That would definitely be a solid step in giving some additional consistency to Arms/Prot in gaining a little extra AoE, for Fury though I’m not sure about thane though since lightning strikes already do ‘uncapped’ damage via Ground Current, sure it’s drop off post 5 targets but that’s already there.
A solid tuning knob for thane would be Gathering Clouds which is a DoA talent compared to Thorim’s Might, they could definitely put more focus on Lighting Strikes/Ground Current doing more through both increasing the frequency and strength of these effects and making it the better AoE option over Thorim’s Might which just dominates every single thane build.
It’s unlikely this will ever be changed. The truth of the warrior dps specs is that when every class and spec underwent overhauls in legion nearly a decade ago, we are the one spec that has remained almost entirely unchanged since then. Abilities have shifted around, shifted from talents, legendaries and various other temporary borrowed powers, but still fundamentally fury is unchanged. There has been an arms race when it comes to survivability, mobility, utility and overall power but for some reason warriors decided to remain Switzerland.
We have consistently saddled with speed bumps that other classes don’t. We have the shortest duration aoe stun in the game but for some reason it is a directional cone unlike stronger aoes which happen in a full 360 degrees of the players. We have a hard AOE cap only matched by one other spec in the game, outlaw. Our soft AOE was nerfed from 8 to 5 just last tier because we padded too hard on adds that didn’t even begin to matter to the overall success of kills. We are the only class that still doesn’t have our cooldowns reset after a boss kill. Both of fury’s hero talents are do AOE builds that add nothing to the overall play style, basically asking you if you want press whirlwind or thunderclap to be able to cleave while other classes got entirely new utilities added in or had focuses on single target or aoe/cleave fights. Warriors are this class that just continuously get ignored for quality of life updates or added utility, yet the one niche we are supposed to fill, we aren’t even remotely good at to begin with.
It’s disheartening when you see windwalker monks, a class clearly above everyone else, get a 4% nerf when we all saw how fury was treated just a few months ago where a single week didn’t go by without a nerf bigger than the one WW got last week, 5 weeks in a row we got 5 different nerfs all of which were individually more than the single nerf WW got. We even got pre-emptive 5% aura nerfs and a 15% nerf to execute for arms a week before the patch even dropped. Despite months of PTR testing, they couldn’t either drop those nerfs during testing or after at least a week or two of raid being out. Asking for changes at this point doesn’t matter because they don’t want to change how the class works. There is a hierarchy of classes and warriors are at the bottom and no amount of feedback or suggestions or complaining can change that. This has all been suggested before.
If Blizzard even began to for even a second care about class balance in even the slightest then we would have across the board rules for AOE caps. We’d have even one blue post answering our concerns at any point post-legion. We’d have some level of effort put in to balance damage output against group utility and survivability. Instead we have this constant system of haves and have nots where specific comps and classes are always in the meta and others are literally never in it.
8 Likes
This.
It’s such a simple solution. Perhaps put odyn’s fury back to 8 w/ fall off like it used to be so it isn’t useless as well.
2 Likes
It doesn’t really matter what the fall off target amount is for OF if they don’t also give it a nice buff to raw damage.
3 Likes