Yeah you do, enraged regen would like to strongly suggest you would notice it.
6% vs 10% is a big deal.
250% more of 5% is noticeably more then 3%
It’s 5%. No, you do not notice that.
What does this mean.
The healing from ER is increased by an additional 20%. Not a 20% increase. It’s still only 2% difference, so no. You do not.
Whoa. You might be the first person in this forum that’s ever understood Derez while disagreeing.
Cheers OP, you set the warrior forum on fire.
Trust, the healing reduction to BT was not a significant difference.
I’m actually so confused, I responded the same as I do to anyone. But I was complimented, without being agreed with?
He must be Canadian.
I’m fairly sure everyone who hangs around the warrior forum was shocked and confused by this.
It’s 5%. No, you do not notice that.
This may sound terribly basic, but 5% is nearly double 3%. So yeah, it’s definitely noticeable that I need to cast bloodthirst nearly twice as often as I did in BFA to get the same healing effect.
Furious Charge had a big synergy with Double Time and Bloodthirst.
- 3 x 250% = 10.5%
- 5 x 250% = 17.5%
Couple in with the ability to forgo endless rage and run fresh meat (fairly common in PvP)
- 6% (fresh meat gave an additional 20% to the existing 5%, giving you +1%) x 250% = 21% of your max hp back.
This isn’t factoring in ER’s boost as well. But it should be pretty clear at this point that Fury’s main advantage over Arms got substantially nerfed in SL. A literal 50% reduction in healing and Fury still is outperformed by Arms in both PvE and PvP.
Giving us back that big healing factor would be welcomed and immediately impactful. I believe (and correct me if I’m wrong) you’ve suggested another damage % buff across the board, which certainly is another way to go about it, but personally I’d prefer to get the healing back. It’s what** drew me to the spec in the first place.
This isn’t factoring in ER’s boost as well. But it should be pretty clear at this point that Fury’s main advantage over Arms got substantially nerfed in SL
Yes. The removal of CsHb, the vast majority of fury’s self healing ,was removed. That’s what gave it near-unrivaled self-sustain, especially in m+.
This may sound terribly basic, but 5% is nearly double 3%. So yeah, it’s definitely noticeable that I need to cast bloodthirst nearly twice as often as I did in BFA to get the same healing effect.
If you’re in a fight, you’re not noticing the difference. You’re really, really not. Same way most people didn’t even realize SMF was functioning properly. These numbers are simply too small for you to notice until you analyze after the fact.
This is the kind of change that if it wasn’t publicly documented, would go unnoticed by the vast majority, possibly for years.
If you’re in a fight, you’re not noticing the difference. You’re really, really not. Same way most people didn’t even realize SMF was functioning properly. These numbers are simply too small for you to notice until you analyze after the fact.
This is the kind of change that if it wasn’t publicly documented, would go unnoticed by the vast majority, possibly for years.
Look dude, if you want to argue that you don’t think it might not be noticeable, that’s fine. You’re free to speak for yourself. But the truth is you’re looking at the 3% and 5% in a vacuum and ignoring how the game plays.
You completely glossed over the synergy I had pointed out with Furious Charge, Double Time, and Fresh Meat.
Perhaps in the PvE side of things it is not noticeable, but being able to utilize the synergy between those abilities to get 42% of my life back while my healer was cc’d and now only getting 21% back instead is definitely noticeable.
It seems to me you’re more focused on the effect of CSHB, not bloodthirst.
Imagine talking about fury warrior and then talking about pvp lmao
Its sad that you’ve never experienced fury in a pvp setting. The most fun gameplay melee has to offer .
I played warrior in wod when fury warrior was viable, still will always prefer the utility arms brings no matter how much damage fury will do
I’ve never had fun playing a game to be a meta slave but I see thats your cup of tea.
I’m used to the initial lack of respect for fury in pvp
I played warrior in wod when fury warrior was viable, still will always prefer the utility arms brings no matter how much damage fury will do
I’m fairly certain 95% of people will agree with you.
It doesn’t mean that Fury has to be hot garbage. And it doesn’t change the fact that everything I said regarding Fury’s healing is correct.
Arms is just more fun. Being a mindless damage bot is boring
The issue is I don’t think it’ll ever be good when you compare it to arms, like you’re gonna go into arena and your squad is gonna make fun of u for being fury lol
I’m glad you enjoy pressing mortal strike and execute lol. If that is fun for you , live it up brother. This “utility” you say arms has over fury is strictly ms.
Let’s not pretend that ms is the only reason arms is miles better than fury my guy, let’s not go down this road cuz you’ll look really dumb doing it
I’m gonna have to go ahead and also say that you’re wrong. The difference in BT healing is hardly noticeable.
You can argue all you want, but you’re not gonna tell me you notice 440 healing every 3 or 4 seconds.
And Furious Charge shouldn’t be taken in arenas. Js
Oh I generally love the topic. Dig me down the hole. Give me your top 3 points
I’m glad you enjoy pressing mortal strike and execute lol. If that is fun for you , live it up brother. This “utility” you say arms has over fury is strictly ms.
Sort of a comical thing to say.