Fury Warrior Cleave Desperately Needs a Buff

I’d like to propose a buff to one of the hallmark abilities of Fury Warriors. Currently, after using Whirlwind, the four main-target attacks benefit from a cleave proc that deals only 45% of the damage. For 11.1 RWF, all dps warrior absence for Mythic One-armed Bandit cuz this class lack of cleave dmg. This cleave multiplier has long been a defining trait of Fury Warriors, but in today’s environment, it’s not cutting it—especially in Mythic+ dungeons where AoE damage is essential.

Key Points:

  • Current Issue:
    Fury Warriors are noticeably lacking in AoE damage. The current cleave proc multiplier of 45% on four main-target hits doesn’t provide the consistent, impactful damage we need in Mythic+ dungeons.
  • Proposed Change:
    Increasing the cleave proc multiplier from 45% to 85% would significantly boost AoE potential. This buff would allow Fury Warriors to excel in multi-target scenarios without disrupting the overall raid ecosystem.
  • Why This Buff Works:
    • Enhanced Mythic+ Performance: More reliable AoE damage means that Fury Warriors can better contribute in Mythic+ dungeons, a critical aspect of current gameplay.
    • Preservation of Core Identity: Cleave has always been a beloved aspect of the Fury Warrior playstyle. This change reinforces that identity by making it more viable without overshadowing other aspects in raid encounters.
    • Balanced Impact: Raising the multiplier to 85% is a targeted improvement that should not significantly affect raid balance but instead empower players in scenarios where AoE damage is paramount.

I believe this adjustment would not only make the Fury Warrior more competitive in the current PvE landscape but also help maintain the unique flavor that makes this class special.

5 Likes

55%, no?

And an increase to 85% would… overboost it.

I would honestly rather just have a more modest ~60% cleave modifier and instead…

  1. Have Rampage always auto-cleave at the normal modifier;
  2. Rename Improved Whirlwind to Meat Cleaver, allowing it to generate 2 stacks of Meat Cleaver (previously “Improved Whirlwind”), to a max of 3 stacks at a time;
  3. Have Rampage grant 2 stacks of Meat Cleaver by default;
  4. Replace Meat Cleaver with Collateral Damage, increasing the maximum number of Meat Cleaver stacks to 5, causing Whirlwind to grant 3 stacks, and causing each stack of Meat Cleaver consumed to increase the damage of your next Whirlwind within 20 seconds by ~35%, stacking indefinitely but without refreshing the duration of the buff; and
  5. Remove the pointless constraint from Frenzy.

Just soft cap it instead of hard cap.

Full damage at 5 targets, half of that over

10 Likes

85% would be insane.
What Fury needs is the ability to just hit more targets. Now that Odyn’s Fury is useless, we have Dragon’s roar and Bladestorm/Ravager to hit more than 5 targets. Of course those abilities are also low damage.
If we’re just talking about meat cleaver AoE though, they could either allow it to hit more, or boost it to 60-65% without going overboard. I am interested where you came up with the 85% number though.

I was looking at Thunderous Roar last night and realized I just never use it. Is it even worth using?

I would like to see something like this.

This is the way.

1 Like

It’s a button for when you are on a bad streak of no-Thunder Blast’s procs.
You’re supposed to use it right before BS so you have the bleed running at the same time.

Meat cleaver is 55% to 4 additional targets not 45%.

Buffing it any further than 60% cleave would be ridiculous as it would be stepping over the territory of other similar effects like Bladeflurry which is 50% to 4 additional targets and Sweeping Strikes which is 75% but only to 1 additional target.

What needs to happen is a little extra added back to Bladestorm, Roar and Odyn’s Fury to compensate for the knee jerk nerfs to these abilities as a result of S1’s raid being perfect add wave times for fury.

Even just rampage being able to Meat Cleave past 5 targets with sq root drop off damage for every additional target would be fine.

3 Likes

That’s for MT though yeah? I’m running Slayer, so I’m having a hard time seeing how it fits in.

The initial damage is low, the bleed is weak and it has a 45 second CD fully talented.

Would I be better just removing those three points and using them somewhere else?

Yes, I run MT. Sorry I didn’t mention that.

But yes, you can change it if you want to. As I understand it you can go with the Spear instead and there is pretty much no dps loss. It’s just an extra step of placing the spear and all that.

If you want to flat out avoid both, then I’d say simming will give you the best option.

Is spear still weak? Im sorry for all the questions here. I’m thinking about those points in terms of extra utility, like demo shout and CD on other stuff with those talent selections.

I would like to see Improved WW and Meat Cleaver consolidated. Nobody is taking 1 talent without the other. Realistically it should be a baseline feature for fury, given arms gets sweeping strikes built in and whirlwind is objectively completely, utterly, unplayably useless on its own. Why does fury have to sink 2 talent points to be able to cleave at all when arms gets it as 2 baseline spells (sweeping strikes AND WW that actually does damage), and talents for 2 additional casts (dreadnaught and cleave itself)?

1 Like

Depends, you gotta sim.

I simmed on my warr (who is trash and barely 645) and between Roar and Spear the difference is less than 3%. But Spear comes slightly ahead on Single Target. Hectic Add Cleave + 1 boss (basically the entire Undermine Raid), Spear is significantly lower. Has to do with placement, and timing more than anything else. You waste a lot of time with that. I know Roar feels “useless” but its just another tool for you. One global every 45 for a damage plus a nice DoT that does about the same as most trinkets do on a 2min. CD. It’s not that big of a deal to keep it IMO.

Thunderous Roar is very much worth using. More so in M+, but still good in raid.
Spear is trash, has been this whole expansion.
That goes for both Fury and Arms, as well as Slayer and Thane.

For me the real solution might one of the 2:

  1. Increase the hard cap from 5 to 8, keeping the identity of meat cleaver.
  2. Finally understand that a hard cap is a outdated thing and soft cap meat cleaver

In related news Fury has officially fallen into C Tier in M+ looking at Archon stats on WarcraftLogs.

Looking at heroic raid data as buffs roll out next week, and most people complete thier tier bonuses we also see Fury falling into the bottom half.

But nope, we don’t need a single patch note for tomorrow’s tuning. Not a single problem. Nope.

5 Likes

They will leave us for half season im a void, to MAYBE do something.

1 Like

tldr

they just need to do something about it. We need an aoe buff. don’t care how they accomplish it. We are literally C tier according to archon s2 ratings.

2 Likes

@everyone though, we’re not blowing up the big 20 mob packs, but where are you finishing on dungeon overalls? I find I’m actually still 1st/2nd by close margins despite getting completely dusted on B I G aoe packs.