You can’t really compare Ret to other melee. Ret is just way too streamlined and pretty much a caster. Ret’s melee range is not even melee. They can actually stand a decent range away, throw divine storms and hammers while letting all the passives do the work.
As to your question, the buffs are nice but it took us from the bottom to mid. We’re at least floating again, but no where near sailing. They need to update a few things for QoL:
For Arms, remove “Sweeping Strikes” off of the GCD.
For both Dps, increase our melee range to make it a little forgiving. Especially for kicks. Nothing worse than risking instant death because you need to be inside the mob’s butt in order to interrupt them. There is just a massive inconsistency on mob hit boxes.
Clean up our class tree. Where Ret has had two reworks, warrior hasn’t really seen anything. We still have a lot of talent nodes that should be baked into other talents to be brought in line like other classes. We shouldn’t have massive throughput nodes in the same tier as defensive choices.
Lastly, our capstone talent nodes. They never should have been cap reduced and some either need a rework or massive buff.
I’m not a hardcore theory-crafter, but I feel these changes would really go a long way to making us more competitive and desired. Unless they want to give us more group utility, then other options open up.
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