a group content besides tanking.
Nerf what’s broken on warrior and buff other playstyles. Annihilator it’s interesting and a totally different mood of playing Fury, but because Ravager’s too strong it’s impossible to try it out, because it’s in the opposite away from what’s the only really good thing about Fury right now. Buff Single Minded Fury, buff Annihilator, buff Storm of Swords, buff Onslaught, nerf Ravager, nerf Reckless Abandon or rework it for something more versatile instead of just Crushing Blow spam, just balance Fury properly.
Always seem like Blizzard’s scared of making warriors too overpowered (like other classes and specs) and don’t try new things, making the spec obsolete and mediocre at best every expansion. You have a server for testing, don’t be scared of making something broken because you can fix it later before it becomes live and a real problem, they should be scared of making people stop playing the game because nothing really changes, this can’t be fixed as easily.
This could be true if class stacking was a thing and Prot Warriors weren’t the meta right now. Fury’s on the bottom of A-tier specially because of burst damage (only and nothing outside of that) and survivability, which both are arguably bad if you think about what other classes and specs brings that Fury doesn’t. Fury has the damage but only that, and it’s not even the most damage heavy specs, that not only can do more damage but could also offer more utility (even lower tier classes and specs).
Fury’s case is special. It’s barely a 2% increase. 2 piece can literally (and i meant literally) be useless most of the times and the 4 piece is TALENT DEPENDENT and straight up bad. Didn’t expect a broken tier set but a useless one is too much, if you can gather more stats, you can actually ditch the tier set lol for it lol.
I don’t know enough about Warriors to comment outside the fact i agree that your tier being subpar is a bit stupid.
Can be a blessing in disguise as well though depending on your luck.
Besides this is one of my friends i run with sometimes, he’s an absolute monster DPS wise. Idk what he does differently though. He’s literally a Fury Warrior one-trick since TBC.
The problem isn’t being decent, it’s good being decent and I don’t have a problem with it. The real problem is that If you’re a Warrior and you’re not a tank, you’re bad for the group.
Fury isn’t trash, it’s not that. I don’t mind not being the top dps, I could level a Rogue for that. The problem is that, besides the gameplay issues and lack of sense, Prot being meta means that you will NOT see Fury/Arms warriors in high keys, because class stacking is bad. Warrior is the most useless class in the game, you simply can’t afford letting a Warrior into your group, that isn’t tank, because you’ll lack something. If it’s not damage, because you can find better, it’s utility, which you can also find better WITH better damage. If you need a Warrior, for Rallying that hard part at the Boss and the AP buff, get a Tank, save that dps spot for something else, doesn’t even NEED to be a “decent spec” as long as it fulfill it’s purpose.
The reason i’m posting this isn’t to buff warriors for S-tier, it’s to make Warriors desirable outside a single spec and to make the warrior rotation, gameplay and identity better for the game.
Until the Fury tier gets changed/fixed/buffed it’s hard to say whether we need a buff or not. We’re durable, but it’s true our lack of M+ utility makes us a hindrance in keys. We’re melee, target-capped, and our major utilities are better suited for raids.
The changes coming, and our lack of tier changes, prop up Annihilator, but I’m unconvinced that build will hold a candle to Reckless Abandon even after the next patch.
I’m likely just running Arms next patch, since it doesn’t deal with the target cap and has pretty good throughput. Most PUGs won’t build around having a Fury warrior, even if having a Prot Warrior in the same group isn’t any negative. In some cases, the double Warrior comp is good, but you’re restricting the rest of the group to requiring a Lust and Battle Res.
M+ suffers more from Drums getting destroyed by a nerf than DPS warriors lacking a useful utility. That nerf also cripples the likelihood of a lot of specs getting invited to keys, and not just us. Until something happens to Fury’s tier I won’t call for a direct buff to Fury. We’re decent in raids right now, despite our tier being near-worthless.
??? Are you high? Most dps specs are getting a 10%+ dps increase from their 4p… how in the world can that be described as sucks? Fury gets a whopping 2-3%.
I don’t mean this as an insult, because it isn’t. You aren’t playing at a level where class comp really means much.
And far, far above most other specs and in the level of play that you’re personally engaging in, far more than competitive.
If you’re playing fury, sure this is what you think. Sure. Fury’s tier set sucks. I agree with you, but fury isn’t the only one in this particular boat. There are specs that are fundamentally broken from a design level. They’re terrible. Fury really only struggles in single target. Everywhere else, the damage is competitive to excellent; and the durability and sustain is second to none.
Fury is in a really good spot, especially at the level you’re playing at.
I can’t make a point replying to you, as you’ve made no actually arguments.
That’s not a counter to OP’s point. Fury is definately struggling in both raid and M+ compared to other classes. High end M+ pushing, people are switching to arms and more and more Arms is being used in the raid.
Code of Conduct. See, you are in fact just trolling, all you have are ad hominems. You have no actual arguments.
Normal raiding hero doesn’t understand the depths of the game’s rankings and thus can only insult.
You’re missing the point. I’m not saying that comp is necessary (even in the level of gameplay i’m not in) but it’s not optimal and everyone knows that you want what’s best to push keys. What i’m saying is that Fury warriors won’t be invited into other groups, even if you’re A-tier class and can be competitive in damage, because the Prot is in the meta (providing the very very few resources that warriors are known for).
The intention of this post isn’t to BUFF warriors, it’s to CHANGE them. Things are wrong with Fury dude, it’s spammy and useless with a good damage on burst windows. Just saying that some things could change and some things NEED to change.
Because having drums with the same power level as other classes as a possibility just means that classes with lust are less useful. Means that every class have lust now, which takes the purpose from having drums to exist in the first place.
That’s the point of the post to begin with. Fury needs changes and then buffs/nerfs for what’s broken or too weak. Fury’s a good spec rn, but it feels weird to play it and frustrating to be playing it instead of Prot, that not only is the meta rn has the same utility as the dps specs…
Also, it’s not their fault and i’m not saying that they should nerf prot, but it’s a problem that multi role classes suffer in general. They should just bake more utility into the dps specs so that you can actually be just as a desirable as their other role. This could easily be done without breaking or shifting the meta.
The entire life of Ret. At no point have they done enough damage or utility to make them a better option than Prot or Holy. They have not been meta even once for more than MAYBE a half tier somewhere before they get the bat. While most specs CAN complete all content, and this has been true for Ret, player behavior dictates that they WILL build for meta, even when it’s not necessary, like low keys. Ret has always been an also-ran, with very brief times of slightly less community opinion to avoid them.