This may sound terribly basic, but 5% is nearly double 3%. So yeah, it’s definitely noticeable that I need to cast bloodthirst nearly twice as often as I did in BFA to get the same healing effect.
Furious Charge had a big synergy with Double Time and Bloodthirst.
- 3 x 250% = 10.5%
- 5 x 250% = 17.5%
Couple in with the ability to forgo endless rage and run fresh meat (fairly common in PvP)
- 6% (fresh meat gave an additional 20% to the existing 5%, giving you +1%) x 250% = 21% of your max hp back.
This isn’t factoring in ER’s boost as well. But it should be pretty clear at this point that Fury’s main advantage over Arms got substantially nerfed in SL. A literal 50% reduction in healing and Fury still is outperformed by Arms in both PvE and PvP.
Giving us back that big healing factor would be welcomed and immediately impactful. I believe (and correct me if I’m wrong) you’ve suggested another damage % buff across the board, which certainly is another way to go about it, but personally I’d prefer to get the healing back. It’s what** drew me to the spec in the first place.